Author Topic: The Gamemasters' Encounter Sandbox 2: Clash on the Moonbase  (Read 1408 times)

StevenO

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...
Also, I started to think of a character that uses poisons...
Sorry, I filled this level with Dioxis. I hope you all brought your breath mask!  ;D
Not like that exactly, as that is more GM territory, more like using poison daggers. This was after reading another thread.

So many ideas, what to choose...?

...

Seems so many character ideas are wearing armor and when you consider the vac-suit upgrade (essentially just the flightsuit built into armor) doesn't take up any upgrade space...

As for the Force User question I can't think of an era when they would be less restricted.  I know I've certainly thought about getting a Force Sensitive who doesn't bother with all the work needed to be a "Force User" but who may enjoy things like Control talents to show physical ability.
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FakDendor

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Quote
I was just trying to ask myself what those powerful unorthodox support abilities of the gunslinger FakDendor were talking about are.

Mostly things like ranged flank, knockdown shot, keep them honest, and ranged disarm. In my RL campaign my player has combined ranged disarm with the fortune talents to hit those challenging disarms more frequently, and it's an effective way to mess up an opponent's attack chain, especially if they are already engaged in a melee with one of the gunslinger's allies.

Quote
What is the house rules for the force?
Can we be force sensitive, have general force feats or even pick up some force powers? What about the special classes for Jedi and other force users? I think there was a no force user rule last time, but I could see nothing like that now.  I was not thinking about a focused force user, more picking up Force Sensitive maybe a few talents and a few instances of Surge or similar powers that affect yourself. So many ideas...

Be my guest! No need to play a jedi or similar class if you have force sensitivity. All options are open with no narrative or story constraints. All force traditions and even sith classes are open. As I see it, the sandbox lets you test whatever you want, especially builds that aren't typically intended for PC use (e.g. sith).

StevenO

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Ok, here's a start for Ghost's statblock.  I'm open to some suggestions when it comes to filling his last talent (from Jedi Master no less) plus maybe could modify a feat(*) or Force Power.  Still have to nail down the next step which will be equipment.

Spoiler: Ghost (hover to show)
« Last Edit: January 17, 2019, 10:47:36 am by StevenO »
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FakDendor

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Liking the feel of this one, Steven! It'll be excited to see what he can do in a brawl. Force cloak is interesting in that it isn't a mind-affecting force power, so the Yuuzhan Vong aren't immune (of course you already knew this or you wouldn't have built the character around it). It feels like it should be mind-affecting, so the only conclusion is that force cloak makes you literally invisible, not that you are perceived to be so.

StevenO

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Liking the feel of this one, Steven! It'll be excited to see what he can do in a brawl. Force cloak is interesting in that it isn't a mind-affecting force power, so the Yuuzhan Vong aren't immune (of course you already knew this or you wouldn't have built the character around it). It feels like it should be mind-affecting, so the only conclusion is that force cloak makes you literally invisible, not that you are perceived to be so.

You certainly have that right.  Force Cloak "bends the light around you" which is altering physics in the same way that one can still use the effects that target REF and FORT against the YV.  Now at this level Move Object and Force Grip may not be nearly as "automatic" as they were at lower levels (and RAW vs. SAM is pretty much a non-issue at this level) but they are things he would have had and Force Grip is a great way to take out sentries and such without giving them much of a chance to call out an alarm which should be more than a swift action.  In actual combat he didn't have all that many tricks until you throw in Dastardly Strike (picked up very late w/ Bounty Hunter) and a way to trigger it.

The original thought had Hidden Movement and Improved Stealth in there as a gateway to Vanguard (and with it Evasion) at 8th-level with Cloak as a backup but Ghost Assailant works well with it and is one of the usable Camouflage talents that doesn't require Improved Stealth as I'm not a huge fan of the reroll talents.

His design is essentially get in and get out and if you run into trouble make sure you can stay alive.  Realized after I posted I hadn't put down the Commando talent he'll need to enter Vanguard; Improved Armored Defense comes from Jedi Knight at 9th level which is something many people forget about.
« Last Edit: January 15, 2019, 04:17:59 pm by StevenO »
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Dessertblade

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Rapid question, what role do you see would be nice to cover? My character is a Jen'saarai "free style" without Force Powers, with certain defensive character, but I feel that there are maybe too much tank in the party xDDDDDD

StevenO

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Rapid question, what role do you see would be nice to cover? My character is a Jen'saarai "free style" without Force Powers, with certain defensive character, but I feel that there are maybe too much tank in the party xDDDDDD

While there are some suggestions getting thrown around there aren't that many "builds" on the table to look at yet.  Krusseck is the most full form while Ghost has most of the basics down.  Torkad and Furbal would be "updates" from the last run and I'll admit that if there's enough interest I could easily park a character.  A few more have been suggested but nothing concrete yet.

Krusseck is pretty much pure melee beatstick and may be hard to actually KILL although last time showed he could be vulnerable to CT damage.  Of course if we run into YV Poison and the Persistent Condition everyone could have trouble with the CT.  I see Ghost as less of a combat character but more as the kind of character who can help get you in, and maybe out of, some place like this; he's mostly Defensive and I guess I'm wondering how he may perform offensively although I haven't nailed down his Commando or talent from Jedi Master yet.

Now Furbal is/was the basic CT-Killer type who'd Aim an attack and hope to move the target down the CT.  Now as a Wookie with a DEX penalty he isn't min/maxed for that role but because of this he should still have a good melee (grappling and ryyk blade) while I also have him with a bit of an infiltrator type vibe to him.  The way I'd describe Torkad is as your basic super soldier; good with a HBR but still having some melee capacity (vibro-bayonet), being a decent pilot type (not that this may matter here), and also being trained in Treat Injury which could be important for First Aid although not equipped for more.

The last sandbox Fax had thrown in a droid sharpshooter who was complementary to Furbal but not quite the same; it needed to be prone and AIM to make its attacks good and it had a number of options but I'm not sure it could really do anything else not that it needed to.  The other PC type was Tyro whom I might describe as a heavy soldier skill monkey; while he had the highest REF (but was never targeted in 12 rounds) and wields a HRB w/ power generator allowing him attack options between autofire and burst fire at times I think it was his boosting abilities that came in most handy.  Tyro has Born Leader to boost attacks and there were several attacks that hit because of that extra +1 and in the Skill Department he used Fool's Luck to become good at most skills (TI modifier of +16) and Skilled Advisor to help others out with skill checks; while he may have made it anyway using Skilled Advisor to assist an ally's First Aid attempt when he couldn't reach Torkad help heal him an extra 10 hitpoints which he nearly lost after getting smacked again after getting First Aid once.

Now that may not help point out what "roles" aren't filled be this is STAR WARS and I certainly do NOT expect everyone to be a one dimensional character who can only do a single thing. When it comes to "too much tank" I've got to wonder about the last massive battle Fax ran.  As I've said Krussek is remarkably durable (temporary hp every round and then regeneration with multiple second winds possible) but he got smacked down to less than half his massive hp in a single round (granted it maybe shouldn't have happened on further review) and Torkad could also be called a "tank" to a certain degree and he was nearly killed twice.  Don't know for sure how well either of my character would have "tanked" because Tyro was mostly REF and didn't have 10hp/level while Furbal doesn't have the greatest REF Defense although he was the character best able to move back up the CT.
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Dessertblade

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Well, then I go with Aiden M'korr, a Jedi-hating Jeensarai who has no patience for the Force and has changed Suarbi for the frontline. I dont see the "spoiler" mark to minimize it, so if anyone can tell me I will edit this.

Aiden M'korr            CL 14
Spoiler: build (hover to show)


Mod-note:  Put in the spoiler break for you.  You could "modify" or potentially quote your post to see what they look like.  Could also edit this note out :)
« Last Edit: January 15, 2019, 10:50:26 pm by StevenO »

FakDendor

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I'm definitely sensing a theme of heavily armored, hard-to-hit bruisers, a trend that will continue if Ghondar's Torkad also gets updated for this encounter!

(The GM privately muses outlawing "improved armored defense")

StevenO

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Well, then I go with Aiden M'korr, a Jedi-hating Jeensarai who has no patience for the Force and has changed Suarbi for the frontline.

Aiden M'korr            CL 14
Medium Human soldier 7/Jedi 3/melee duelist 1/elite trooper 1/Force adept 2
Spoiler (hover to show)

Spoiler: errata (hover to show)

I do see a build that has a strong defense but also a potent offense.  I would remind you that Fighting Defensively will generally prevent you from making normal attacks and Melee Defense is not the same thing.  Of course Melee Defense leads to Whirlwind Attack and leads part of the way to the Melee Duelist PrC.
« Last Edit: January 16, 2019, 09:30:06 am by StevenO »
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Ghondar

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So, Torkad´s back:
Spoiler (hover to show)

I went with adding more soldier levels (instad of ET) and improving more on grappling capablities and Treat injury. For the Treat injury, I added the medical kit for those times when you need to treat some poison or something.
EDIT: I also brought him up to 28 PB

And something I´ve been thinking about: shooting at prone target is at -5 per RAW. However, what about shooting prone target at very close range? When someone lies right before you I think it should be as easy to shoot him as hit him with lightsaber, what do you think?

sienn_sconn

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Well, then I go with Aiden M'korr, a Jedi-hating Jeensarai who has no patience for the Force and has changed Suarbi for the frontline.

Feats Acrobatic Strike, Armor Proficiency (light, medium), Combat Reflexes, Flurry, Force Sensitivity, Martial Arts I, Melee Defense, Rapid Strike, Skill Training (Acrobatics), Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, rifles, simple weapons), Whirlwind Attack
...

A reminder here that you do NOT qualify for Melee Duelist.  I do not see the Weapon Focus (or the proficiency need for that focus) in a Exotic weapon or Advance Melee Weapons which the class calls for; lightsaber are neither of those things and do not qualify for the class despite many of its talents being usable with lightsabers.

Actually, I think he does.  Errata indicates that the Melee Duelist feat requirements changed to "Melee Defense, Rapid Strike, Weapon Focus with any melee weapon". 
You Make the... Contest #9

You Build the Character:  #33, #37, #44

Ultimate Dream Builds: #1, #11, #16

http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg

Dessertblade

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Yep, that is what I thought, is on the Erratas so I think is legal (if not, that would be trully awful). I hace more problems with Force Adept requirements and if Jensaarai Defender Tradition Talents count.

timcrall

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Methos
Spoiler (hover to show)
« Last Edit: January 20, 2019, 12:32:01 pm by timcrall »

Ghondar

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Heh, and I was afraid Torkad was overteched :D