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Gameplay Area / Re: Gamemasters' Sandbox: Assault on the Trenches
« Last post by StevenO on December 12, 2018, 07:31:38 pm »
Spoiler: VY stats at top of their turn & Status (hover to show)
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The Senate / Re: Unleashed, revision?
« Last post by StevenO on December 12, 2018, 06:15:12 pm »
If you are spending that many FP, and you normally can only spend one FP per turn, you will run out pretty quickly! Now, there are plenty of talents that let you generate a FP, but is there a way to generate a few FP early in an encounter to power these Unleashed Abilities anyway?

Considering that Unleashed Powers are supposed to require a DP to use and those should be in a MUCH more limited supply having a high FP cost shouldn't be considered a problem. Of course I'm also considering this cost where you could use this instead of DP for things like activating Force Powers and Force Secrets.

Going back on where I mentioned thinking that the Unleashed Powers could be seen as an extension of the normal DP uses I probably should clarify that a bit more.  This should NOT always replace any normal DP boosted effect (such as for Force Powers) except when used during the "dramatically appropriate moment" which probably could/should have something to do with a Destiny besides.  Spending a DP for something the directly points towards completing your Destiny (known or not) it can benefit from Unleashed without getting the feat but doing it for something more general you'd just get the normal DP effect.
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Gameplay Area / Re: Gamemasters' Sandbox: Assault on the Trenches
« Last post by FakDendor on December 12, 2018, 05:42:56 pm »
Firebreather 'A' bellows and topples to the ground, shaking the bunker with its proximity.

Likewise, beetle 'C' takes Furbal's hit hard and slows dramatically, the entire insect form shuddering.


RA-JR takes careful aim at beetle 'D'. The reptilian axe-wielder had clearly overstepped its capability and would require assistance.

RA-JR aims and fires a weakening shot at beetle 'D': 1d20(10)+12+2+2=26. This hits, dealing 4d10(23)+5=28-5=23 points of damage. It does not beat the damage threshold, but it does impose a -5 penalty to melee attacks and damage.


Chiss 'Adam' and 'Baker' make missile attacks on beetle 'A':
Adam rolls 1d20(9)+10 +1 (BL)= 20 which hits the beetle but misses the squad;  Damage 6d6(19)+5=24
Squad A uses MC 1d20(6)+17=23. Succeeds and beetle takes half damage (12)-5=7


Baker rolls 1d20(19)+10 = 29; Damage 6d6(13)+2d6(12)+5; This hits both with SER taking 13 and squad taking 30/2=15.

Adam moves away from the bunker (2 diagonals).


Chiss 'Chad' and 'Dave' make missile attacks on beetle 'B':

Chad rolls 1d20(2)+10 = 12; Damage 6d6(28)+5 =33; Does hit for half on SER which would take 11.

Dave rolls 1d20(15)+10 = 25; Damage 6d6(25)+2d6( 8 )+5; Would hit SER for 25 and also hits the dex-denied squad which could take 38/2=19

Squad B uses MC 1d20(16)+17=33 to reduce the damage to the beetle. Succeeds and beetle instead takes half damage (15)=5=10


Spoiler (hover to show)
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The Senate / Re: Unleashed, revision?
« Last post by MERC_1 on December 12, 2018, 05:40:56 pm »
If you are spending that many FP, and you normally can only spend one FP per turn, you will run out pretty quickly! Now, there are plenty of talents that let you generate a FP, but is there a way to generate a few FP early in an encounter to power these Unleashed Abilities anyway?
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The Senate / Re: Unleashed, revision?
« Last post by StevenO on December 12, 2018, 02:05:10 pm »
Especially if you get the Force Point regeneration technique.  Still, the game it's based on has the protagonist throwing around excessive Force powers like there's no tomorrow.

I don't believe the Force Unleashed games were as popular/respected as the Jedi Knight games that preceded them.  FU was just too over the top.

Now as for throwing around "excessive Force powers" here I'd just point out the FP powered enhancement options that most powers have.
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The Senate / Re: Sith Apprentice
« Last post by StevenO on December 12, 2018, 02:01:56 pm »
...
You *could* restrict access to Sith teachers.
That's just the formality of using the "special" in the requirements to keep people out; not something I'm a big fan of doing.
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The Senate / Re: Has anyone statted a bulk of the SWTOR characters?
« Last post by ZehnWaters on December 12, 2018, 01:56:56 pm »
This is probably a function of setting.  I do think it sucks when everyone gets it in their head that they need to "one up" the last guy when it comes to power which leads to this power creep.  It even happens in the movies as you move from DSI to DSII to Starkiller Base.

To be fair, RotJ didn't say in the movie that the new DS was bigger (that I remember).  It's also why I feel that Starkiller base was lazy, and likely why Thrawn was so popular; he was a threat despite not having the Force.

Quote
In SWSE it's also why I generally view a "soft maximum" of about 15th level for PCs just so I have room above that to make a superboss type without needing to break the rules.

I just usually run out of story at that point.
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The Senate / Re: Sith Apprentice
« Last post by ZehnWaters on December 12, 2018, 01:51:58 pm »
Unless, of course, you're playing a dark campaign.

In which case the class is nuts and I HIGHLY recommend taking it for anyone who can which happens to be a wide variety of people.

You *could* restrict access to Sith teachers.
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The Senate / Re: Unleashed, revision?
« Last post by ZehnWaters on December 12, 2018, 01:50:24 pm »
Especially if you get the Force Point regeneration technique.  Still, the game it's based on has the protagonist throwing around excessive Force powers like there's no tomorrow.
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Gameplay Area / Re: Star Wars: Actionable Bargains
« Last post by sienn_sconn on December 12, 2018, 01:02:20 pm »
Dokai has the initiative.
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