Author Topic: Lobster Island! A Live Game  (Read 747 times)

CHIA The Friendly Admin

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Re: Lobster Island! A Live Game
« Reply #15 on: September 21, 2014, 08:56:37 pm »
I like him.  :) He's a good complement to Damon, as well.
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sienn_sconn

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Re: Lobster Island! A Live Game
« Reply #16 on: September 21, 2014, 11:43:06 pm »
My brain is fried lately, so I'll stay with Kolen. Story is up by mid-week


I like him.  :) He's a good complement to Damon, as well.

I agree.  Also, just added my background to Damon.  Will probably work on it more, but that's the basics.
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MasterArkaine

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Re: Lobster Island! A Live Game
« Reply #17 on: September 24, 2014, 07:16:15 am »
Well, I promised a story for my Taung by mid-week, but I just couldn't get it straight. Instead I created a completely new character, one a backstory will be easy for (I have it soon). I gave it some thought, and while the Taung was very powerful, its a build I've done before and Sienn's had ranged covered. This build has a more colorful, mercenary feel to it, and Niktos are for more common. This guy is tougher, and has Gladiator elements I've been wanting to use for some time.


Kolar                                                                      CL 8

Medium Nikto Soldier 7/Gladiator 1
Destiny 5; Force 10
Init +11; Senses Perception +11
Languages Basic, Huttese, Nikto

Defenses Ref 26 (flat-footed 24), Fort 28, Will 20
hp 89; Second Wind +22/44; Threshold 33
Immune effects of extreme cold, effects of extreme heat

Speed 6 squares, Running Attack
Melee vibrosword +14 (2d8+13/19-20) with both hands or
Melee vibrosword +12 (3d8+13/19-20) with Rapid Strike or
Melee dire vibroblade +14 (2d6+9/19-20) or
Melee dire vibroblade +12 (3d6+9/19-20) with Rapid Strike
Ranged heavy blaster pistol +11 (3d8+4)
Ranged frag grenade +10 (4d6+4, 2-sq splash)
Base Atk +8; Grp +12
Atk Options Brutal Attack (advanced melee), Devastating Attack (advanced melee),
   Rapid Strike, Stunning Strike
Special Actions Quick Draw

Abilities Str 18, Dex 14, Con 16, Int 12, Wis 14, Cha 6
Special Qualities survival instinct
Talents Armored Defense, Brutal Attack (advanced melee), Devastating Attack (advanced melee),
   Melee Smash, Stunning Strike
Feats Armor Proficiency (light, medium), Improved Damage Threshold, Quick Draw, Rapid Strike,
   Running Attack, Weapon Focus (advanced melee), Weapon Proficiency (advanced melee, pistols, rifles, simple weapons)
Skills Acrobatics+11, Initiative +11, Mechanics +10, Perception +11
Possessions custom light powered battle armor (see below), custom vibrosword (see below), custom dire vibroblade (see below), custom heavy blaster pistol (see below),
   bandolier (with 4 frag grenades; 900 credits), wrist long-range comlink (miniaturized, encrypted, Holo; 7,500 credits), hip hostler (for HBP; 25 credits),
   utility belt (with 3 heavy blaster pistol power packs, 6 energy cells, and tool kit; 455 credits), credit chip with 79,658 credits

Background Imprisoned: Added Acrobatics to my skill list, obtain black market good in half time (RECG pg 19)

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Spoiler: Build Info (hover to show)

Spoiler: Background (hover to show)
« Last Edit: October 06, 2014, 04:55:15 pm by MasterArkaine »
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CHIA The Friendly Admin

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Re: Lobster Island! A Live Game
« Reply #18 on: September 30, 2014, 09:14:10 am »
Nice! :D That's a cool build. Also, this seems random but I'm always a big fan of Quick Draw.
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MasterArkaine

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Re: Lobster Island! A Live Game
« Reply #19 on: September 30, 2014, 05:59:24 pm »
Nice! :D That's a cool build. Also, this seems random but I'm always a big fan of Quick Draw.

Thanks. My internet has been down a lot this weekend and late last week, so the background is still coming.

If I have a place for Quick Draw, it's in most of my builds.
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MasterArkaine

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Re: Lobster Island! A Live Game
« Reply #20 on: October 06, 2014, 02:30:06 am »
I jut posted my background for Kolar. It was the craziest, most random thing I've wrote in quite some time. It on the post with the build
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CHIA The Friendly Admin

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Re: Lobster Island! A Live Game
« Reply #21 on: October 06, 2014, 01:50:31 pm »
Love it, Shadow Town is way cool!
CorranHornIsAwesome (CHIA)
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MasterArkaine

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Re: Lobster Island! A Live Game
« Reply #22 on: October 12, 2014, 10:46:24 am »
Where are we on this game? I figured between CHIA always loads school/after scholl actibities schedule and Sienn's teaching/grading duties, we might not be able to handle this. I have a tons of new scheduled stuff in SWTOR now, so remind me when we agreed on playing please. Saturday I'm only free from Noon-3pm Pacific and Sunday Noon-5pm Pacific now. Let me know.
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Re: Lobster Island! A Live Game
« Reply #23 on: October 12, 2014, 04:27:36 pm »
I figured we were waiting to see if there was any other interest. We can get this going if you and sienn are okay with being the only PCs (for now, anyway).
CorranHornIsAwesome (CHIA)
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sienn_sconn

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Re: Lobster Island! A Live Game
« Reply #24 on: October 12, 2014, 06:34:55 pm »
I'm fine with that.  Maybe once we start talking about how awesome the game is, other people might join  :)
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Re: Lobster Island! A Live Game
« Reply #25 on: October 12, 2014, 08:48:06 pm »
Indeed.  :)

I'm busy this Saturday, with an unusual event, but the weekend after that (two weeks from now) perhaps we could get together and work withthe technology, to help you guys get the hang of it? I apologize for not being available next Saturday; I wouldn't have made plans had I known we would be starting.
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MasterArkaine

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Re: Lobster Island! A Live Game
« Reply #26 on: October 12, 2014, 10:34:15 pm »
Indeed.  :)

I'm busy this Saturday, with an unusual event, but the weekend after that (two weeks from now) perhaps we could get together and work withthe technology, to help you guys get the hang of it? I apologize for not being available next Saturday; I wouldn't have made plans had I known we would be starting.

We caould try it.

I'm busy all this coming weekend. My birthday is Sunday, have buddy coming in from cross-state on Saturday. So its very okay we cant do it this Saturday
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Re: Lobster Island! A Live Game
« Reply #27 on: October 13, 2014, 05:28:17 am »
Oh, happy early birthday!
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sienn_sconn

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Re: Lobster Island! A Live Game
« Reply #28 on: October 13, 2014, 09:52:32 pm »
Next Saturday should work fine.  I'll be going to a theatre and looking to buy a new car, but I should be able to schedule a tech review.  What time are we looking at?  I'd prefer after 6 MST, but I can be flexible.  And if all else fails, we can coordinate independently with CHIA to learn the tech.  Coordinating all of us for games will be the important part.
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MasterArkaine

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Re: Lobster Island! A Live Game
« Reply #29 on: October 14, 2014, 12:13:51 am »
Next Saturday should work fine.  I'll be going to a theatre and looking to buy a new car, but I should be able to schedule a tech review.  What time are we looking at?  I'd prefer after 6 MST, but I can be flexible.  And if all else fails, we can coordinate independently with CHIA to learn the tech.  Coordinating all of us for games will be the important part.

Here is my schedules I have, they are not very flexable on Saturday, I can move stuff on Sundays.

Saturday I'm only free from Noon-3pm Pacific and Sunday Noon-5pm Pacific now.

That would be 1pm-4pm MST on Saturday, 1pm-6pm MST on Sunday, but Sundays can be moved around, Saturday can not. I can get up earlier and do stuff early on Saturdays if needed
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