Well I have decided to Set up shop in the site as starship designer. These will be ships will be base templates and will include some originals that have either been fan based or concept art. I will also except requests for any campaigns that might be needed for the Saga Edition games.
First Products:
The VY-929 Light FreighterHow it got pass BoSS no one will ever know, but CEC decided to create an armed freighter that it could go anywhere while carrying battle scars. In the core worlds customs agents will stop you at any turn just because it looks like a gunship. Though the further rimward you go the easier it is. The Ship is favored by fringe elements, mercenaries, or merchants that want some extra firepower.
EP available: 5Pts Base CL: 12
Colossal Space Transport
Init: -2; Perception: +6
Defense Ref: 19(17), Fort: 29; +17 armor
hp 180; DR 15; SR 50; Threshold 79
Speed fly 12 squares (max. velocity 800 km/h), fly 3 squares (starship scale)
Ranged 2 Double Medium Laser Cannons +4 (see below) and
2 Medium Ion Cannon +4 (see below) and
3 Light Concussion Missile Launcher +4 (see below)
Cover Total; Grp +41
Abilities STR 48, DEX 14, CON --, INT 14
Skills Initiative -2, Pilot -2, Perception +6, Mechanics (Engineer) +6, Mechanics (Sys.Op.) +6, Use Computer +6
Crew 4 (Skilled); Passengers 7
Cargo 150 tons; Consumables 3 months
Carried Craft None
Hyperdrive x1.5 (backup x5)
Availability Licensed; Cost 150000 (45000 used); Current Market Value 297000
Double Medium Laser Cannons (Gunner)
Atk +4 (-1 autofire), Dmg 5d10x2
Medium Ion Cannon (Gunner)
Atk +4, Dmg 5d10x2
Light Concussion Missile Launcher (Gunner)
Atk +4, Dmg 9d10x2, 4-square splash
Tandem X-Wing What started as a pet project became one of top custom starfighters of its time. With an integrated navicomputer it allows to fight on its own no matter what. Recently the New Republic decided to pursue further research into this idea. However at most only a couple of squadrons were made, though the prototype schematics could be obtained through illegitimate means.
Tandem X-Wing Base CL: 11
Gargantuan Starfighter
Init: +11; Perception: +8
Defense Ref: 23(15), Fort: 29; +10 armor
hp 135; DR 10; SR 35; Threshold 44
Speed fly 16 squares (max. velocity 0 km/h), fly 5 squares (starship scale)
Ranged Advanced Double Heavy Laser Cannons +10 (see below) and
Double Proton torpedo launchers +12 (see below)
Cover Total; Grp +39
Abilities STR 48, DEX 26, CON --, INT 16
Skills Initiative +11, Pilot +11, Perception +8, Mechanics (Engineer) +8, Mechanics (Sys.Op.) +8, Use Computer +8
Crew 2 (Expert); Passengers None
Cargo 50 kg; Consumables 2 days
Carried Craft None
Hyperdrive x1
Availability Common; Cost not available for sale; Current Market Value 0
Advanced Heavy Laser Cannons (Pilot)
Atk +10 (+5 autofire), Dmg (7d10+5)x2
Double Proton torpedo launchers (Pilot or Gunner)
Atk +12, Dmg 10d10x2, 4-square splash
4 torpedos per tube
The Swords of Corellia, Corellia-Class CruiserCorellia known for its civilian starships more so than their warships. Though nevertheless they can rival what the empire's leading shipwrights can produce. The Corellia-Class cruiser was in development for years and only a few of these advanced cruisers were ever built, all of which were confiscated by the empire. After the empire was removed from the system the people were able to recover these ships. There are rumors that Corellians are building more of these ships for its defense though the people of the New Republic view it as a sign of aggression.
Corellia-Class Cruiser
Stock Cruiser Base CL**: 18
Colossal (Cruiser) Capital Ship
Init: +1; Perception: +8
Defense Ref: 19(16), Fort: 55; +16 armor
hp 1620; DR 20; SR 150; Threshold 245
Speed fly 4 squares (starship scale)
Ranged 2 Optional Fire-Linked Double Medium Turbolasers +12 (see below) and
Advanced Optional Fire-Linked Double Medium Ion Cannons +12 (see below) and
Double Proton torpedo launchers Battery +22 (see below) and
Optional Fire-Linked Quad Heavy Laser Cannons +12 (see below)
Cover Total; Grp +70
Abilities STR 100, DEX 16, CON --, INT 24
Skills Initiative -1, Pilot -1, Perception +6, Mechanics (Engineer) +6, Mechanics (Sys.Op.) +6, Use Computer +6
Crew 500 (Expert); Passengers 1000
Cargo 8000 tons; Consumables 2 years
Carried Craft 24 Gargantuan Starfighters
Hyperdrive x1 (Backup x10)
Availability Common; Cost not available for sale; Current Market Value 0
Optional Fire-Linked Double Medium Turbolasers (Gunner)
Atk +12 (-8 vs. targets smaller than Colossal), Dmg 7d10x5
Advanced Optional Fire-Linked Double Medium Ion Cannons (Gunner)
Atk +12 (-8 vs. targets smaller than Colossal), Dmg 9d10x2
Double Proton torpedo launchers Battery (6 gunners)
Atk +22 (+2 vs. targets smaller than Colossal), Dmg 10d10x2, 4-square splash
Optional Fire-Linked Quad Heavy Laser Cannons (Gunner)
Atk +12 (+7 autofire) (-8 vs. targets smaller than Colossal), Dmg 9d10x2
Interdictor Class Star DestroyerA rare variant of the star destroyer this class combines the ability of the interdictor with the power plant of Imperial-1 class. Though it had to get rid of most of the capital ship combat weapons it must still rely on escort craft for this. Lord Vader during the start of his career as used one as his flagship, before changing to the standard Imperial Class.
Tactical Fire: For going all attacks this turn the Interdictor Class Star Destoryer can cause a massive gravity well within a 6 square radius of the ship preventing ships from escaping. However it will take a turn to reroute power to the weapons array other than the gravity well projectors.
Interdictor Class Star Destroyer
Imperial I Star Destroyer Base CL**: 19
Colossal (Cruiser) Capital Ship
Init: -2; Perception: +6
Defense Ref: 21(19), Fort: 56; +19 armor
hp 2100; DR 20; SR 150; Threshold 256
Speed fly 3 squares (starship scale)
Ranged 3 Medium Turbolaser Batteries +17 (see below) and
5 Medium Ion Cannon Batteries +17 (see below) and
10 Point-Defense Medium Laser Cannon Batteries +13 (see below) and
10 Tractor Beam +7 (see below) and
6 Gravity well projector +7 (see below)
Cover Total; Grp +68
Abilities STR 102, DEX 14, CON --, INT 20
Skills Initiative -2, Pilot -2, Perception +6, Mechanics (Engineer) +6, Mechanics (Sys.Op.) +6, Use Computer +6
Crew 12362 (Skilled); Passengers 8160
Cargo 36000 tons; Consumables 6 years
Carried Craft 72 TIE fighters (any variant), 8 Lambda-class shuttles, 20 AT-ATs, 30 AT-STs, various support vehicles
Hyperdrive x2 (backup x8)
Availability Military; Cost not available for sale; Current Market Value 0
Medium Turbolaser Battery (6 gunners)
Atk +17 (-3 vs. targets smaller than Colossal), Dmg 5d10x5
Medium Ion Cannon Battery (6 gunners)
Atk +17 (-3 vs. targets smaller than Colossal), Dmg 3d10x5
Point-Defense Medium Laser Cannon Battery (4 gunners)
Atk +13 (-7 vs. targets smaller than Colossal), Dmg 2d10x2
Tractor Beam (Gunner)
Atk +7 (-13 vs. targets smaller than Colossal), Dmg none
Gravity well projector (Gunner)
"Suicide Ships for Sale", Vengeance-Class FrigatesIf anything can be said about the Zann Consortium they are resourceful, but sometimes don't think through with their designs. The Vengeance-Class Frigate is a ship that was meant to be a front line warship with the black market weapons and everything. While intial test were promising there was one flaw that emerged. The abysmal shields on the ship so much that a squadron of starfighters can take it out. With no point defense weaponry to speak of the only way this frigate can deal with fighters is to hide using its cloaking device or self destructing to take out any ships in the vicinity. While controversial among the loyal crews of the organization it will certainly take a small task force of cruisers with it... Well hopefully.
Tactical Fire: You can forgo all attacks and set the ship to self destruct this will take 2 rounds to finalize after start up and a blast radius of 3 around the ship. Those that past the reflex roll will recieve half damage.
Vengeance Class Frigate
Stock Frigate EP:1 Base CL**: 14
Colossal (Frigate) Capital Ship
Init: +0; Perception: +5
Defense Ref: 20(15), Fort: 35; +15 armor
hp 1040; DR 15; SR 40; Threshold 135
Speed fly 2 squares (starship scale)
Ranged 2 Double Medium Turbolasers Batteries +13 (see below)
2 Mass Driver Missile Batteries +8 (see below)
Cover Total; Grp +45
Abilities STR 60, DEX 20, CON --, INT 16
Skills Initiative +0, Pilot +0, Perception +5, Mechanics (Engineer) +5, Mechanics (Sys.Op.) +5, Use Computer +5
Crew 1000 (Normal); Passengers 200
Cargo 1000 tons; Consumables 1 year
Carried Craft None
Hyperdrive x1 (backup x10)
Availability Common; Cost not available for sale; Current Market Value 0
Double Medium Turbolasers Battery (6 gunners)
Atk +13 (-7 vs. targets smaller than Colossal), Dmg 6d10x5
Mass Driver Missile Battery (2 Gunners) (15 EP for Frigates)
Atk +8 (-13 vs targets smaller than Colossal), Dmg 12d10x5
Self Destruct
Atk +13 (-7 vs. targets smaller than Colossal), Dmg 20d10sx5
"An upgrade but still", Super Vengeance-Class FrigatesWhile an improvement over the original design the Super Vengeance-Class Frigate still possess no point defense weaponry to speak of and only has a modest improvement to engines and keeping its cloaking device. It serves its purpose but a frigate is still a frigate.
Vengeance Class Frigate
Stock Frigate EP:1 Base CL**: 16
Colossal (Frigate) Capital Ship
Init: +0; Perception: +5
Defense Ref: 20(15), Fort: 35; +15 armor
hp 1040; DR 15; SR 100; Threshold 135
Speed fly 3 squares (starship scale)
Ranged 2 Double Medium Turbolasers Batteries +13 (see below)
2 Mass Driver Missile Batteries +8 (see below)
Cover Total; Grp +45
Abilities STR 60, DEX 20, CON --, INT 16
Skills Initiative +0, Pilot +0, Perception +5, Mechanics (Engineer) +5, Mechanics (Sys.Op.) +5, Use Computer +5
Crew 1000 (Normal); Passengers 200
Cargo 1000 tons; Consumables 1 year
Carried Craft None
Hyperdrive x1 (backup x10)
Availability Common; Cost not available for sale; Current Market Value 0
Double Medium Turbolasers Battery (6 gunners)
Atk +13 (-7 vs. targets smaller than Colossal), Dmg 6d10x5
Mass Driver Missile Battery (2 Gunners) (15 EP for Frigates)
Atk +8 (-13 vs targets smaller than Colossal), Dmg 12d10x5
Self Destruct
Atk +13 (-7 vs. targets smaller than Colossal), Dmg 20d10sx5