Author Topic: Dawn of Shadows  (Read 4011 times)

Sparx MacGyver

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Re: Dawn of Shadows
« Reply #15 on: October 13, 2015, 10:08:27 pm »
Looks good so far.
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MarioFanaticXV

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Re: Dawn of Shadows
« Reply #16 on: October 13, 2015, 10:50:11 pm »
Do you allow Advanced Melee Weapon feats and talents (such  as Weapon Focus, Weapon Specialist, etc) to be used with Vibroknucklers (Clone Wars p60)? And do Vibroknucklers disrupt the use of Hammer Blow (Legacy p31)?

Sparx MacGyver

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Re: Dawn of Shadows
« Reply #17 on: October 13, 2015, 11:02:05 pm »
Yes to the first, and yes to the second. Unlike combat gloves, you are actually holding/wielding a weapon in the case of he vibroknucklers.
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Sarion56

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Re: Dawn of Shadows
« Reply #18 on: October 13, 2015, 11:08:41 pm »
I think I've finished my character. I guess I'll use the same format as mudtop. I hope I got everything right/didn't forget anything.

Dar Kahn             CL 1

Medium Kel Dor soldier 1/scout 1
Init +8; Senses Perception +7
Languages Basic, Kel Dor, Huttese

Defenses Ref 19 (flat-footed 16), Fort 14, Will 13
hp 31; second wind +12/15, 1 per day; Threshold 14

Speed 6 squares
Ranged Blaster Carbine +4 (3d8)
Base Atk +1; Grp +4

Abilities Str 14, Dex 16, Con 12, Int 12, Wis 14, Cha 10
Talents Battle Analysis, Acute Senses
Feats Armor Proficiency (light, medium), Weapon Proficiency (pistols, rifles, simple weapons), Point Blank Shot
Trained Skills Climb + 7, Endurance +6, Initiative +5, Knowledge (Tactics) +6, Mechanics +6, Perception +7, Pilot +8, Treat Injury +7, Use Computer +6
Untrained Skills Acrobatics +3, Deception +0, Gather Information +0, Jump +2, Knowledge +1, Persuasion +0, Ride +3, Stealth +3, Survival +2, Swim +2, Use The Force +0
Possessions combat jumpsuit (+4 armor), 360 credits, blaster carbine, protective goggles, antitox breath mask

Spoiler: backstory (hover to show)
« Last Edit: October 18, 2015, 12:16:16 am by Sarion56 »

Sparx MacGyver

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Re: Dawn of Shadows
« Reply #19 on: October 13, 2015, 11:34:02 pm »
I'll approve this character as well.

Edit: @Sarion56 - you are over the limit of point buy by 4 points. I total it up at 32. It's only a limit of 28. If you correct this I will approve the character.
« Last Edit: October 14, 2015, 04:36:12 pm by Sparx MacGyver »
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mudtop

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Re: Dawn of Shadows
« Reply #20 on: October 14, 2015, 02:23:49 pm »
I changed the stat block with a different point buy. It actually hurts the character right now but it will allow for more growth down the line. I have planed till level 10 which is when he gets all of his tanking abilities, ataru, and zone of control.
I am White/Blue.
I am both lawful and rational. I'm extremely orderly, and rely on complex rules and laws, upholding them whenever I can.
At best, I am organized and law-abiding. At worst, I am bureaucratic and totalitarian.

Sparx MacGyver

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Re: Dawn of Shadows
« Reply #21 on: October 14, 2015, 04:37:18 pm »
mudtop, looks good to go still. Are you essentially going for the ultimate Jedi beatstick?
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MarioFanaticXV

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Re: Dawn of Shadows
« Reply #22 on: October 14, 2015, 04:39:06 pm »
Okay, I went ahead and drew up this; let me know if anything needs to be changed. Also, does anyone want to have backstory with Rykooryr? I figure a freed ex-slave wookiee will be the general concept.

Rykooryr CL 1
XP 0
Medium Wookie Scout 1/Soldier 1
Destiny Destruction; 1 Force 5; Dark Side 0
Init +6; Perception +4
Languages Basic (understand only), Shyriiwook
---
Defenses Ref 14 (Flatfooted 13), Fort 16, Will 10
HP 33; Threshold 13; Condition Track 0
---
Speed 6 Squares
Melee unarmed +5 (1d4+5)
Melee Ryyk Blade +5 (2d10+9)
Base Atk +1; Grp +5
Special Actions Rage
---
Abilities (28) Str 19, Dex 13, Con 16, Int 8, Wis 8, Cha 10
Special Qualities Evasion, Shake it Off
Feats Armor Proficiency (Light, Medium), Shake it Off, Weapon Proficiency (Advanced Melee, Simple, Pistols, Rifles)
Skills Climb +9, Endurance +8, Initiative +6, Jump +9, Perception +4, Survival +4, Swim +9
Talents Evasion, Melee Smash
Possessions 775 Credits, Field Kit, Ryyk Blade w/Holster, Utility Belt, Vox-Box



Level Progression
Level 1~7: Scout 1~7 (Core p48), Soldier 1~7 (Core p50)
Level 8~17: Elite Trooper 1~10 (Core p), Soldier 8~17 (Core p50)
Level 18~20: Scoundrel 1~3 (Core p45), Soldier 18~20 (Core p50)

Feat Progression
Level 1: Armor Proficiency (Light, Medium) (Class, Core p82), Shake it Off (Class, Core p88), Weapon Proficiency (Simple, Pistols, Rifles) (Class, Core p89), Weapon Proficiency (Advance Melee) (Level, Core p89)
Level 2: Never Surrender (Bonus, GaW p24), Weapon Focus (Advanced Melee) (Bonus, Core p89)
Level 3: Dreadful Rage (Level, Core p84)
Level 4: Martial Arts I (Bonus, Core p86), Recovering Surge (Bonus, Rebellion p30)
Level 6: Cleave (Level, Core p85), Flurry (Bonus, KotOR p33), Power Attack (Bonus, Core p87)
Level 8: Mighty Swing (Bonus, Core p86)
Level 9: Wroshyr Rage (Level, Rebellion p36)
Level 10: Double Attack (Advanced Melee Weapons) (Bonus, Core p84)
Level 12: Extra Rage (Level, Core p85) Triple Attack (Advanced Melee Weapons) (Bonus, Core p89)
Level 14: Triple Crit (Ryyk Blade) (Bonus, Core p89)
Level 15: Resurgent Vitality (Level, Rebellion p35)
Level 16: Toughness (Bonus, Core p88)
Level 18: Extra Second Wind (Level, Core p85), Power Attack (Bonus, Core p)
Level 19: Quick Draw (Bonus, Core p87)
Level 20: Cleave (Bonus, Core p83)

Talent Progression
Level 1: Evasion (Core p50), Melee Smash (Core p52)
Level 3: Accute Senses (Core p49), Weapon Specializaion (Advanced Melee) (Core p53)
Level 5: Devestating Attack (Advanced Melee) (Core p53), Uncanny Dodge I (Core p49)
Level 7: Tested in Battle (GaW p21), Uncanny Dodge II (Core p49)
Level 8: Greater Weapon Focus (Advanced Melee) (Core p212)
Level 9: Seen it All (GaW p21)
Level 10: Greater Weapon Specialization (Advanced Melee) (Core p212)
Level 11: Grizzled Warrior (GaW p20)
Level 12: Greater Devestating Attack (Advanced Melee) (Core p212)
Level 13: Stunning Strike (Core p52)
Level 14: Improved Stunning Strike (Clone p40)
Level 15: Unrelenting Assault (Clone p26)
Level 16: Whirling Death (Clone p40)
Level 17: Comrades in Arms (Clone p26)
Level 18: Skirmisher (Core p)
Level 19: Tough as Nails (Core p53)
Level 20: Labyrinthine Mind (S&V p15)

Attribute Progression
Level 4: Str & Dex
Level 8: Str & Con
Level 12: Str & Con
Level 16: Str & Con
Level 20: Str & Con
« Last Edit: October 15, 2015, 05:21:32 pm by MarioFanaticXV »

MasterArkaine

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Re: Dawn of Shadows
« Reply #23 on: October 14, 2015, 05:47:55 pm »
If you have room, here is my entry (Wasnt sure if you were cool with another Jedi or not, or if lightsabers had to be bought)

Thorr             CL 1

Medium Human Jedi 1/Soldier 1
Init +7; Senses Perception +7
Languages Basic, Huttese, Shyriiwook (understand only)

Defenses Ref 16 (flat-footed 14), Fort 13, Will 13
hp 31; second wind +12/15, 1 per day; Threshold 13

Speed 6 squares
Melee lightsaber +4 (2d8+5) or
Melee lightsaber +4 (2d8+7; two-handed)
Ranged DH-23 pistol +3 (3d6)
Base Atk +1; Grp +3
Force Powers Known (Use the Force +6): assured strike, battle strike, sarlacc sweep

Abilities Str 14, Dex 14, Con 12, Int 10, Wis 14, Cha 12
Talents Melee Smash, Weapon Specialization (lightsabers)
Feats Armor Proficiency (light, medium), Force Training, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, rifles, simple weapons)
Skills Acrobatics +7, Initiative +7, Gather Information +6, Perception +7, Survival +7, Use the Force +6
Possessions lightsaber, BlasTech DH-23 "Outback" blaster pistol w/ hip hoslter (975 cr), combat jumpsuit (+4 armor, 1500 cr), utility belt (spare DH-23 PP, spare energy cell, comlink, tool kit, medpac, liquid cable dispenser with grappling hook; 500 cr)

Destiny (Destruction)
Background (Orphan): Add 1d6 to any untrained skill roll made; Added Gather Info/Survival to his skill list

Spoiler: Background (hover to show)

Edit: Changed armor to reflect credit pool, upgraded into better pistol, adjusted point buy to comp for lower Fort/DT
« Last Edit: October 14, 2015, 06:58:51 pm by MasterArkaine »
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Sparx MacGyver

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Re: Dawn of Shadows
« Reply #24 on: October 14, 2015, 06:40:24 pm »
Ark, how did you get so many credits? Soldiers only have 3000 credits at first. As previously posted you take max starting credits of the higher one. In this case soldier.
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MasterArkaine

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Re: Dawn of Shadows
« Reply #25 on: October 14, 2015, 06:49:22 pm »
Ark, how did you get so many credits? Soldiers only have 3000 credits at first. As previously posted you take max starting credits of the higher one. In this case soldier.

Didnt see the "of the highest" on credits, just saw MAX credits. I'll adjust

Edit see the edits. If they are still bad, let me know
« Last Edit: October 14, 2015, 06:58:02 pm by MasterArkaine »
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Sparx MacGyver

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Re: Dawn of Shadows
« Reply #26 on: October 14, 2015, 07:09:07 pm »
You look good now MaArk.
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mudtop

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Re: Dawn of Shadows
« Reply #27 on: October 14, 2015, 08:04:57 pm »
Is that all the character's you wanted? Also I'm not quite sure how I want to pan out my guys back story. One the one hand he is a man with some Jedi training planing on getting more, yet at the same time seeking employments by the Hutts. Can you give us a brief run down of the state-of-the-galaxy? I need some way for a classically trained Jedi to be working for Hutts.
I am White/Blue.
I am both lawful and rational. I'm extremely orderly, and rely on complex rules and laws, upholding them whenever I can.
At best, I am organized and law-abiding. At worst, I am bureaucratic and totalitarian.

Sparx MacGyver

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Re: Dawn of Shadows
« Reply #28 on: October 15, 2015, 02:55:14 am »
I will try to post something today. My power is out due to a storm yesterday. Sorry for the delay
PM me for my link to a huge Saga Repository!``

ThierryDuff

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Re: Dawn of Shadows
« Reply #29 on: October 15, 2015, 06:45:53 am »
What race are aloud I was thinking of a Chiss.