Author Topic: The Gamemasters' Encounter Sandbox 4: Raid on the settlement  (Read 1356 times)

StevenO

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Spoiler: 'Double Agent' (hover to show)
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Ghondar

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I imagine that the Double agent talent is originally inteded (as the name implies) to give you the benefit of doubt. "The guy is standing there with enemies and carrying weapon, but the things he says do make sense and he might be working undercover for our guys. IŽll just shoot the others and leave him for later."
I intent to use it to make the girl not "maybe ally" but "harmless". "She does carry a knife and she is running more or less our way, but she is clearly panicked and weak and canŽt do any real harm. LetŽs take out the guys with blasters and get her after that." I assume the droid trying this on YV could fall into this category, too. (Side note - this is what she would do when finding herself against several opponents starting at range)

IŽve looked into Assassin (and IŽll do again later today) but it needs me to waste two feats which most likely wonŽt come into play (precise shot and sniper). IŽll do the math again and see if I can fit it in.

StevenO

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...

IŽve looked into Assassin (and IŽll do again later today) but it needs me to waste two feats which most likely wonŽt come into play (precise shot and sniper). IŽll do the math again and see if I can fit it in.

I see plenty of intent to have her be a melee character but I don't believe the Malkite talents are limited to melee.  It can be good to have options.  Of course if she forgoes ranged attacks then it may not make much sense to try squeezing in Precise Shot and Sniper which are clearly meant for the character who is routinely shooting into melee.  Sniper could potentially be a useful feat for the multi-attacker as it gets rid of that other component of shooting into melee without needing to Aim as aiming generally excludes multiple attacks.
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Ghondar

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IŽve looked into the assassin class, ranged piercing nonenergy weapons (particularly Magna Caster looks very nice) and such. I found some nice stuff to combine, but it would take too much focus from the original intent. I may make an assassin in some future through this, but for now, IŽll stick with my original idea.
I admit it has some rough edges and is not exactly optimized, but IŽd like to see how she fares.

Gialle Halya, twiŽlek assassin/spy
Spoiler (hover to show)
Spoiler: concept background (hover to show)
« Last Edit: October 01, 2019, 04:13:01 am by Ghondar »

FakDendor

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I like this character, Ghondar! I'll let Steven comb over it just make sure it's good-to-go  :D

This makes 3 PCs and the adventure is designed for 4-6. Maybe MERC_1 or another regular would be interested? Otherwise, I'll open it up for anyone willing to double up.

StevenO

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Ok, I've been working on a few ideas although most are simply some changes to previous characters.  If there are more I'll put them here along with any changes/edits:

Spoiler: Talinn, Pau-an Jedi Consular (hover to show)

Spoiler: Ghost - Jensarrai Scout (hover to show)

Spoiler: Tryo (hover to show)

Spoiler: Pyro - Duros Soldier-saboteur (hover to show)

Spoiler: Furbal - Wookie CT Killer (hover to show)

This is where I'm at right now and may be listed in approximately the order I'd think of playing them depending on what the rest of team looks like.

Update:  Added more to Talinn.
Update:  Change Vehicular Combat to WP-Heavy on Ghost; added grenade launcher to rifle (strip autofire setting if necessary).  On Talinn traded Ataru for Equilibrium for now; that YV poison isn't something I really want to see.

« Last Edit: October 03, 2019, 07:41:54 pm by StevenO »
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sienn_sconn

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Well, StevenO's Pa'uan should definitely make the cut.  After all, we need a Jedi Master if we are hunting Force artifacts.  As for other characters, I'd being interested in watching Pyro work an encounter.

With regards to Gialle, there is no need for Accelerated Attack if you don't have multiple attacks (or at least lessened penalties for two-weapon fighting).  You could do FLurry, but you'd suffer a -5 to Reflex, and FakDendor does pretty brutal encounters, so that might mess you up pretty good.  You might be better suited with Desperate Gambit.  It gives an attack reroll for a -2 Reflex.  Not quite as bad, and it does make your attacks hit more often.  You might also consider adding some Sneak Attack if you are going to have flat-footed enemies running around.

You Make the... Contest #9

You Build the Character:  #33, #37, #44

Ultimate Dream Builds: #1, #11, #16

http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg

StevenO

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Well, StevenO's Pa'uan should definitely make the cut.  After all, we need a Jedi Master if we are hunting Force artifacts.  As for other characters, I'd being interested in watching Pyro work an encounter.
...
For Talinn I'm now really wondering if I want to keep the lightsaber helpers (Weapon Finesse/Ataru) at all.  Kinetic Combat would take that in a different direction and from the beginning his primary attack weapon has been a blaster.  I'm not sure if a +16 for just 2d8+10 is all that good compared to +14/15 for 3d6 or 3d8+6 or using a Force Power.

Pyro would be a lot like Tyro except instead of the HRB and the various attack types he makes (Aim using Burst Fire, Bracing auto or burst IF adject to something he could use a bipod on, and just having the option to instantly switch from AoE mode to high damage single fire) he goes with a big rifle instead.  Definitely would need to work out the explosives package he'd be carrying but Pyro and Tyro are very close.  Still that's one "vote" for him.

Spoiler: Desperate Gambit (hover to show)
« Last Edit: October 01, 2019, 10:30:30 pm by StevenO »
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Ghondar

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Gialle does have double attack with simple weapons, so she could profit from Accelerated Attack, but IŽm not sure it is worth it - thatŽs why I asked for suggestions. Now Desperate gambit does look like a good idea, and probably better than Flurry. IŽll look into it later today when I have more time, but IŽm definitively getting some change done here

FakDendor

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Spoiler: 'Desperate Gambit' (hover to show)

FakDendor

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As I see it, then, we have Talinn, Gialle, Tar-No-Sha, and Pyro. That's a party of 4 so we could launch with this, unless anyone wants to bug MERC by until he joins this one  :D

I will probably tone down the adventure just a hair for a party of 4 unless we bring in a 5th PC.

We can probably get started here in a day or two!

Spoiler: 'Tar-No-Sha' (hover to show)
« Last Edit: October 02, 2019, 05:28:59 pm by FakDendor »

sienn_sconn

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Huzzah for adventuring!

As for Tar-No-Sha, I'm ok as is.  I have my own 'half the max die roll as hp' for my games.  It's only the difference of 7 hp, I figure he lives or dies as he would against my potential players.
You Make the... Contest #9

You Build the Character:  #33, #37, #44

Ultimate Dream Builds: #1, #11, #16

http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg

StevenO

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While I can do any two I am kind of hoping for another Force User to bounce Vital Transfer across.  I know Pyro would be fine here although I must admit that a good part of me would rather bring Ghost to serve a ship pilot but also act as a pathfinder although that then leave the group short of some "heavy damage" output which is where Tyro/Pyro would come in handy.

I see a mention of Tar-No-Sha's hitpoints.  I know calculating them using the using the old RPGA (and DoD method) he'd be at 84 hitpoints; all those levels of Scoundrel really hurt hp and lack of PrCs doesn't help the defense scores either.  This method also would but Gialle at 107 because the "big" HD do a little better than average and is what I use for my characters.  For a given level it's like 2/3 rounded to nearest or 70% max rounded down.

When it comes to starting we should be sure to get the PCs locked down and I might suggest figuring out what could be considered "group equipment" as some things probably don't need doubled up on and some things everyone probably has even if we don't all remember to write it down.  I guess I may also wonder a little bit about this ship we would be using assuming that it may have some relevance at some point.  Now I'm thinking everyone with Encrypted Earbud comlinks, or near equivalent, may be expected.  If this is a mission to some wilderness we probably need a field kit and may have other expectation; if these matter as far as the encounter plans go or not I guess that depends on if we're just looking at the combat part of an encounter or perhaps a bigger meta view as exploring a planet could take time.

PS.  Just as a warning this is harvest time so if the rain ever lets up I could get bogged down in work granted this would likely be my relief; just wouldn't check it as often.
« Last Edit: October 02, 2019, 06:10:40 pm by StevenO »
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FakDendor

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Spoiler: 'Starship' (hover to show)

StevenO

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An interesting boat.  It does leave out the hyperdrive information although the standard seems to be a nice fast x3 with a x12 backup and we're taking this where?  While we're at it the SotG lists crew at 12 with that many passengers although slave circuits could bring that down.

But a real turbolaser, that's certainly something unexpected.  Wonder if it can be set for Pilot control?  It does seem this group may lack a skilled crew to run this.

Spoiler: two handed weapons and using integrated equipment (hover to show)
« Last Edit: October 02, 2019, 11:06:24 pm by StevenO »
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