Greetings, all. My Dawn of Defiance game has been on hiatus since June of last year, however, I would very much like to pick up where we left off, that is, in Episode V prior to either The Black Ship or Point Gold. To prepare, I have started reviewing older episodes of the Order 66 podcast and would very much like to incorporate some encounter details to delight and challenge every player at my table. For this, I would like to get some ideas from the forums here to jump start the creativity and primarily for my scoundrel character and taking into account where we are in the current adventure module. Here follows her stat block:
Mharrula the Shade CL 8
Medium Trianii noble 1/scoundrel 6/master privateer 1
Destiny 3; Force 10
Init +8; Senses Perception +4
Languages Basic, Binary, Dosh, Huttese, Rodese, Ryl, Togorian, Trianii
Defenses Ref 24 (flat-footed 20), Fort 19, Will 22; Vehicular Combat
hp 52; second wind +13/26; Threshold 19
Speed 6 squares, Running Attack
Melee knife +6 (1d4+5) or
Melee claw +6 (1d6+5)
Ranged ascension gun +9 (3d8+4) or
Ranged heavy blaster pistol +9 (3d8+4)
Base Atk +5; Grp +9
Atk Options Acrobatic Strike, Cunning Attack, Point Blank Shot, Skirmisher, Starship Raider
Special Actions Born Leader, Quick Draw
Abilities Str 13, Dex 18, Con 12, Int 16, Wis 10, Cha 15
Special Qualities nimble, prehensile tail
Talents Attract Privateer, Born Leader, Skirmisher, Spacehound, Starship Raider
Feats Acrobatic Strike, Close Combat Escape, Cunning Attack, Linguist, Point Blank Shot, Quick Draw, Running Attack, Vehicular Combat, Weapon Proficiency (pistols, simple)
Skills Acrobatics +13 (may reroll but must keep the result of the reroll even if worse), Deception +11, Knowledge (galactic lore) +12, Knowledge (social sciences) +12, Persuasion +11, Pilot +13, Stealth +13
Possessions ascension gun, audiorecorder, comlink, 450 credits, datapad, heavy blaster pistol, knife, ration pack, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)
Notes:-
House Organa Organization Score: 11
As a Lady of House Organa, Mharrula receives protection and influence from and withing the noble house. She may add one Charisma-based skill to her class skill list. She may also re-roll one failed Persuasion check to change attitude per day.
Any gems you can share from your personal GM holocrons in this regard would be greatly appreciated. Thanks!