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91
The Senate / Re: Force Shield Protection
« Last post by MERC_1 on July 13, 2023, 06:03:48 am »
As for surviving in space that is just not covered well by the rules in SAGA. She probably survived the initial exposure and went into a Force Trance. That would possibly extend the time she survive by a factor of 10. The rest is mostly how it is presented.
92
The Senate / Re: Force Shield Protection
« Last post by StevenO on June 28, 2023, 08:00:15 am »
  ¿If a character using Force Shield, deflects/redirects, which is applied first the deflect or the shield?

When you're using them as a Reaction it is one OR the other unless you can take two Reaction to a single event.  The odd thing about Force Shield is that it doesn't really specify what you are reacting to so I can see letting to react to someone moving into a position to attack you before actually attacking you.

I generally see a character getting on reaction to any given action by the opponent.  If an opponent uses his standard to attack you get one reaction for that entire cycle of events.  If attacked you don't get to react to being targeted, the attack roll, and any damage roll but could only react to one of those three parts to being attacked.
93
The Senate / Re: Force Shield Protection
« Last post by Ghondar on June 28, 2023, 03:58:12 am »
Deflect comes into effect when you´re hit, thus before rolling the damage, so I assume it should come before the shield. Now if we would consider Negate energy Force power, I´d give that one after the shield, as you need to negate only what gets through
94
The Senate / Re: Force Shield Protection
« Last post by Mr. Satan on June 28, 2023, 01:54:02 am »
So it can be used to reduce the damage from something like lava, but not survive in space (take that Disney).
I'm pretty sure this has been asked before, but I couldn't find it.  ¿If a character using Force Shield, deflects/redirects, which is applied first the deflect or the shield?
95
The Senate / Re: Force Shield Protection
« Last post by StevenO on June 28, 2023, 01:34:12 am »
The AoE attacks that want to deal damage will certainly see the SR provided by Force Shield.

I feel that having it protect your from harmful atmospheres (beyond the damage) is beyond the scope of that power.

Having it up shouldn't affect what you can do.
96
The Senate / Re: Ask a simple question, get a simple answer
« Last post by StevenO on June 28, 2023, 01:31:08 am »
Delay Damage states "Once per encounter as a Reaction, you can choose to delay the effect of a single attack, ability, or effect used against you".  ¿Will this ability work against attacks/force powers that don't deal damage (Affect Mind, Force Stun, Fear, etc)?

Although explaining just what happens may be a challenge (you should still suffer the effect even if it's delayed) the "or effect" probably should include many other things like Force Powers.  I believe we had this come up in one of the PbP encounters on this site where the NPCs with Elite Trooper used the power to temporarily negate certain Force Powers.
97
The Senate / Re: Ask a simple question, get a simple answer
« Last post by Mr. Satan on June 28, 2023, 01:06:47 am »
Delay Damage states "Once per encounter as a Reaction, you can choose to delay the effect of a single attack, ability, or effect used against you".  ¿Will this ability work against attacks/force powers that don't deal damage (Affect Mind, Force Stun, Fear, etc)?
98
The Senate / Force Shield Protection
« Last post by Mr. Satan on June 28, 2023, 12:58:48 am »
Force Shield says it creates a telekinetic bubble arounds you that protects you from damage.  Obviously any attack that targets you would be affected.  ¿But what are about AOE attacks (Autofire, Force Slam, Hatred, grenades)?  ¿Also would it protect you from harmful atmospheres (extreme heat/cold, poisonous gas, etc) assuming it is created and maintained in an area with a harmless atmosphere, if so how much breathable air is inside?  ¿Can you attack from within it, assuming you have the action to do so?
99
The Senate / Re: MERC_1's conversions of Exotic Weapons
« Last post by MERC_1 on June 13, 2023, 02:22:06 pm »
Next object to be converted is this

"Kashyyyk Long-Gun
Weapon Type: Long-gun
Proficiency Group: Exotic (long-gun)
Cost: 2,000
Damage: 3d12
Critical: 20
Range Increment: 10 m
Weight: 8 kg
Fort DC: —
Type: Energy
Multifire/Autofire: —
Size: Large
Hardness: 5
WP: 10
Break DC: 2
Availability: Specialized, restricted
Era: Rise of the Empire, Rebellion
Special: This weapon fires 10 shots before needing to be reloaded. It uses a 10-shot clip of ammunition (cost150).

This weapon, devastating in stopping power, is used almost exclusively by the Wookiees of Kashyyyk. Its bronzium alloy
barrel lacks sights or a scope, limiting it to relatively short range fighting, much like a bowcaster. Because of the
weapon’s size, weight, and powerful recoil, you must have a Strength of 15 or greater to gain the Exotic Weapon Proficiency (long-gun) feat."

This probably don't need much changes.

I guess it would use rifle ranges but be inaccurate? Using Pistol ranges would be an alternative. But that is a bit too restrictive in my opinion. The Weapon itself may be too powerful for SAGA. As always, all input is welcome.
100
The Senate / Re: MERC_1's conversions of Exotic Weapons
« Last post by MERC_1 on June 13, 2023, 01:00:17 pm »
You know that I agree with you on the Tehk'la Blade. It either needs to be bigger in size or deal a bit less damage. We had that discussion about 2 years ago on this forum I think. But I had to bring it up as that's one of only two weapons of the right size.

If we ignore the Amphistaff, there is no exotic weapon that does only 1d4 damage. We are ignoring that one as it has poison and reach and can pin targets and so on. Damage is really not the most important thing there.

The Tehk'la Blade and Shyarn are not the only Exotic weapons that have exaggerated damage. Allmost every one has it. The only ones that do single dice damage are Fira (1d8) and Dark Sticks (1d6/2d8). The Fira can deal half as much damage next turn if it hits Fortitude Defense as well, something that is often likely to be lower than Reflex Defense. That is probably even worse than the Tehk'la Blade. You get to double dip in level based damage and other increases as well as the 1d8. Dark Sticks may do 1d6 when thrown, but you are supposed to wield more than one in a hand and do 2d8 damage.

My conclusions is that 1d4 would be fine if it was a Simple Weapon. For an Exotic Weapon 1d6 is pretty much as low as it goes. That is still only half of what a Shyarn or Tehk'la Blade do.

But as always, we don't have to agree. I just think that most Exotic Weapons are having a damage dice one step bigger than we would otherwise expect. If that is they way it's supposed to be is a different question. But that is the way it is.
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