Well, I promised a story for my Taung by mid-week, but I just couldn't get it straight. Instead I created a completely new character, one a backstory will be easy for (I have it soon). I gave it some thought, and while the Taung was very powerful, its a build I've done before and Sienn's had ranged covered. This build has a more colorful, mercenary feel to it, and Niktos are for more common. This guy is tougher, and has Gladiator elements I've been wanting to use for some time.
Kolar CL 8Medium Nikto Soldier 7/Gladiator 1
Destiny 5;
Force 10
Init +11;
Senses Perception +11
Languages Basic, Huttese, Nikto
Defenses Ref 26 (flat-footed 24), Fort 28, Will 20
hp 89;
Second Wind +22/44;
Threshold 33
Immune effects of extreme cold, effects of extreme heat
Speed 6 squares, Running Attack
Melee vibrosword +14 (2d8+13/19-20) with both hands or
Melee vibrosword +12 (3d8+13/19-20) with Rapid Strike or
Melee dire vibroblade +14 (2d6+9/19-20) or
Melee dire vibroblade +12 (3d6+9/19-20) with Rapid Strike
Ranged heavy blaster pistol +11 (3d8+4)
Ranged frag grenade +10 (4d6+4, 2-sq splash)
Base Atk +8;
Grp +12
Atk Options Brutal Attack (advanced melee), Devastating Attack (advanced melee),
Rapid Strike, Stunning Strike
Special Actions Quick Draw
Abilities Str 18, Dex 14, Con 16, Int 12, Wis 14, Cha 6
Special Qualities survival instinct
Talents Armored Defense, Brutal Attack (advanced melee), Devastating Attack (advanced melee),
Melee Smash, Stunning Strike
Feats Armor Proficiency (light, medium), Improved Damage Threshold, Quick Draw, Rapid Strike,
Running Attack, Weapon Focus (advanced melee), Weapon Proficiency (advanced melee, pistols, rifles, simple weapons)
Skills Acrobatics+11, Initiative +11, Mechanics +10, Perception +11
Possessions custom light powered battle armor (see below), custom vibrosword (see below), custom dire vibroblade (see below), custom heavy blaster pistol (see below),
bandolier (with 4 frag grenades; 900 credits), wrist long-range comlink (miniaturized, encrypted, Holo; 7,500 credits), hip hostler (for HBP; 25 credits),
utility belt (with 3 heavy blaster pistol power packs, 6 energy cells, and tool kit; 455 credits), credit chip with 79,658 credits
Background Imprisoned: Added Acrobatics to my skill list, obtain black market good in half time (RECG pg 19)