Luke Skywalker (as of final duel with Darth Vader) CL 17
Medium Human nonheroic 3/Jedi 7/soldier 4/Jedi Knight 5
Destiny* 3; Force 9,** Strong in the Force; Dark Side 2
Init +10; Senses Perception +11
Languages Basic, Binary (understand only), Huttese
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Defences Ref 29 (flat-footed 28), Fort 29, Will 30; Block, Deflect
hp 120; Threshold 29
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Speed 6 squares
Melee lightsabre +18*** (2d8+16) or
Melee lightsabre +20*** (2d8+16) with Flurry
Ranged by weapon +19
Base Atk +18; Grp +19
Atk Options Flurry, Power Attack, Power of the Dark Side, Severing Strike
Special Actions Adept Negotiator, Conditioning, Djem So, Manifest Guardian Spirit, Redirect Shot,
Vehicular Combat
Force Powers Known (Use the Force +15): dark rage, falling avalanche, Force grip (2), mind
trick, surge
Force Techniques Force Point Recovery, Improved Force Grip
Starship Manoeuvres Known (Pilot +18): attack pattern delta, Skywalker loop, target sense
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Abilities Str 13, Dex 13, Con 13, Int 14, Wis 14, Cha 15
Talents Adept Negotiator, Block, Deflect, Djem So, Guardian Spirit, Manifest Guardian Spirit, Power
of the Dark Side, Redirect Shot, Severing Strike
Feats Conditioning, Flurry, Force Sensitivity, Force Training (2), Increased Agility, Power Attack, Skill
Training (Mechanics, Stealth), Starship Tactics, Strong in the Force, Unified Squadron, Vehicular
Combat, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, pistols, rifles, simple
weapons)
Skills Mechanics +16, Persuasion +16, Pilot +18, Stealth +15, Survival +16, Use the Force +15
Possessions lightsabre (self-built), cybernetic prosthesis (1, right hand)
* Luke Skywalker is considered to have fulfilled the Destruction destiny
** Includes Redemption destiny bonus
*** Includes 3 points of Power Attack
Design Notes
Dec 6, 2009 -- 11:38PM, eskla wrote:
In Luke’s final duel in the films, we see several new abilities. He spends a large portion of the duel using the Stealth skill to hide from Vader in the shadows, while using reverse Dun Möch (a.k.a. Adept Negotiator) on him. He also uses both dark rage and severing strike on his final assault on Vader.
Luke Skywalker, Attending This Party
Luke Skywalker (as of the Ewok celebration) CL 18
Medium Human nonheroic 3/Jedi 7/soldier 4/Jedi Knight 5/Jedi Master 1
Destiny* 1; Force 18, Strong in the Force; Dark Side 1
Init +11; Senses Perception +12
Languages Basic, Binary (understand only), Huttese
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Defences Ref 31 (flat-footed 30), Fort 31, Will 32; Block, Deflect
hp 130; Threshold 31
Immune fear effects
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Speed 6 squares
Melee lightsabre +20** (2d8+18) or
Melee lightsabre +22** (2d8+18) with Flurry
Ranged by weapon +20
Base Atk +19; Grp +21
Atk Options Flurry, Power Attack, Power of the Dark Side, Severing Strike
Special Actions Adept Negotiator, Conditioning, Djem So, Manifest Guardian Spirit, Redirect Shot,
serenity, Vehicular Combat, Vital Encouragement
Force Powers Known (Use the Force +17): dark rage, falling avalanche, Force grip (2), mind
trick, surge
Force Techniques Force Point Recovery, Improved Force Grip
Starship Manoeuvres Known (Pilot +19): attack pattern delta, Skywalker loop, target sense
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Abilities Str 14, Dex 13, Con 13, Int 14, Wis 14, Cha 16
Talents Adept Negotiator, Block, Deflect, Djem So, Guardian Spirit, Manifest Guardian Spirit, Power
of the Dark Side, Redirect Shot, Severing Strike, Vital Encouragement
Feats Conditioning, Flurry, Force Sensitivity, Force Training (2), Increased Agility, Power Attack, Skill
Training (Mechanics, Stealth), Starship Tactics, Strong in the Force, Unified Squadron, Vehicular
Combat, Weapon Focus (lightsabres), Weapon Proficiency (lightsabres, pistols, rifles, simple
weapons)
Skills Mechanics +17, Persuasion +18, Pilot +19, Stealth +16, Survival +17, Use the Force +17
Possessions lightsabre (self-built), cybernetic prosthesis (1, right hand)
* Luke Skywalker is considered to have fulfilled both the Destruction and Redemption destinies
** Includes 3 points of Power Attack
Design Notes
Dec 6, 2009 -- 11:38PM, eskla wrote:
Now that Luke has confronted Vader and redeemed him, he is a true Jedi, and, thus, takes his first level in Jedi Master. Seeing his redeemed father in spirit form shows his newfound Vital Encouragement talent.
[/quote]
4. Han Solo
Winning entry by Serfious
Han Solo, Smuggler (Episode IV) CL 8
Medium Human scoundrel 5/soldier 2/ace pilot 1
Destiny 2; Force 10; Dark Side 3
Init +12; Senses Perception +10
Languages Basic, Huttese, Shyriiwook
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Defences Ref 25 (flat-footed 22), Fort 21, Will 20
hp 51; Threshold 21
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Speed 6 squares
Melee unarmed +6 (1d4+5)
Ranged heavy blaster pistol +9 (3d8+8) or
Ranged heavy blaster pistol +7 (4d8+8) with Rapid Shot
Base Atk +5; Grp +8
Atk Options Point Blank Shot, Precise Shot, Rapid Shot, Spacehound, Starship Raider
Special Actions Fool’s Luck, Full Throttle, Quick Draw, Vehicular Combat
Starship Manoeuvres Known (Pilot +17): angle deflector shields, explosive shot
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Abilities Str 13, Dex 17, Con 13, Int 14, Wis 13, Cha 15
Talents Fool’s Luck, Full Throttle, Spacehound, Starship Raider, Weapon Specialisation (pistols)
Feats Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Skill Focus (Pilot), Starship Tactics,
Vehicular Combat, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Deception +11, Initiative +12, Knowledge (galactic lore) +11, Mechanics +11, Perception +10,
Pilot +17 (may take 10 when increasing speed), Use Computer +11
Possessions heavy blaster pistol with targeting scope and improved damage, hip holster, tool kit,
comlink, modified YT-1300 transport (Millennium Falcon)
Han Solo
Han Solo, Rebel Hero (as of the ambush on Bespin) CL 11
Medium Human scoundrel 5/soldier 2/ace pilot 3/gunslinger 1
Destiny* 3; Force 11; Dark Side 2
Init +13; Senses Perception +12
Languages Basic, Huttese, Shyriiwook
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Defences Ref 28 (flat-footed 25), Fort 24, Will 25
hp 69; Threshold 24
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Speed 6 squares
Melee unarmed +9 (1d4+6)
Ranged heavy blaster pistol +12 (3d8+9) or
Ranged heavy blaster pistol +12 (4d8+9) with Rapid Shot or
Ranged heavy blaster pistol +7/+7 (4d8+9) with Double Attack and Rapid Shot
Base Atk +8; Grp +11
Atk Options Double Attack, Point Blank Shot, Precise Shot, Rapid Shot, Spacehound, Starship
Raider, Trigger Work
Special Actions Fool’s Luck, Full Throttle, Keep It Together, Quick Draw, Vehicular Combat
Starship Manoeuvres Known (Pilot +18): angle deflector shields, explosive shot, skim the surface
-----------------------------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 17, Con 13, Int 15, Wis 14, Cha 15
Special Qualities vehicle dodge +1
Talents Fool’s Luck, Full Throttle, Keep It Together, Spacehound, Starship Raider, Trigger Work,
Weapon Specialisation (pistols)
Feats Double Attack (pistols), Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Skill Focus
(Pilot), Starship Tactics, Vehicular Combat, Weapon Focus (pistols), Weapon Proficiency (pistols,
rifles, simple weapons)
Skills Deception +12, Initiative +13, Knowledge (galactic lore) +12, Mechanics +12, Perception +12,
Pilot +18 (may take 10 when increasing speed), Use Computer +12
Possessions heavy blaster pistol with targeting scope and improved damage, hip holster, tool kit,
comlink, modified YT-1300 transport (Millennium Falcon)
* Han Solo is considered to have fulfilled the Rescue destiny
Han Solo
Han Solo, General (as of the Battle of Endor) CL 12
Medium Human scoundrel 5/soldier 2/ace pilot 3/gunslinger 2
Destiny* 3; Force 12; Dark Side 1
Init +15; Senses Perception +13
Languages Basic, Huttese, Shyriiwook
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Defences Ref 30 (flat-footed 26), Fort 25, Will 26
hp 75; Threshold 25
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Speed 6 squares
Melee unarmed +10 (1d4+7)
Ranged heavy blaster pistol +14 (3d8+11) or
Ranged heavy blaster pistol +14 (4d8+11) with Rapid Shot or
Ranged heavy blaster pistol +9/+9 (4d8+11) with Double Attack and Rapid Shot
Base Atk +9; Grp +13
Atk Options Double Attack, Point Blank Shot, Precise Shot, Rapid Shot, Spacehound, Starship
Raider, Trigger Work
Special Actions Accelerated Strike, Fool’s Luck, Full Throttle, Keep It Together, Quick Draw,
Vehicular Combat
Starship Manoeuvres Known (Pilot +20): angle deflector shields, explosive shot, skim the surface
-----------------------------------------------------------------------------------------------------------------------------
Abilities Str 13, Dex 18, Con 13, Int 15, Wis 14, Cha 16
Special Qualities vehicle dodge +1
Talents Fool’s Luck, Full Throttle, Keep It Together, Spacehound, Starship Raider, Trigger Work,
Weapon Specialisation (pistols)
Feats Accelerated Strike, Double Attack (pistols), Point Blank Shot, Precise Shot, Quick Draw, Rapid
Shot, Skill Focus (Pilot), Starship Tactics, Vehicular Combat, Weapon Focus (pistols), Weapon
Proficiency (pistols, rifles, simple weapons)
Skills Deception +14, Initiative +15, Knowledge (galactic lore) +13, Mechanics +13, Perception +13,
Pilot +20 (may take 10 when increasing speed), Use Computer +13
Possessions heavy blaster pistol with targeting scope and improved damage, hip holster, tool kit,
comlink, modified YT-1300 transport (Millennium Falcon)
* Han Solo is considered to have fulfilled the Rescue destiny
Han Solo
Han Solo, Captain of the Millennium Falcon (as of the mission to Sernpidal) CL 16
Medium Human scoundrel 5/soldier 3/ace pilot 4/gunslinger 3/officer 1
Destiny* 3; Force 14; Dark Side 1
Init +17; Senses Perception +15
Languages Basic, Huttese, Rodese, Shyriiwook
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Defences Ref 34 (flat-footed 30), Fort 29, Will 32
hp 101; Threshold 29
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Speed 6 squares
Melee unarmed +14 (1d4+9)
Ranged heavy blaster pistol +18 (3d8+13) or
Ranged heavy blaster pistol +18 (4d8+13) with Rapid Shot or
Ranged heavy blaster pistol +15/+15 (4d8+13) with Double Attack and Rapid Shot
Base Atk +13; Grp +17
Atk Options Double Attack, Point Blank Shot, Precise Shot, Rapid Shot, Spacehound, Starship
Raider, Trigger Work
Special Actions Accelerated Strike, Combined Fire, Draw Fire, Fool’s Luck, Full Throttle, Keep It
Together, Quick Draw, Vehicular Combat
Starship Manoeuvres Known (Pilot +22): angle deflector shields, devastating hit, evasive action,
explosive shot, Segnor’s loop, skim the surface
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Abilities Str 13, Dex 18, Con 12, Int 16, Wis 15, Cha 19
Special Qualities vehicle dodge +2
Talents Combined Fire, Draw Fire, Fool’s Luck, Full Throttle, Keep It Together, Multiattack
Proficiency (pistols), Spacehound, Starship Raider, Trigger Work, Weapon Specialisation (pistols)
Feats Accelerated Strike, Double Attack (pistols), Point Blank Shot, Precise Shot, Quick Draw, Rapid
Shot, Skill Focus (Pilot), Starship Tactics (2), Vehicular Combat, Weapon Focus (pistols), Weapon
Proficiency (pistols, rifles, simple weapons)
Skills Deception +17, Initiative +17, Knowledge (galactic lore) +16, Knowledge (tactics) +16,
Mechanics +16, Perception +15, Pilot +22 (may take 10 when increasing speed), Use Computer +16
Possessions heavy blaster pistol with targeting scope and improved damage, hip holster, tool kit,
comlink, modified YT-1300 transport (Millennium Falcon)
* Han Solo is considered to have fulfilled both the Destruction and Rescue destinies
Han Solo
Han Solo, Galactic Hero (as of the Battle of Tralus) CL 19
Medium Human scoundrel 5/soldier 3/ace pilot 5/gunslinger 5/officer 1
Destiny* 3; Force 14; Dark Side 1
Init +17; Senses Perception +17
Languages Basic, Huttese, Rodese, Shyriiwook
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Defences Ref 36 (flat-footed 33), Fort 31, Will 36
hp 100; Threshold 31
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Speed 6 squares
Melee unarmed +15 (1d4+9)
Ranged heavy blaster pistol +19 (3d8+15) or
Ranged heavy blaster pistol +19 (4d8+15) with Rapid Shot or
Ranged heavy blaster pistol +16/+16 (4d8+15) with Double Attack and Rapid Shot or
Ranged heavy blaster pistol +11/+11/+11 (4d8+15) with Rapid Shot and Triple Attack
Base Atk +15; Grp +18
Atk Options Double Attack, Point Blank Shot, Precise Shot, Rapid Shot, Spacehound, Starship
Raider, Trigger Work, Triple Attack
Special Actions Accelerated Strike, Combined Fire, Deceptive Shot, Draw Fire, Fool’s Luck, Full
Throttle, Keep It Together, Quick Draw, Vehicular Combat
Starship Manoeuvres Known (Pilot +22): angle deflector shields, devastating hit, evasive action,
explosive shot, Segnor’s loop, skim the surface, snap roll, Wotan weave
-----------------------------------------------------------------------------------------------------------------------------
Abilities Str 11, Dex 16, Con 10, Int 17, Wis 16, Cha 20
Special Qualities vehicle dodge +2
Talents Combined Fire, Deceptive Shot, Draw Fire, Fool’s Luck, Full Throttle, Keep It Together,
Multiattack Proficiency (pistols), Punch Through, Spacehound, Starship Raider, Trigger Work,
Weapon Specialisation (pistols)
Feats Accelerated Strike, Double Attack (pistols), Point Blank Shot, Precise Shot, Quick Draw, Rapid
Shot, Skill Focus (Pilot), Starship Tactics (2), Triple Attack (pistols), Vehicular Combat, Weapon
Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Deception +19, Initiative +17, Knowledge (galactic lore) +17, Knowledge (tactics) +17,
Mechanics +17, Perception +17, Pilot +22 (may take 10 when increasing speed), Use Computer +17
Possessions heavy blaster pistol with targeting scope and improved damage, hip holster, tool kit,
comlink, modified YT-1300 transport (Millennium Falcon)
* Han Solo is considered to have fulfilled both the Destruction and Rescue destinies
Design Notes
Jan 6, 2010 -- 5:30AM, Serfious wrote:
For the last contest, I wanted to put together a Luke that was cohesive over time, but found I only had the time to manage one stat block. This time, I sat down and mapped out Han Solo as I saw him as he develops from A New Hope to Betrayal. I'd like to have gotten one more step in between Return of the Jedi and Vector Prime, but I didn't feel confident in my ability to parse up when he did his leveling during that time frame. Some design notes:
- Base stats Str 13, Dex 15, Con 13, Int 13, Wis 13, Cha 14 for a 34 point buy. Higher than the average
player character, but I felt that it was warranted. At 4th level, I gave him +1 Dex, +1 Int. Wookiepedia
stated he actively sought to educate himself in his youth, so I thought the +1 Int worked from an RP
perspective.
- Destinies: I've seen a trend emerge lately, where people are giving stat builds a few too many
completed destinies in my opinion. Choosing two destinies for Han was difficult, but I decided on his
Rescue of Luke on Yavin IV and the Destruction of Warlord Zsinj. I chose these because both events
were pivotal, climatic moments which hinged on Han Solo's actions. While a case can be made for the
destruction of the shield generator on Endor, the actual destruction doesn't feel as climactic in the film
as the moment Han comes out of nowhere and blasts the TIEs.
- I thought about giving Han a destiny in the NJO or LotF, but neither series felt like it possessed
one for him. I'm going to assume he has a third destiny, but has yet to complete it as of Abyss, and
therefore is not listed.
- For his DL-44, I decided to give it the Improved Damage tech specialty, since the LECG lists it as having
such. I'm assuming Han will die working towards his destiny, giving it the legacy weapon template and
giving it the Improved Accuracy tech specialty. I didn't stat that Han, though, because I'm not sure how
one would stat a corpse.[/quote