ScoutR2-G8 spent his early years as a simple astromech in the employ of a spaceport mechanic on Coreilla. There he acts as little more then a far more intelligent pit droid. That all changed when a Rebel agent by the name of Val Tharian came about the little shop the mechanic had. Val's starfighter was in dire need for repairs, and his astromech was destroyed. R2-G8 was tasked by the mechainc to assist Val in replacing the hyperdrive on his Z-95, and also repaired or overhauled several system. As they finished their work, destiny decided to sweep this droid into an adventure the little droid never knew was possible.
An ISB Agent and a squad of Stormtroopers entered the hanger when Val's Z-95 was. An instant fire-fight ensued, and R2-G8 ended up saving Val's life by distracting the ISB agent long enough for Val to get a clean shot. A few frag grenades later, and the Imperials were dealt with. The mechanic was mad about the mess, but Val simply threw a 25,000 cr credit ship at him, told him he was taking the droid, and together they left.
When Val and R2-G8 back back to the Alliance, the droid underwent heavy customization. Nicked-named Scout by Val, due to the style of upgrades, R2-G8 was retrofitted to become a perfect scout and slicer. Scout is able to map and pin-point places of interest in huge area. He also very skilled at taking over systems and using them to track Val's prey. He can shut down communication system in a snap. He is also very skilled at search and rescue missions, having advanced system to locate people even in thick brush or heavy terrain. Lastly, he can upgrade and repair almost any tech Val needs done.
Val and Scout are now legendary within the ranks of Alliance Intelligence. The combo is known for getting the impossible jobs done. Asking Val what their secret is, and he always says "Scout is the reason we get the job done. I just protect the little guy, he does the heavy lifting"
Scout (R2-G8) CL 9Small droid (2nd-degree) nonheroic 4/scoundrel 5/noble 3
Force 11
Init +14;
Senses low-light vision; Perception +9
Languages Basic (Understand) (understand only), Binary, 4 unassigned (understand only)
Defenses Ref 24 (flat-footed 21), Fort 18, Will 21
hp 44;
second wind +11/22;
Threshold 23
Immune droid traits
Speed 4 squares (walking), 6 squares (wheeled), 6 squares (flying)
Melee electroshock probe +8 (1d8+4 ion) or
Melee laser welder +8 (1d8+4) or
Melee fusion cutter +8 (2d6+4) or
Melee saw +8 (1d4+4)
Ranged laser welder +11 (3d6+4)
Fighting Space 1 square;
Reach 1 square
Base Atk +8;
Grp +6
Atk Options Point Blank Shot, Zero Range
Special Actions Gearhead, Gimmick, Sensor Link
Abilities Str 10, Dex 16, Con -, Int 19, Wis 12, Cha 10
Talents Done It All (Electronic Sabotage, Fade Out), Exceptional Skill (Use Computer), Gimmick, Master Slicer, Trace
Feats Gearhead, Improved Damage Threshold, Point Blank Shot, Scavenger, Sensor Link, Skill Focus (Mechanics, Use Computer), Skill Training (Acrobatics), Superior Tech, Tech Specialist, Vehicle Systems Expertise, Weapon Proficiency (simple weapons), Zero Range
Skills Acrobatics +14, Gather Information +6 (may Use Computer +20 with access to a computer network instead), Initiative +14, Mechanics +20, Perception +9, Pilot +14, Stealth +19, Survival +12, Use Computer +20 (may Issue Routine Command as swift action; may reroll to improve access to a computer and keep the better result; treat die rolls of 2-7 as
Systems walking locomotion (magnetic feet), wheeled locomotion (magnetic feet), heuristic processor, 6 tool appendages, claw appendage, diagnostics package, internal storage (2kg), improved sensor package, sensor countermeasure packages, automap, multispectrum searchlight, scomp link, flying locomotion (exclusive)
Possessions electroshock probe, fire extinguisher, fusion cutter, laser welder, laser welder, mesh tape, saw
Price (using Alternate System): 27,605 cr (including possessions)
Edit: Added the Non-Heroic levels. Also added forgotten ability increases for leveling.