I donīt exactly like the Dodge feat too, but I still donīt know what better to do with it. Iīve been thinking of maybe another Vehicular tactics or Heavy hitter, but it looks too focused on vehicles to me.
I think Martial Arts I is strictly better than Dodge - it's better than Dodge at dodging, and does a whole lot more besides! Other then that it doesn't apply to vehicles as Dodge does, so maybe that's what you were thinking. Precise Attack is very nice in any scenario involving a mix of melee and ranged (I certainly felt the lack of it in the last GM sandbox encounter!)
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When it comes to the Dodge feat I basically house rule it such that it doesn't need to specify a foe that it only works against. Sure it is used as a prereq for a few things but I'd need to go through and look at them all again to see if any of them are really worth a feat tax. Looking at feats I see three+ that directly, and almost always, affect REF Defense:
Improved Defenses: +1 to all Defense scores; untyped so you don't lose it if flat footed. NOT a bonus feat for any class.
Martial Arts I-III: Each is a +1 Dodge bonus to REF plus they boost your Unarmed damage with the first letting your unarmed damage do AoO and not trigger them. On Jedi and Soldier bonus lists.
Dodge: +1 Dodge bonus vs. specific opponent; can apply to vehicle piloted. On Jedi, Scout, and Scoundrel bonus lists.
It's abundantly clear to me which of these three is the crap feat. Take away the "single opponent" restriction and I think Dodge is still generally the loser (although some may use a bonus feat for it IF they didn't have something else that needed it) with the one exception that it can apply to a vehicle when none of the rest can. I say let Dodge dodge the specific target baggage it carries in from previous systems; considering the benefits of Martial Arts are more universal the ONLY characters I see taking Dodge are looking at it to help a vehicle, have a bonus feat they don't have another use for, or finally the may have somehow already gotten all the other REF boosting feats.
Now Precise Shot isn't a bad feat to have even for vehicles. Shooting into a dogfight is considered shooting into melee and thus Precise Shot can get rid of the penalty there. Then it has those applications in character scale battles and it certainly has played a part in the early sandbox encounters. In the first the only time it really applied was when the SER were on top of someone but Torkad was usually shooting at the one on top of him and in that one most of the shooters actually had Precise Shot. In the Moonbase Precise Shot was only on 1/6 characters and I believe it came into play on most of his attacks and several others would have liked to have it. The multi-attack shooter probably should back Precise Shot up with the Sniper feat (ignore "soft" cover, ie those Jedi in melee with your target) but a single attack character can often Aim to clear the cover bonus that attacking a character who's in melee often has going for them as well.