Author Topic: Raising base speed  (Read 451 times)

MERC_1

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Re: Raising base speed
« Reply #15 on: March 14, 2019, 06:47:48 pm »
That Hutt Armor doesn't have a price associated with it but it would be astronomical (and compared to other prices maybe more than a capital ship) and would be something that a PC would really need to work into.  I can't recall just how close one could come using priced armor and mods but it wouldn't be cheap.
I agree that Hutt Armor with those stats would be costly. Some of the things can't be done with the rules for upgrading equipmet as far as I can see.

This is what you need:
A Heavy Armor with about Ref +10 that can take all or most of these upgrades. Enlarging it to suit a Hutt would also add one more upgrade slot something this armor will need. Strip any extras that are not needed.
A Helmet Package
Shadowskin upgrade
Powered exoskeleton upgrade
Weapon mount upgrade
Integrated Equipment 5
E-Web Blaster
2 hold-out blasters (I would probably use Heavy Blaster Pistols instead)
A droidified datapad with integrated commlink and translator unit (DC 10).
This one can use aid another on skills to boost those. You may have to install a higher-level personality to accommodate all those skills. The “droid” can also regulate the power to the E-Web.
The suit is said to have a backpack generator. I think this is actually part of the E-Web, but would probably have enough power for the other systems as well

I still have no idea how to get a bonus to DEX or increase the speed to 12. Not without droidifing the whole armor and installing hovering locomotion anyway. I guess that you could approximate the cost of the repulsors with the cost of hovering locomotion on a large droid, but it is technically not allowed. Also, those are normally caped at 6 squares per move. It would likely need more than one Superior Tech or Tech Specialist upgrade as well, and that would make it a legendary item…

Is it armor, a vehicle, a droid or a weapons platform? Maybe a bit of all those things. Neo-Crusader assault armor would be a good place to start, but that is also a bit tough as those are also extremely rare, impossible to find in later eras and pretty much priceless. But at least it should have room for most of the upgrades!

StevenO

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Re: Raising base speed
« Reply #16 on: March 14, 2019, 08:55:07 pm »
...

I still have no idea how to get a bonus to DEX or increase the speed to 12. Not without droidifing the whole armor and installing hovering locomotion anyway. I guess that you could approximate the cost of the repulsors with the cost of hovering locomotion on a large droid, but it is technically not allowed. Also, those are normally caped at 6 squares per move. It would likely need more than one Superior Tech or Tech Specialist upgrade as well, and that would make it a legendary item…
...
It's important to keep in mind what that "speed 12" from the RCR is getting compared to.  In the RCR a human's normally speed 10 so realistically that Hutt Armor would most likely just give the Hutt the same speed 6 most medium sized creatures get and at best speed 7; a large enough Jetpack should be able to handle that.
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MERC_1

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Re: Raising base speed
« Reply #17 on: March 15, 2019, 05:18:39 pm »
It's important to keep in mind what that "speed 12" from the RCR is getting compared to.  In the RCR a human's normally speed 10 so realistically that Hutt Armor would most likely just give the Hutt the same speed 6 most medium sized creatures get and at best speed 7; a large enough Jetpack should be able to handle that.

Yes, but this armor can't fly as far as I know. But maybe start out with GTU AV-1C combat armor as that one already has the repulsor system installed, I would be fine with cutting out the fly speed and hand wave repulsors as land speed 6 instead. But it would be hard to get the bonus to Reflex Defense up above +11. We could of course resort to templates, with Mandalorian Armor or Stygian-Triprismatic Polymer you could get the Reflex Defense Bonus up to +12 as required. How to fit all the other upgrades is another story…

StevenO

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Re: Raising base speed
« Reply #18 on: March 15, 2019, 05:22:15 pm »
It's true that the HBA isn't noted as giving the Hutt a FLY speed but considering how overweight one is for the jetpacks specified load having it simply help propel the character along the ground certainly helps make sense.
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MERC_1

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Re: Raising base speed
« Reply #19 on: March 15, 2019, 05:56:12 pm »
It's true that the HBA isn't noted as giving the Hutt a FLY speed but considering how overweight one is for the jetpacks specified load having it simply help propel the character along the ground certainly helps make sense.
I was thinking along the same lines, but it is clear that I can't fully give the armor everything it is suposed to have. Not without hand waving some things or use a similar upgrade and call it a day. The +2 to DEX is probably the hardest bit that is left.

StevenO

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Re: Raising base speed
« Reply #20 on: March 15, 2019, 06:02:03 pm »
It's true that the HBA isn't noted as giving the Hutt a FLY speed but considering how overweight one is for the jetpacks specified load having it simply help propel the character along the ground certainly helps make sense.
I was thinking along the same lines, but it is clear that I can't fully give the armor everything it is suposed to have. Not without hand waving some things or use a similar upgrade and call it a day. The +2 to DEX is probably the hardest bit that is left.

A funny thing is that with the SWSE Hutt getting hit with -6 DEX to go with 3 +2s that DEX may actually be more important as the RCR Hutt only was hit with -4 DEX for 5 +2s granted its base speed was even slower.  If not for the speed hit (or perhaps despite it) I actually considered the RCR Hutt to be "human power" or better; they may not be good if speed and/or DEX are a big part of a build but for anything else they might splat a human.
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MERC_1

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Re: Raising base speed
« Reply #21 on: March 15, 2019, 06:24:37 pm »
A funny thing is that with the SWSE Hutt getting hit with -6 DEX to go with 3 +2s that DEX may actually be more important as the RCR Hutt only was hit with -4 DEX for 5 +2s granted its base speed was even slower.  If not for the speed hit (or perhaps despite it) I actually considered the RCR Hutt to be "human power" or better; they may not be good if speed and/or DEX are a big part of a build but for anything else they might splat a human.
I agree that in RCR a Hutt was a force to recon with just from those high stats. The SAGA Hutt may be in need of a DEX boost, that is true. But with Predictive Defense some of the drawbacks of low DEX can be negated. In SAGA the stats are not as high, but Hutt Nobles has a slight edge with those increased mental stats as there may be more ways to take advantage of those than in RCR. In SAGA Hutts are not presented as a playable species, but they can work if you can work around their sociopathic tendencies...

alex_van_d

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Re: Raising base speed
« Reply #22 on: March 16, 2019, 05:25:55 pm »
Has no one mentioned ride?

Of course, getting a Hutt on a suitable mount will be a challenge, but the image in my head is awesome!
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MERC_1

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Re: Raising base speed
« Reply #23 on: March 16, 2019, 05:33:08 pm »
Has no one mentioned ride?

Of course, getting a Hutt on a suitable mount will be a challenge, but the image in my head is awesome!
I imagine the underlings trying to lift an enourmus Hutt on top of a Bantha. First they use their hands until someone suggests using a tractor beam...

StevenO

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Re: Raising base speed
« Reply #24 on: March 16, 2019, 05:44:07 pm »
Has no one mentioned ride?

Of course, getting a Hutt on a suitable mount will be a challenge, but the image in my head is awesome!

It's a way to increase mobility in the same way that using a vehicle would.  Doesn't do anything for a "base speed" however.
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MERC_1

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Re: Raising base speed
« Reply #25 on: March 16, 2019, 06:59:31 pm »
I think that the Hutt Armor is probably even more rediculus than the Prototype Mandalorian Stygian-Triprismatic Heavy Dark Armor i came up with a few years ago. Also eve though you could just add up the price of the parts that should not even be close to a final price. It would require so many templates and possibly a few that has no listed price, that the cost could be astronomical.

StevenO

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Re: Raising base speed
« Reply #26 on: March 16, 2019, 07:09:31 pm »
Why I say the Hutt Battle Armor could cost more than an ISD especially using the broken Star Wars economics.
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