I've been playing here a lot of PbP for the last year and I was thinking of GMing one for once. This game would probably start halfway through September when I'll have some more free time to dedicate to it, but right now I want to see what would everyone like to play as I don't have one solid idea or concept.
Awesome! We'd love to see another PbP GM around. As for idea or concept, you could always start with an era that you really like and then build the campaign around what your players suggest.
Would you like a long campaing or a one-shot?
As an experienced PbP GM, my suggestion for you is to do a one-shot and get a feel for being a PbP GM. People are better able to devote a few months (or a little more, like a year
) than a possible full length campaign (those that remember my Masque of War PbP, we were going for about 2 years and only got through 1 and 1/2 adventures).
What kind of game would you like? Action-packed? Intrigue? Adventure? etc
I like an even blend of adventure material.
In what era would you like this game to be set in?
I don't have an era preference (I know, lots of help
). To me, era doesn't matter as much as the type of game.
What kind of people comprises the group? What is their goal? How many players are there?
At what level would you like to play?
These questions more depend on campaign concepts. For example, a military campaign will probably compose mostly of soldier-types (attitude/concept, not class). On the other hand, a cruise liner that crashes on a desolate/uninhabited-except-for-the-beasts-of-doom-and-destruction planet can accommodate any character type (doesn't matter who you are, your next goal is basic survival).
I think 4-5 players is a good group size.
I'm more of a low-powered guy, so for level, I prefer 3-8, although I'm not opposed to higher level.
These are just some very vague questions, but feel free to include any details you would like this thing to have.
Are you using Destiny Points? The Rebellion Era background mechanic? Standard method for Force Points, or the FP per day option from JATM? How will Hp be handled (should we roll, will you just give max Hp per hit die, etc)? Other houserules you might want us to be aware of?
PS: You are always welcome to use my list of houserules (just look at Loose Ends or Outlaws of the Expanse).
I'm not promising to take everything into consideration, but I think it could be cool to discuss the game concept with all of you instead of just deliverying a closed idea. Of course things will also change when we are closer to the beginning of the game and we know who is playing and their characters.
Always a wise GM that seeks input from his players. Just remember with PbP, it's always best to have a definite goal for the players to work towards so there is progress. Side quests on tabletop take one evening, side quests in PbP take weeks (and more likely months).