Author Topic: Varactyl Detachment, 507th Alliance Special Operations Group: Division of Cultural Preservation  (Read 1204 times)

mudtop

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The Game:
   The year is 6 ABY, the Emperor has fallen and victory is near. However, is victory worth it, if the common heritage of the galaxy is allowed to be destroyed? Not for the men and women of the Division of Cultural Preservation (DCP), "Varactyl Detachment". With the New Republic retaking world after world, Imperial Forces have begun preemptively moving significant artifacts off world long before the Republic arrives.
   Coruscant has been recaptured but there is still intense building to building fighting through out the city, including the Cultural district crowned by the Galactic Museum. Varactyl Detachment scrambles to secure the countless artifacts contained within before retreating Imperial forces can do unthinkable damage to the treasures contained within.

The Rules:
     5-ish players (depended on demand)
     Level 5 start, 25 point buy.
     language: military sign for free
     HP 1/2HD+1+CON
     Normal Force Points, 2 Destiny points
     No Backgrounds
     Any species that is time appropriate (including gungan, I only hate Jar Jar, and exculding Rakata, Chiss etc.)   
     Athletics replaces Swim/Jump/Climb because it really should have been that way to start with.
     Any 1/Day abilities get bumped to 1/Encounter.
     12,000 starting credits for weapons, armor, and any special gear. You may ignore license cost, I'll assume you obtained it through the military. No more than one tech upgrade on weapons, and one on the armor, but have fun with upgrades.  Items reasonably supplied by the military will be granted (write them up in a list and I will approve them if I feel it is appropriate).
     I'm pretty familiar with all the rule books/so you can use any of them, but please include reference page numbers. Nothing form outside the books.
     I also am trying to work out a way to do the maps, so if anyone has a good system that would be great.
     
Characters:
    A Squad of military commandos, no Jedi*. Keep in mind you will be fighting in close quarters near things you may not want to damage, and there is at least one skill challenge. I also haven't created many encounters before, they tend to be either weak or party wiping so some survival mechanics might not be a bad idea. I don't want 5 guys who all have a gun either, so some examples of ideas: medic, melee specialist, grappler, demolition/explosive expert, gadget guy, etc. I know its low level but try to be more than just a CoD man.
   Since it is a short story I don't require loads of background, but your character is willing to risk their life for art so an explanation would be interesting.
 *other Force Traditions are allowed (with explanation about how they avoided the purges) but I am limiting to number to 1, depending on group size. If we have 6 or more players I will allow a second Force Sensitive. I don't want this story to become Jedi/Force centric, yet I also don't want to limit creativity and prevent a good story from being told.

I also made a dice room on rolz.org,
https://rolz.org/dr?room=Division%20of%20Cultural%20Preservation
So who is up for it?
« Last Edit: December 10, 2017, 09:16:36 am by mudtop »
I am White/Blue.
I am both lawful and rational. I'm extremely orderly, and rely on complex rules and laws, upholding them whenever I can.
At best, I am organized and law-abiding. At worst, I am bureaucratic and totalitarian.

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sienn_sconn

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Sounds a bit like the Monuments Men movie (if it wasn't your inspiration, watch it), and being a history buff of both real-life and Star Wars, this appeals to me very much.  I want in.

We might needs some more houserules (and you are always free to pilfer from my old campaigns).  My suggestion for credits is 1st class max credits (ie.   3000 for soldiers) multiplied by level (x5, in this case).  So ballpark figure being 15000 credits for a soldier.

I can help with encounters if you want.  Not the specifics, mind you, but I can give suggestions about what could make firing weapons near cultural objects dangerous and other stuff like that.

I'm thinking of resurrecting my Anazti grappler/strangler for this one, because sneaky takedowns are probably pretty important on this one, but I have a couple of other ideas.  I'll be in touch.
You Make the... Contest #9

You Build the Character:  #33, #37, #44

Ultimate Dream Builds: #1, #11, #16

http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg

mudtop

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Oh no! Someone guessed my source of inspiration!  :o Yes, Monuments Men was a big part of the inspiration.

The credit number seems a bit high, taking into account the characters won't need to buy food/provide transport etc. Looking at some equipment cost really quick I think 12,000 would be enough. Any small items that the military would reasonably supply I will simply grant so the money would only be for special weapons/armor/gear. If its not I can always raise it later.

Thank you for the offer of help with the encounter design, I plan to use it! I already story boarded out all the encounters (unless the players do something really crazy, lol).

I edited the first post to reflect this. It will probably change a lot durning the process so keep checking it!

I was pretty sure I had all the bases covered in terms of the house rules, are there any examples of ground rules I missed?
« Last Edit: November 27, 2017, 08:48:39 pm by mudtop »
I am White/Blue.
I am both lawful and rational. I'm extremely orderly, and rely on complex rules and laws, upholding them whenever I can.
At best, I am organized and law-abiding. At worst, I am bureaucratic and totalitarian.

sienn_sconn

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Oh no! Someone guessed my source of inspiration!  :o Yes, Monuments Men was a big part of the inspiration.

Sorry!  Hope I didn't spoil too much.  Don't feel bad, however, most of my games take inspiration from movies, although I will admit that one of my recent adventures was based off of some information I heard on the radio about one of Columbia's political prisoners who was released and then put into house arrest.  Good times :)

The credit number seems a bit high, taking into account the characters won't need to buy food/provide transport etc. Looking at some equipment cost really quick I think 12,000 would be enough. Any small items that the military would reasonably supply I will simply grant so the money would only be for special weapons/armor/gear. If its not I can always raise it later.

You could halve the number of personal credits a character has and partially use the Gear Requisition System (GaW page 71). 


Thank you for the offer of help with the encounter design, I plan to use it! I already story boarded out all the encounters (unless the players do something really crazy, lol).

Send me PMs, and let the brainstorming commence!


I was pretty sure I had all the bases covered in terms of the house rules, are there any examples of ground rules I missed?

Having characters explain why they would want to help recover the lost art and be defenders of galactic culture is a great start, but there is also a ton more.

Do you want players to roll for HP, or just take half the max on their dice?  Are there any species that are off-limits?  I say that talents and feats with 1/day are instead 1/encounter, but you might not.  How do you feel about converted material from outside the Saga system?

There's a lot more questions I could ask, but think about if there are any talents or feats you want to clarify on how you would rule them.  Others will ask questions as we build our characters, but having some of your personal preferences outlined can help with character creation and the concept of how the campaign is going to be run.
You Make the... Contest #9

You Build the Character:  #33, #37, #44

Ultimate Dream Builds: #1, #11, #16

http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg

mudtop

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*Reads*
Do you want players to roll for HP, or just take half the max on their dice?
*Faceplam*

I will edit the main post for that, and address some of the other things you mentioned.
I am White/Blue.
I am both lawful and rational. I'm extremely orderly, and rely on complex rules and laws, upholding them whenever I can.
At best, I am organized and law-abiding. At worst, I am bureaucratic and totalitarian.

sienn_sconn

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     I also am trying to work out a way to do the maps, so if anyone has a good system that would be great.

I've used the following website before.  It wasn't perfect, but it did an okay job.

http://beta.ditzie.com/12/5470b4a1d6c25

Also, something that you could try is roll20.  I know that roll20 is normally used for facetiming, but since each player can log in whenever they want, you could set up the maps on roll20 and then players would be able to log in and move their tokens.
You Make the... Contest #9

You Build the Character:  #33, #37, #44

Ultimate Dream Builds: #1, #11, #16

http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg

mudtop

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I've looked at roll20 for a hour or so now, and It seems pretty good, I'm just not familiar with it yet. To me ditzie seemed a bit to sparse to use yet, so I'm thinking roll20 might be the way to go.
I am White/Blue.
I am both lawful and rational. I'm extremely orderly, and rely on complex rules and laws, upholding them whenever I can.
At best, I am organized and law-abiding. At worst, I am bureaucratic and totalitarian.

sienn_sconn

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I've looked at roll20 for a hour or so now, and It seems pretty good, I'm just not familiar with it yet. To me ditzie seemed a bit to sparse to use yet, so I'm thinking roll20 might be the way to go.

Which ever way you decide to go, I can help.  I've had plenty of experience with both (but I'd lean towards roll20 because I have my personal bias :)
You Make the... Contest #9

You Build the Character:  #33, #37, #44

Ultimate Dream Builds: #1, #11, #16

http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg

mudtop

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I'm going to go with roll20. It seems the better system to use. Give me a day or two to fiddle with it, then I might come to you with some questions.
Have to say though I was expecting more reaction  to a game starting, than this. Maybe calling it "Division of Cultural Preservation" was a bit to dry.
I am White/Blue.
I am both lawful and rational. I'm extremely orderly, and rely on complex rules and laws, upholding them whenever I can.
At best, I am organized and law-abiding. At worst, I am bureaucratic and totalitarian.

sienn_sconn

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I'm going to go with roll20. It seems the better system to use. Give me a day or two to fiddle with it, then I might come to you with some questions.

Cool.  No problem.


Have to say though I was expecting more reaction  to a game starting, than this. Maybe calling it "Division of Cultural Preservation" was a bit to dry.

Give it a few more days.  I'm sure people are looking at their schedules to see if they could accommodate it.  Also possible that lots of people just have logged on in the past few days and haven't seen it yet.
You Make the... Contest #9

You Build the Character:  #33, #37, #44

Ultimate Dream Builds: #1, #11, #16

http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg

khan strider

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i'd have to think of a character but would need time to bounce one around currently in middle of a dinner show till monday then work to thursday so havent had much planning time outside preping for my campaign
Winner of Ultimate Dream Builds #17: Galactic Starships

sienn_sconn

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Spoiler: Rakos Tariko (hover to show)

Spoiler: Brief Backstory (hover to show)


Spoiler: Weave Armor, (6 armor, +2 Fort, +3 Dex), 7300 cr, 15 kg (hover to show)

Spoiler: Modified shockboxing gloves, 2600 cr (hover to show)

Spoiler: Heavy blaster pistol, 775 cr, 1.8 kg (hover to show)

Spoiler:  Stun cloak, 3500 cr (hover to show)
« Last Edit: November 30, 2017, 03:32:03 pm by sienn_sconn »
You Make the... Contest #9

You Build the Character:  #33, #37, #44

Ultimate Dream Builds: #1, #11, #16

http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg

Thierry

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Would a Skywarden be allowed? I am thinking Human scout/Soldier build.

mudtop

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I'll have to say No, conditionally.
 It is true that due to their nature they were relatively unaffected by the purge of Force users by the Empire, however, their core philosophy is protecting the space lanes, and thus they act only to reach that goal. Now you could argue that getting rid of the Empire would increase the safety and freedom of the space lanes, so I believe that a Skywarden might join the Rebellion, but I don't see them volunteering to join a unit dedicated to recovering/protecting cultural artifacts.
If you can provide a good reason why someone who chose to dedicate their lives to the protection and freedom of the space lanes would join a military unit dedicated to protecting the cultural heritage of the galaxy, then I will allow it. I fell though that there are more appropriate non-Jedi Force traditions to chose form however (for instance a Matukai), though I share your love of the Wardens of the Sky.

I am not opposed to a Force Sensitive begin on the team though I will limit it to one. What I don't want is for this story (and possible campaign) to become Jedi/Force centric which is always a danger at this time period because what is happen with the various Force using traditions is very interesting and fun to explore.
I am White/Blue.
I am both lawful and rational. I'm extremely orderly, and rely on complex rules and laws, upholding them whenever I can.
At best, I am organized and law-abiding. At worst, I am bureaucratic and totalitarian.

Thierry

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Wardens of the Sky believed that everyone had a right to be able to travel to space and so would do such things as fight pirates or help smugglers, who they believed were defying the tyrants of the spacelanes. So the Empored is the ultimate tryant during this time so he would do whatever to help those that defy him. He would also be ensuring that what is known about the Warders remain a myth by joining the Rebels and assisting them by protecting cultural artifacts and heritage.

https://vignette.wikia.nocookie.net/starwars/images/1/1d/Warden_of_the_Sky.png/revision/latest?cb=20090528210128
« Last Edit: December 01, 2017, 03:29:48 pm by Thierry »