So, serious question: how do you do the format for the bor gullet and your other creations? Is it your own template, or did you get it from somewhere?
Are you asking about the layout itself? If so, it is just an Excel spreadsheet. I have the Sagasheet and build most of my PC's on that, but then I will take the stat block and move the info onto a simple sheet layout like this so I can add quick notes for talents, feats, powers, etc. So, it's just a simple sheet with colors, lines and text formats so I can read my NPC's quickly.
If you want a copy of the spreadsheet, I am happy to upload it to the same Google Drive.
What's a "Force Aberration" and where do I find the stats for that "class?" Not sure what the point of the level of Jedi is for especially if you give it some abilities that already mimic what it seems your talent selection there is doing.
Remember that AP-heavy has AP-medium and AP-light as prereqs.
I really don't know that I'd every describe this as a "species" because then you may have players who think it should be playable. It may be a powerful beast which could then take heroic levels but I wouldn't describe it as a species to start with.
[Definition] Abberation - a departure from what is normal, usual, or expected, typically one that is unwelcome You don't have to look for the "class", because it is not in the books - obviously. It is something I created for my game to add a new and distinct, monstrous enemy. The species name is Bor Gullet (which is what the original picture was called), but you won't find that in a book either. As I said in my original post, I found the image above and was inspired to create the creature/alien. Also to reiterate, it reminded me of two monsters from D&D and so I used the 5e versions to help create it.
It is not a beast - it is an intelligent species. Maybe it is from parallel universe and has followed pathways into the Galaxy far, far away. Or maybe it resides on some lost planet around a dying star. Maybe it was created by the Sith and their alchemy, and their creation escaped and multiplied. Maybe it is just a creation for my game tonight to give my players something new, creepy, and fun.
It doesn't matter.
I followed the combination of beast creation and non-heroic creation so that I could work within the mechanics that exist within the game, so I didn't have to do major homebrew.
It has AP-heavy because that is all I needed it to have. It won't be a playable species, because I won't make it available as an option.
It has Jedi talent because I wanted the defensive bonuses and the talent and to gain the Use the Force skill.
Finally, I make it available here on these forums because there are very few SAGA forums left where players gather and I thought I could get some help, and that maybe someone might want to use it for their own game.
Now don't get me wrong here, I do like the build. But looks like something that does not fit within the normal rules of the game. Now, don't let that stop you in any way.
Hey MERC_1, glad you like the build, and I never let the rules get in the way of our creative fun, but I will try to make sure it works within the bounds of the system and the genre. As for design, I am not aware of any species creative template in SAGA, just the creature and non-heroic, so I worked within both parameters.