Author Topic: The Gamemasters' Encounter Sandbox  (Read 1195 times)

sienn_sconn

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Re: The Gamemasters' Encounter Sandbox
« Reply #30 on: November 11, 2018, 09:41:45 pm »
Not a burden at all!  I just didn't want to overload you.

Osten is a combination of two ideas:  the first is a PC based on a street-smart lad obsessed with explosives, the second is a NPC based on using the turret talents from Saboteur.  I've never seen anyone use the turret talents, so I figured this is as good a place as any.  He's not really meant to be powerful, he's just meant to be a funny/bizarre concept.


Osten Mwendo

Medium Human Scoundrel 7/Saboteur 3
Force 11
Init +13; Senses Perception +12
Languages Basic, Bocce, Huttese, Rodian
Defenses Ref 25 (flat-footed 22), Fort 21, Will 25
hp 62; Threshold 21
Speed 6 squares
Melee knife +9 (1d4+7) or
Melee baton +9 (1d6+7) or
Ranged knife +12 (1d4+7) or
Ranged blaster pistol +11 (3d6+5) or
Ranged frag grenade +12 (4d6+5) with 2-square burst or
Ranged blaster turret +10 (3d8)
Base Atk +7; Grp +10
Atk Options 
Special Actions 
Abilities Str 14, Dex 16, Con 12, Int 16, Wis 14, Cha 12
Special Qualities  destructive, unexpected results
Talents  Blaster Turret I, Blaster Turret II, Bomb Thrower, Disruptive, Illicit Dealings, Walk the Line
Feats Artillery Shot, Flash and Clear, Friends in Low Places, Mighty Throw, Point Blank Shot, Quick Skill, Skill Focus (Mechanics), Recurring Success (Blaster Turret I), Scavenger, Weapon Proficiency (pistols, simple)
Trained Skills Deception +11, Gather Information +11, Initiative +13, Mechanics +18 (+19 with tool kit, +23 when handling explosives, +24 when handling explosives if tool kit applies), Perception +12, Persuasion +11 (may reroll when haggling for restricted, military, or illegal items on the black market and take the higher result), Pilot +13, Use Computer +13
Possessions Possessions 5 knives, baton, blaster pistol with improved accuracy, 6 frag grenades, utility belt, 2 bandoleers, masterwork tool kit (+1 to Mechanics checks), security kit, video recorder, audio recorder, mesh tape, glow rod, liquid cable dispenser and grappling hook, 3 power packs, 3 energy cells, basic datapad, aquata breather, 3 medpacs, long range comlink, pocket scrambler, field kit, 750 credits, 2000 credits worth of junk (from Scavenger feat)
« Last Edit: November 12, 2018, 09:16:23 am by sienn_sconn »
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StevenO

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Re: The Gamemasters' Encounter Sandbox
« Reply #31 on: November 11, 2018, 11:01:30 pm »
Not a burden at all!  I just didn't want to overload you.

Osten is a combination of two ideas:  the first is a PC based on a street-smart lad obsessed with explosives, the second is a NPC based on using the turret talents from Saboteur.  I've never seen anyone use the turret talents, so I figured this is as good a place as any.  He's not really meant to be powerful, he's just meant to be a funny/bizarre concept.


Osten Mwendo

Medium Scoundrel 7/Saboteur 3
Force 11
Init +13; Senses Perception +12
Languages Basic, Bocce, Huttese, Rodian
Defenses Ref 25 (flat-footed 22), Fort 21, Will 25
hp 62; Threshold 21
Speed 6 squares
Melee knife +9 (1d4+7) or
Melee baton +9 (1d6+7) or
Ranged knife +12 (1d4+7) or
Ranged blaster pistol +11 (3d6+5) or
Ranged frag grenade +12 (4d6+5) with 2-square burst or
Ranged blaster turret +10 (3d8)
Base Atk +7; Grp +10
Atk Options 
Special Actions 
Abilities Str 14, Dex 16, Con 12, Int 16, Wis 14, Cha 12
Special Qualities  destructive, unexpected results
Talents  Blaster Turret I, Blaster Turret II, Bomb Thrower, Disruptive, Illicit Dealings, Walk the Line
Feats Artillery Shot, Flash and Clear, Friends in Low Places, Mighty Throw, Point Blank Shot, Quick Skill, Skill Focus (Mechanics), Recurring Success (Blaster Turret I), Scavenger, Weapon Proficiency (pistols, simple)
Trained Skills Deception +11, Gather Information +11, Initiative +13, Mechanics +18 (+19 with tool kit, +23 when handling explosives, +24 when handling explosives if tool kit applies), Perception +12, Persuasion +11 (may reroll when haggling for restricted, military, or illegal items on the black market and take the higher result), Pilot +13, Use Computer +13
Possessions Possessions 5 knives, baton, blaster pistol with improved accuracy, 6 frag grenades, utility belt, 2 bandoleers, masterwork tool kit (+1 to Mechanics checks), security kit, video recorder, audio recorder, mesh tape, glow rod, liquid cable dispenser and grappling hook, 3 power packs, 3 energy cells, basic datapad, aquata breather, 3 medpacs, long range comlink, pocket scrambler, field kit, 750 credits, 2000 credits worth of junk (from Scavenger feat)

A possible "face guy" even if that isn't really his things.  Also a third character who'd like to make things go BOOM!  I'll mention that Saboteur is on Tyro's radar possibly as early as 11th level (that's why he'd pick up Deception).
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Ghondar

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Re: The Gamemasters' Encounter Sandbox
« Reply #32 on: November 12, 2018, 05:10:03 am »
Oh, what a shame... I wanted to sign up, but it seems I took too much time...

StevenO

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Re: The Gamemasters' Encounter Sandbox
« Reply #33 on: November 12, 2018, 05:51:33 am »
Oh, what a shame... I wanted to sign up, but it seems I took too much time...
Haven't really done anything yet so what have you got?  Granted Fax should approve.
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FakDendor

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Re: The Gamemasters' Encounter Sandbox
« Reply #34 on: November 12, 2018, 07:10:03 am »
Quote
Oh, what a shame... I wanted to sign up, but it seems I took too much time...

By all means Ghondar go ahead! The game this encounter is intended for has 7 PCs anyways, so the more the merrier!

Ghondar

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Re: The Gamemasters' Encounter Sandbox
« Reply #35 on: November 13, 2018, 12:52:34 am »
Torkad

Medium Human Soldier 7/ Elite trooper 4
Force 11
Init +12; Senses Perception +12, low-light vision (in armor)
Languages Basic, MandoŽa, Bocce,
Defenses Ref 30 (flat-footed 28), Fort 29, Will 21, DR 2
hp 106; Threshold 29
Speed 6 squares
Melee unarmed +13 (1d6+7) or
Melee vibrobayonet +14 (2d6+9) or
Ranged heavy blaster rifle +16 (3d12+7) or
Ranged heavy blaster rifle +13/+13 (3d12+7)  (dual attack) or
Ranged blaster carbine +15 (3d8+7) or
Ranged blaster carbine +12/+12 (3d8+7) (dual attack) or
Ranged frag grenade +13 (4d6+5) with 2-square burst or
Ranged stun grenade +13 (4d6+5 stun) with 2-square burst
Base Atk +11; Grp +13
Atk Options Point-blank shot, dual attack (HBR, blaster carbine), autofire (HBR, blaster carbine)
Special Actions delay damage
Abilities Str 14, Dex 14, Con 15, Int 14, Wis 10, Cha 10
Talents  Armored defense, Improved armored defense, Juggernaout, Weapon specialisation (rifles), Greater weapon focus (Rifles), Multiattack proficiency (rifles)
Feats Armor proficiency (light, medium), Weapon proficiency (simple, pistol, rifle, heavy, advanced melee), Riflemaster, Weapon focus (rifles), Trip, Martial arts I, Point-blank shot, Double attack (rifles)
Skills: Initiative, Mechanics, Perception, Pilot, Treat injury, Use computer
Possessions:
Heavy blaster rifle (extra power source, targetting scope, accurate (tech specialist, att +1)) with Vibrobayonet (accurate (Tech specialist att +1))
Blaster carbine
3x Frag grenade
3x Stun grenade
Medium BeskarŽgam (helmet package, vacuum seals, integrated equipment (toolkit, security kit, datapad, 2x medpack)

Bandolier, 6x power pack, utlity belt, 3x medpack


A mandalorian mercenary (what can I say, I just love mandos) trained in variety of weapons, skilled in bypassing security and a decent pilot. A versatile soldier fit for a lot of roles, including demolitionist, combat medic, or simple direct assault.
As for combat tactics in this scenario, he will probably mainly shoot from cover with his heavy blaster rifle, and if anyone comes too close, he will trip him and stab with vibrobayonet while heŽs on the ground.

If I overdid something, please do tell me


Reign_of_the_Jedi_Lords

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Re: The Gamemasters' Encounter Sandbox
« Reply #36 on: November 13, 2018, 05:33:58 pm »
I'd like to test out the ultimate BBEG for the capaign I'm currently running. She's a Zeltron Sith Lord, level 20, focused almost completely on mind manipulation via the Force (Illusion, Mind Trick, Perfect Telepathy, etc.). I realize a battlefield may not be the best place for her to shine, but I'd still like to try her out and see what she can do in a slugfest. If you're okay with me jumping in on this encounter, awesome, if not, I can just wait for the next one.

StevenO

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Re: The Gamemasters' Encounter Sandbox
« Reply #37 on: November 13, 2018, 05:53:33 pm »
I'd like to test out the ultimate BBEG for the capaign I'm currently running. She's a Zeltron Sith Lord, level 20, focused almost completely on mind manipulation via the Force (Illusion, Mind Trick, Perfect Telepathy, etc.). I realize a battlefield may not be the best place for her to shine, but I'd still like to try her out and see what she can do in a slugfest. If you're okay with me jumping in on this encounter, awesome, if not, I can just wait for the next one.

FaxDendor's sandbox idea, as I understand it, is more about giving a GM a place to test out encounters that full out campaigns.  Sounds to me like YOU should just come up with the scenario and ask who'd like to take a swipe at your Sith Lord.  I'm not sure how big that encounter would be (seems to me that should start as soon as you'd get close and would probably be some kind of dungeon crawl before actually facing the SL) but you probably have some idea of why level/strength (the two aren't always the same) PCs you'd expect to face.

As for throwing her into the Fax's trenches I'm a bit afraid she doesn't "fit" the guidelines at all.  He might let you try by yourself once things have gone with the group as that could be an interesting idea as well to see if one god level character could stop a swarm.
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FakDendor

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Re: The Gamemasters' Encounter Sandbox
« Reply #38 on: November 13, 2018, 07:11:53 pm »
While I'm totally fine with characters popping in that would normally never be on the same team, per the "lo-roleplay" rules, I second that this may not work quite right. For one, she's a bit overleveled for the encounter, which may make it hard to test properly. I would be quite okay with a level 12 sith lord!

The second constraint is that this is a battlefield encounter against the Yuuzhan Vong, who have complete immunity to force-based mind manipulation. This may make it a less than ideal matchup for testing this type of build!

Reign_of_the_Jedi_Lords

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Re: The Gamemasters' Encounter Sandbox
« Reply #39 on: November 13, 2018, 07:39:21 pm »

FaxDendor's sandbox idea, as I understand it, is more about giving a GM a place to test out encounters that full out campaigns.  Sounds to me like YOU should just come up with the scenario and ask who'd like to take a swipe at your Sith Lord.  I'm not sure how big that encounter would be (seems to me that should start as soon as you'd get close and would probably be some kind of dungeon crawl before actually facing the SL) but you probably have some idea of why level/strength (the two aren't always the same) PCs you'd expect to face.

Excellent points StevenO: I'd forgotten the first point of this was for the GM to test put his scenario. Sorry, you're totally right: I'll hold off on throwing a monkey wrench into the works.

That said, I would like to take StevenO's advice and come up with an encounter based around my BBEG that anyone here could play against. If that's fine with the OP, I'd like to get in line for GMing the next encounter once the current one is finished.

sienn_sconn

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Re: The Gamemasters' Encounter Sandbox
« Reply #40 on: November 13, 2018, 09:03:46 pm »
Hey, Reign, save me a spot for testing your Sith Lord!  Always love to see the BBEGs that others come up with.
You Make the... Contest #9

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StevenO

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Re: The Gamemasters' Encounter Sandbox
« Reply #41 on: November 13, 2018, 09:59:22 pm »
Spoiler (hover to show)
Excellent points StevenO: I'd forgotten the first point of this was for the GM to test put his scenario. Sorry, you're totally right: I'll hold off on throwing a monkey wrench into the works.

That said, I would like to take StevenO's advice and come up with an encounter based around my BBEG that anyone here could play against. If that's fine with the OP, I'd like to get in line for GMing the next encounter once the current one is finished.

In all fairness I often think a single BBEG can be evaluated relatively well in a vacuum just by taking a good look at the stat-block.  Of course how you surround that villian and the exact opposition faced may play to strengths or weaknesses and if fate comes into play it really may not matter how well or poorly built a character/encounter is.  This mind manipulator really seems to me like the kind of character where most of the real adventure would come facing her minions especially when someone could simply bring in a "hard counter" to a one-on-one type situation.

Fak mentioned it but a Will targeting Force User, especially if that is almost all of what she does, would have trouble against the YV.  I know the 10th-level Jedi Consular type I would have brought in (these characters are part of my DoD plan) would have seen a large number of his abilities be nearly useless in the trenches against the YV for various reason.  He'd just have picked up the beginnings of lightsaber wielding decently but nowhere near as good at it as a character who's put everything into melee; his Negotiator talents could normally be pretty powerful but when facing opponents who you can't communicate with they are useless as are many of the other "face" skills.  Block/Deflect could have helped but that would be about it.  A few more levels and he'd be much better equipped to handle that Sith Lord.
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StevenO

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Re: The Gamemasters' Encounter Sandbox
« Reply #42 on: November 13, 2018, 11:24:34 pm »
Torkad
Spoiler (hover to show)
A mandalorian mercenary (what can I say, I just love mandos) trained in variety of weapons, skilled in bypassing security and a decent pilot. A versatile soldier fit for a lot of roles, including demolitionist, combat medic, or simple direct assault.
As for combat tactics in this scenario, he will probably mainly shoot from cover with his heavy blaster rifle, and if anyone comes too close, he will trip him and stab with vibrobayonet while heŽs on the ground.

If I overdid something, please do tell me

I know this is Fak's scenario but with the number of PCs we're getting, and the possibly the more optimized this character may be, I'd suggest cutting him back to 10th-level which most everyone else is.  Here it just means dropping ET4 which would be 10hp, a point of BAB and Defense scores, and a point of DR which I don't even see listed granted we know it should be there.  I think it's a minor ask although I guess it does seem you used PB 25 for ability scores; I used 28 points, it seem Osten uses 32, and Krusseck is at 30 points.  I'll admit I'm ignoring the droid but it's not close to optimized as I mention somewhere else.
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Ghondar

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Re: The Gamemasters' Encounter Sandbox
« Reply #43 on: November 14, 2018, 01:28:50 am »
OK, no problem. So here he is downed to lvl 10:

Spoiler: Torkad (hover to show)

The PB is indeed 25. It is standard in Core rulebook, and I make all my characters like this if not specified otherwise by GM. I used half rolls for HP, so I only cut him down 8 HP, and DR is written there along the defences (I wrote it again to special qualities to be easier to find)
« Last Edit: November 15, 2018, 12:16:48 am by Ghondar »

StevenO

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Re: The Gamemasters' Encounter Sandbox
« Reply #44 on: November 14, 2018, 07:39:46 am »
OK, no problem. So here he is downed to lvl 10:
...
The PB is indeed 25. It is standard in Core rulebook, and I make all my characters like this if not specified otherwise by GM. I used half rolls for HP, so I only cut him down 8 HP, and DR is written there along the defences (I wrote it again to special qualities to be easier to find)
A point where having some kind of "campaign standard" could come in handy.  I used the one for the DoD (which is PB 28 and uses fixed hp 4/5/7 and presumably 8 for d6 to d12 HD) although I'm not entirely sure what I'd do with a few more points in PB.  My guys are designed for the long campaign and not completely specialized making them great in a one shot.

Also, you'd lose your Martial Arts bonus to REF Defense if caught flat-footed as it is a Dodge bonus.  Also don't forget your equipment bonus to Perception from the helmet package.
« Last Edit: November 14, 2018, 07:41:49 am by StevenO »
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