Howdy, ya'll!
I've recently been looking into developing my own sci-fantasy setting, and have looked back to the Saga Edition rules as my base for the game over something like Starfinder, which I just haven't been able to embrace quite like I did Saga a few years back. Aside from multiple SW campaigns, I've done some little bit of homebrew with Saga (mainly running a couple of Fallout games, with one using homebrewed X-COM enemies, as well as homebrewing some Zerg that I threw in as Sith mutations during one campaign), so after a bit of a refresh, I'm pretty familiar with the system.
The gist of this post is getting input on a non Force-based magic system that could work with Saga's rules. In essence, I'm looking at a mix of magic types (classic D&D arcane and divine type magic, possibly technomancy), but limited in scope like Starfinder (meaning nothing beyond like 6th level spells, barring something akin to an "archmage" Tier 3 prestige class that would give higher level spell access). At the moment, I'm looking at having a similar casting mechanic as UtF, and converting spells over. I suppose that many spells could be reskinned from Force powers (Combustion could be a fireball, for instance), but I'm wondering more about whether it would be workable to have the more classic style spell slot/spells known added to a dedicate mage/cleric class as opposed to gaining new spells and spell levels via feats as with how the Force is currently done.
Has anyone had an experience with working on this kind of modification to Saga, or know of any preexisting homebrew works that have used a different kind of magic system? Any thoughts would be appreciated!