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« on: September 05, 2017, 04:08:57 pm »
In the shadows of the Mandalorian Wars and the Jedi Civil War, an organization known only as the Brokerage came into existence. While their headquarters is on Nar Shaddaa, their reach supposedly extends from Coruscant to the most remote pirate havens. Headed by the Broker, they trade in goods, information, and state secrets to anyone willing to pay their prices. The identity of the Broker is a closely guarded secret of the organization, though one that was desperately sought after during both conflicts on both sides.
Tyren Alsek is the founder and backer of the Brokerage. A powerful Force Sensitive, he used both his mystical abilities and his head for business to become an extremely influential figure in the galactic underworld behind the mask of the Broker. Using his vast wealth, he collects artifacts of the Force, though he has a proclivity towards the Dark Side. While he is a Sith Lord, he has little interest in being a conqueror like Revan or Malak. Instead, he prefers to work from the shadows, nudging the galaxy with one bit of information at a time to mold into a shape he desires.
While he is an adept administrator, most of the tech work is performed by his droid, T3-B9 or "Three-Bee." The utility droid is equipped with some of the best slicing algorithms on the black market, allowing it to slice into hardened military databases. Despite its model, Three-Bee has proven an apt infiltrator and identity forger.
Additionally, Tyren employs an aging HK-24 unit as both translator and personal assassin. HK-24 is available for use in assassination missions by customers of the Brokerage.
Tyren and his organization are willing to work with anyone that can pay: Jedi, Sith, Republic, or Hutt.
Tyren Alsek/Darth Rictus CL 13
Medium Human Noble 5/Jedi 3/Crime Lord 1/Sith Apprentice 3/Sith Lord 1
Force 12; Dark Side 23; Destiny 1 (Completed Discovery and Destruction Destinies); Strong in the Force
Init +13; Senses Use the Force +21
Languages: Ancient Sith, Basic, Binary, Bocce, Dashadi, Durese, Huttese, Mando'a, Military Sign Language, Rakatan
Defenses: Ref 29 (Flatfooted 27), Fort 27, Will 31; Block, Deflect
hp 84; Threshold 25
Speed: 6 Squares
Melee Lightsaber +10 (2d8+8)
Ranged Heavy Blaster Pistol +12 (3d8+8)
Ranged Ion Blaster Pistol +12 (3d6+6)
Ranged Frag Grenade +12 (4d6+6)
Ranged Ion Grenade +12 (4d6+6)
Base Atk +10; Grp +10
Special Actions: Temptation
Force Powers Known (Use the Force +21):
Dark Rage, Cloak, Farseeing, Force Lightning (3), Force Storm Alternate, Intercept, Mind Trick, Move Object (2), Negate Energy (2), Rebuke (2)
Force Techniques:
Improved Dark Rage
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Abilities: Str 10, Dex 14, Con 10, Int 18, Wis 18, Cha 18
Special Qualities:
Build Lightsaber, Fearless
Talents:
Attract Minion, Block, Cause Mutation, Deflect, Drain Knowledge, Sith Alchemy, Skill Boon (Use the Force), Transfer Essence, Wealth
Feats:
Force Sensitive, Force Training (3), Linguist, Natural Leader, Skill Focus (Pilot), Skill Focus (Use the Force), Strong in the Force, Vehicular Combat, Weapon Proficiency (Lightsaber, Pistol, Simple)
Skills:
Deception +17, Gather Information +17, Initiative +13, Knowledge Bureaucracy +15, Knowledge Galactic Lore +15, Knowledge Tactics +15, Perception +15, Persuasion +15, Pilot +18, Stealth +18, Treat Injury +15, Use Computer +15, Use the Force +21
Possessions:
195000 credits, Lightsaber (Tech Specialist Damage Upgrade +2, Solari Crystal +2 deflect), Heavy Blaster Pistol (Tech Specialist Damage Upgrade +2), Ion Blaster Pistol, Frag Grenade x4, Ion Grenade x4, Camouflage Cloak, Long-range Comlink, Stealth Field Generator, Utility Belt (Standard Loadout), Sith Talisman, Sith Amulet, Sith Holocron
Darth Rictus prefers not to be involved in a fight at all, usually using minions in his place. However, when forced into a confrontation, he is a highly aggressive ranged combatant, especially if he has allies nearby, though he will always position himself so that he has cover from the majority of the visible enemies. His first action in that case, if possible, is to attack the target that poses the greatest threat to him with a burst of Force Lightning or his blaster. If approached, he will switch to melee with an application of Improved Dark Rage. If more than one approaches, he will use either Surge or Cloak to perform a tactical withdrawal, using his lightsaber to fend off attacks of opportunity. Rictus is an opportunistic combatant. If he notices that an enemy is sufficiently weakened, he will typically finish them off as soon as he is able, usually with Force Lightning if he still has uses of it or his Sith Amulet if he does not. If he is overwhelmed, he will attempt to escape with either a use of Cloak or by activating his Stealth Field Generator.
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T3-B9 "Three-Bee" CL 9
Small 2nd Degree Droid Non-Heroic 3/Scoundrel 3/Soldier 4/Independent Droid 1
Force 9
Init +8
Languages: Basic, Binary, Huttese, Bocce, Ancient Sith, Mando'a
Defenses: Ref 26 (Flatfooted 20), Fort 20, Will 22
hp 62; Threshold 20; SR 10
Immunities: Droid
Speed: 4 Squares
Melee Electroshock Probe +6 (1d8+4)
Ranged Stunray +11 (3d6+4)
Ranged Heavy Blaster Pistol +11 (3d8+4)
Ranged Blaster Cannon +12 (3d12+4)
Base Atk +7; Grp +6
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Abilities: Str 8, Dex 17, Con -, Int 23, Wis 11, Cha 8
Special Qualities:
Sapience, Superior Tech Specialist (+4 Int)
Talents:
Computer Master, Electronic Forgery, S-comp Link Slicer, Trace, Weapon Specialization (Heavy)
Feats:
Armor Proficiency (Light), Droidcraft, Skill Focus (Knowledge Bureaucracy), Skill Focus (Mechanics), Skill Focus (Use Computer), Starship Designer, Tech Specialist, Toughness, Weapon Focus (Heavy), Weapon Proficiency (Heavy, Pistol, Simple)
Skills:
Knowledge Bureaucracy +21, Knowledge Galactic Lore +16, Knowledge Technology +16, Mechanics +24, Perception +17, Use Computer +22
Possessions:
Heavy Blaster Pistol, Blaster Cannon, Droidified Portable Computer, Explosive Charges (13), Stealth Field Generator
Droid Systems:
Wheeled Locomotion, Magnetic Feet, Heuristic Processor, Tool Appendage (x5), Diagnostics Package, Internal Storage (2kg), Improved Sensor Package, Darkvision, Improved Coordination Circuitry, Shield Generator SR 10, Wireless Communication Link, Spring-Loaded Mechanism, DC 5 Translator, Astrogation Buffer (10)
T3-B9, like his master, is a ranged combatant. While he is equipped with combat upgrades, his chassis is not really rated for battle, so he will usually hide when firefights start. However, one should not underestimate the little droid as he is furnished with heavy weaponry and the programming to use it effectively, as well as combat-grade shielding. Unless in a tight space, Three-Bee will almost always use his blaster cannon.
T3-B9 also utilizes its Stealth Field Generator to plant explosives around the battlefield and is usually capable of producing bombs that do x3 damage.
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HK-24 CL 8
Medium 4th Degree Droid Soldier 7/Ace Pilot 1
Force 8
Init +11
Languages: Basic, Binary, Huttese, Sith
Defenses: Ref 30 (26 Flatfooted), Fort 24, Will 19
hp 110; Threshold 24; SR 15
Immunities: Droid
Speed: 6 squares
Ranged Heavy Blaster Rifle +17 (3d10+4)
Ranged Ion Carbine +17 (3d8+4)
Ranged Blaster Cannon +17 (3d12+8)
Base Atk +8; Grp +12
Attack Options: Autofire (Heavy Blaster Rifle)
Abilities: Str 18, Dex 24, Con -, Int 14, Wis 12, Cha 8
Special Qualities:
Superior Tech Specialist (+4 Dexterity)
Talents:
Armored Defense, Close Scrape, Devastating Attack (Heavy Weapons), Improved Armored Defense, Weapon Specialization (Heavy Weapons)
Feats:
Armor Proficiency (Light, Medium), Point Blank Shot, Precise Shot, Skill Focus (Pilot), Skill Focus (Stealth), Skill Training (Stealth), Weapon Focus (Heavy Weapons) Weapon Focus (Rifles), Weapon Proficiency (Heavy, Pistol, Rifle, Simple), Vehicular Combat
Skills:
Endurance +13, Mechanics +13, Perception +14, Pilot +21, Stealth +26
Droid Systems:
Walking Locomotion, Heuristic Processor, Hand Appendage x4, Tool Appendage x2, Improved Sensor Package, Translator Unit DC 5, Vocabulator, Shield Unit (SR 15), Durasteel Battle Armor (+8 Ref, Max Dex 3; Agile Armor upgrade +1 Max Dex), Magnetic Feet, Shield Expansion Module, Specialized Subprocessor (Endurance), Multi-spectral Searchlight, Silence Bubble Generator
Possessions:
Explosive Charges (10), Heavy Blaster Rifle, Ion Carbine, Jetpack, Stealth Field Generator
HK-24 is Darth Rictus' bodyguard and rarely leaves his side unless deployed on a mission. The assassin droid will usually remain adjacent to Rictus to be able to utilize his shield expansion module. It will use whatever weapon is suited for the situation, though its Heavy Blaster Rifle is its default.