Author Topic: New creature/alien input  (Read 368 times)

tomcat

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Re: New creature/alien input
« Reply #15 on: August 28, 2018, 08:00:58 pm »
So, serious question:  how do you do the format for the bor gullet and your other creations?  Is it your own template, or did you get it from somewhere?

Are you asking about the layout itself? If so, it is just an Excel spreadsheet. I have the Sagasheet and build most of my PC's on that, but then I will take the stat block and move the info onto a simple sheet layout like this so I can add quick notes for talents, feats, powers, etc. So, it's just a simple sheet with colors, lines and text formats so I can read my NPC's quickly.

If you want a copy of the spreadsheet, I am happy to upload it to the same Google Drive.

What's a "Force Aberration" and where do I find the stats for that "class?"  Not sure what the point of the level of Jedi is for especially if you give it some abilities that already mimic what it seems your talent selection there is doing.

Remember that AP-heavy has AP-medium and AP-light as prereqs.

I really don't know that I'd every describe this as a "species" because then you may have players who think it should be playable.  It may be a powerful beast which could then take heroic levels but I wouldn't describe it as a species to start with.

[Definition] Abberation - a departure from what is normal, usual, or expected, typically one that is unwelcome

You don't have to look for the "class", because it is not in the books - obviously. It is something I created for my game to add a new and distinct, monstrous enemy. The species name is Bor Gullet (which is what the original picture was called), but you won't find that in a book either. As I said in my original post, I found the image above and was inspired to create the creature/alien. Also to reiterate, it reminded me of two monsters from D&D and so I used the 5e versions to help create it.

It is not a beast - it is an intelligent species. Maybe it is from parallel universe and has followed pathways into the Galaxy far, far away. Or maybe it resides on some lost planet around a dying star. Maybe it was created by the Sith and their alchemy, and their creation escaped and multiplied. Maybe it is just a creation for my game tonight to give my players something new, creepy, and fun.

It doesn't matter.

I followed the combination of beast creation and non-heroic creation so that I could work within the mechanics that exist within the game, so I didn't have to do major homebrew.

It has AP-heavy because that is all I needed it to have. It won't be a playable species, because I won't make it available as an option.

It has Jedi talent because I wanted the defensive bonuses and the talent and to gain the Use the Force skill.

Finally, I make it available here on these forums because there are very few SAGA forums left where players gather and I thought I could get some help, and that maybe someone might want to use it for their own game.

Now don't get me wrong here, I do like the build. But looks like something that does not fit within the normal rules of the game. Now, don't let that stop you in any way.

Hey MERC_1, glad you like the build, and I never let the rules get in the way of our creative fun, but I will try to make sure it works within the bounds of the system and the genre. As for design, I am not aware of any species creative template in SAGA, just the creature and non-heroic, so I worked within both parameters.

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Re: New creature/alien input
« Reply #16 on: August 28, 2018, 11:43:49 pm »
I should admit I haven't spent a lot of time going into the details on this.

I wondered if there may be a template I'm not thinking of.  I guess I was thinking Beasts could actually have some intelligence but if this is some kind of composite between beast and non-heroic (although I'm not so sure what NH has to do with it) some thought may have gone into keeping it balanced.

Even as something that's GM only I wouldn't allow it AP-Heavy without the prereqs.  Now as a beast it could have a pretty high natural armor rating.

You don't need levels in the Jedi class to train UtF.  All you need is Force Sensitivity which puts UtF on you list of class skills no matter class that is.

I do admire the attempt but was just looking out for a certainly level of consistency.
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MERC_1

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Re: New creature/alien input
« Reply #17 on: August 29, 2018, 05:29:05 am »

It is not a beast - it is an intelligent species. Maybe it is from parallel universe and has followed pathways into the Galaxy far, far away. Or maybe it resides on some lost planet around a dying star. Maybe it was created by the Sith and their alchemy, and their creation escaped and multiplied. Maybe it is just a creation for my game tonight to give my players something new, creepy, and fun.

It doesn't matter.

I followed the combination of beast creation and non-heroic creation so that I could work within the mechanics that exist within the game, so I didn't have to do major homebrew.

Well, if it is some mix of the rules non-heroic and beast it is easier to evaluate. As both of those do not add their level to their defences.

I think I may see some small errors in the calculation of the defences.

Large creatures take a –1 size penalty to Reflex Defense. So Ref = 10 + 7 (Armor) +1 (Dex) + 1 (Class) - 1 (Size) =18

Fort = 10 + 1 (Heroic level) + 2 (Con) + 1 (Class) +2 (Equipment) = 16

Will = 10 + 1 (Heroic level) + 3 (Wis) + 1 (Class) =15

So, all of the defences were a bit high. This is my problem with the non-heroic and beast classes, the defences are pretty low.

I have been thinking about a "Boss" beast class, one that incorporates more of the Heroic class into the beast class. Specifically adding the beast level to the defences. Giving them the same stat increases as the Heroic class, +1 to two different stats every 4 levels. Also using the heroic starting array or PB 25. This would of course increase the CL of such a creature, how much is difficult to say. My best guess would be +2 to the CL, but that would probably be a bit high for a Level 1 beast... On the other hand, for a 20th level beast the effect could be huge!

Hey MERC_1, glad you like the build, and I never let the rules get in the way of our creative fun, but I will try to make sure it works within the bounds of the system and the genre. As for design, I am not aware of any species creative template in SAGA, just the creature and non-heroic, so I worked within both parameters.
There are plenty of templates in SAGA including Chrystalis Beast, Packs and Swarms, Shaped Beast and Sith Abomination to name a few. These adds some effects to the affected creature and modify their CL. They are spread out through a few of the books.

tomcat

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Re: New creature/alien input
« Reply #18 on: August 29, 2018, 10:34:23 am »
Well, if it is some mix of the rules non-heroic and beast it is easier to evaluate. As both of those do not add their level to their defences.

I think I may see some small errors in the calculation of the defences.

Large creatures take a –1 size penalty to Reflex Defense. So Ref = 10 + 7 (Armor) +1 (Dex) + 1 (Class) - 1 (Size) =18

Fort = 10 + 1 (Heroic level) + 2 (Con) + 1 (Class) +2 (Equipment) = 16

Will = 10 + 1 (Heroic level) + 3 (Wis) + 1 (Class) =15

So, all of the defences were a bit high. This is my problem with the non-heroic and beast classes, the defences are pretty low.

Yea - I puzzled through this, too.  Not wanting it to be a beast/creature, per se, I didn't want to use the Natural Armor option on Reflex. Not wanting to define a bunch of heroic levels so that it could be a quick build, I didn't have the option of 1/2 Heroic level. Still, I wanted it to not be a pushover, so I took some GM fiat.

I am going to run this build again by creating the alien species and then build it with the normal non-heroic / heroic levels. See how that goes and I will add it here once done - let you guys chime in, again, with your input.

Thanks!

tomcat

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Re: New creature/alien input
« Reply #19 on: August 29, 2018, 12:35:35 pm »
Looking through my Jedi Academy Training Manual, I found the Celegians. I believe the Bor Gullet are going to be a closely related invertebrate species that share some similar qualities, but where the former is peaceful and wise, the latter will be the aberration I expressed in my earlier genesis and will be devouring and wicked. I think I will link the Bor Gullet to some Sith alchemy, of sorts, and that is how their species became aware and adept in the use of the Force.

tomcat

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Re: New creature/alien input
« Reply #20 on: August 29, 2018, 02:12:34 pm »
UPDATED

Okay - here is the Bor Gullet as a species.

I look forward to your input.

Bor Gullet

Now I will build my antagonist as a non-heroic/heroic character.
« Last Edit: August 29, 2018, 04:15:01 pm by tomcat »

MERC_1

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Re: New creature/alien input
« Reply #21 on: August 29, 2018, 03:33:18 pm »
I see no big problems with that species.

One thing though:
"The number of powers is dependent on the CL of the Bor Gullet."
How does that work? One power per CL?

tomcat

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Re: New creature/alien input
« Reply #22 on: August 29, 2018, 04:13:34 pm »
I just updated the sheet again MERC_1.

I had forgotten to add the details. I made it 1 for every 3 character-levels attained.

tomcat

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Re: New creature/alien input
« Reply #23 on: August 29, 2018, 04:27:29 pm »
UPDATED final - 8/30/18 12:40 AM

Here is my new build on this alien based on the new species details.

Aaashay - the insidious Bor Gullet
« Last Edit: August 29, 2018, 11:40:34 pm by tomcat »
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MERC_1

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Re: New creature/alien input
« Reply #24 on: August 29, 2018, 05:54:32 pm »
That looks fine to me!
I have not gone through the math, but I see nothing wrong in there.
It should work fine and be quite a challenge for the players!

Did you add +1 to the CL for staring in a heroic class?
non-heroic 6, jedi 1, soldier 3 is normally CL 6. But Bor Gullet is CL 7.
With starting in a heroic class and adding non-heroic on top of that makes for a much stronger build and is often considered to be worth a +1 to CL.
No matter, as you gave him high starting stats it is probably worth the +1 to CL either way.

But that is just me nitpicking. It all looks fine to me.

tomcat

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Re: New creature/alien input
« Reply #25 on: August 29, 2018, 07:17:12 pm »
I made him CL 7 because I do not know what Non-heroic 6 translates to.

In the book, a Stormtrooper NH 4 is a CL 1; a NH 8 is a CL 2; and a NH 6 is a CL 2. How is that factored? Is it CL 1 for every 4 Non-heroic?

If so, then I overstated the character.

But why he is currently a CL 7 is because of his Soldier 3 Jedi 1 and I split the NH 6 in half for 3... thus CL 7.

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Re: New creature/alien input
« Reply #26 on: August 29, 2018, 08:12:50 pm »
I made him CL 7 because I do not know what Non-heroic 6 translates to.

In the book, a Stormtrooper NH 4 is a CL 1; a NH 8 is a CL 2; and a NH 6 is a CL 2. How is that factored? Is it CL 1 for every 4 Non-heroic?

If so, then I overstated the character.

But why he is currently a CL 7 is because of his Soldier 3 Jedi 1 and I split the NH 6 in half for 3... thus CL 7.

For Nonheroic characters the CL rate is generally +1 CL per 3 FULL levels of NH.  Of course that is assuming you START in Non-heroic which means you've got an average character who should have average (that's 3d6 or PB 15) stats.  If you've got heroic stats I'll certainly boost the CL value of Nonheroic although more accurately I go with a 1/2 rate for the first 6 levels instead of 1/3.  Although there aren't any official statblocks that do it if you actually start in a heroic class (which is where NH really gets hit hard) I would consider another +1 CL boost at some point in addition to the boost for hero level stats; this is because sometimes that "extra" level of NH will push the character into new feats/ability boosts/skill levels.
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tomcat

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Re: New creature/alien input
« Reply #27 on: August 29, 2018, 11:46:24 pm »
UPDATED final - 8/30/18 12:40 AM

Here is my final build on this alien based on the new species details.

Aaashay - the insidious Bor Gullet

version updates:
• re-rolled the ability scores instead of using assumed numebrs
• re-tooled character based on new ability scores
• did a thorough check of the math

MERC_1

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Re: New creature/alien input
« Reply #28 on: October 20, 2018, 03:19:39 pm »
I was going to take a peak at you latest version, but I don't have access.
Could you remove the restrictive access to this file please?

tomcat

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Re: New creature/alien input
« Reply #29 on: October 21, 2018, 09:46:46 am »
Sorry Merc_1!!

I accidentally moved my Star Wars folder from that Google folder and it disconnected public permissions. I will have it corrected here in a few minutes.