Author Topic: Lightsaber Throwing Jedi Build Ideas?  (Read 233 times)

doomblade10

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Lightsaber Throwing Jedi Build Ideas?
« on: May 17, 2017, 12:54:43 pm »
I am playing an adventure with my friends, and my character is a jedi, and I basically want to have fun with him, and be a jedi that focuses around lightsaber throwing. The character thinks everything other than a lightsaber is uncivilized(teehee) and as such refuses to use anything else. He also collects them, therefore will have a multitude of stockpile to throw in case i need it. So I want him to be amazing with throwing the lightsaber, and receiving it. So stronger in the force. The little bit I have been playing I have also gotten some lucky force disarms out, and thought that would be a fun mechanic to use too. My friends and I are new to star wars rpgs so I wanted to ask some advice on some things that may be a MUST and some things that I might miss when perusing in the book.
I even talked about rediscovering/making a new fighting form based solely around the throwing of lightsabers with my GM, and he thought it was an interesting idea. I want to say I read somewhere about making some stuff like that, or finding it in holocrons? ( again new so I could have completely misunderstood)
Currently am lvl 2, but with xp to spec to lvl 3. STR 9 DEX 19 CON 10 INT 10 WIS 15 CHA 12 37 HP I have weapon finesse so I can effectively ignore STR, helping to not spread my stats too thin. I don;t really care about INT. Based on what I have read DEX will be my most important stat next to CHA I have lightsaber throw already. I dont have my character sheet on me, so I cant remember if I have other Talents/Feats yet, I will update when I get a hold of it. I am pretty sure I have a feat point I didn't use yet cause I couldn't decide.
I wrote a note about the Lightsaber form disarming slash, where I could attack and perform force disarm, and then if I had shi-cho, I could do a force disarm as a reaction, which would be cool!
Thanks for any advice, no matter how far forward it will be, I would love to hear some input!

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StevenO

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Re: Lightsaber Throwing Jedi Build Ideas?
« Reply #1 on: May 17, 2017, 02:36:06 pm »
I'm curious about the character.  To me those stats are a bit on the high side (PBe 32) assuming you've got a species with a +2 DEX modifier.  It may not change much but does make the character a bit stronger than I'd normally expect.  On that note a Force Users usually does spread out the stats as they make use or pretty much every single ability scores assuming they choose to use weapons at all.

If you are a Jedi 2 this is what I'd assume your chosen electives are:
Trained Skills:  UtF, +1 other
Feats Selected:  Force Training (1st level), Skill Focus -UtF (Jedi2 bonus feat)  although you mention Weapon Finesse which could be used for either of these although only helps your melee attack when you said you want to throw lightsabers and Skill Focus is important to help hit that DC 20 UtF check to use Lightsaber Throw well)
Talent:  Lightsaber Throw

When it comes to thrown weapons and the Force User I suggest looking at the Zeison Sha tradition in the JATM pg 90-91; the discblade is similar to a lightsaber in many ways and one of my house rules would allow a character starting in Jedi to select the Exotic Weapon-Discblade proficiency instead of WP-Lightsaber.  After that I may look at various force powers and other things and see how much of that I could "fluff" as being done with a thrown lightsaber although that would not change how they actually work.  A Force Power I'd consider is Kinetic Combat (KotOR and FUCG) which allows you to "wield" the lightsaber when it's not actually in your hand; it may not be "thrown" as such but the visuals could be described as such in many cases.
Quote
I wrote a note about the Lightsaber form disarming slash, where I could attack and perform force disarm, and then if I had shi-cho, I could do a force disarm as a reaction, which would be cool!
I am not certain what is being asked here.  The Lightsaber Form POWER would allow you to spend a standard action to use the power; the power then has you make a MELEE attack with your lightsaber and if that attack hits then you have a chance to Disarm the target.  If you also have the Shi-Cho talent it seems you could activate the power as a Reaction to being attacked (I'd restrict targeting to the person making the attack) in melee instead of needing a standard action which could take away the attackers weapon although it would prevent other reactions (such as Block) from being used against that attack.
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doomblade10

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Re: Lightsaber Throwing Jedi Build Ideas?
« Reply #2 on: May 22, 2017, 04:58:51 pm »
I'm curious about the character.  To me those stats are a bit on the high side (PBe 32) assuming you've got a species with a +2 DEX modifier.  It may not change much but does make the character a bit stronger than I'd normally expect.  On that note a Force Users usually does spread out the stats as they make use or pretty much every single ability scores assuming they choose to use weapons at all.
Instead of a pool of points, we made dice rolls, and chose which number we wanted in which attribute, and all my rolls but one were mediocre, so I put that one into Dex. I should have done it to Wis, but too late now.

I am not certain what is being asked here.  The Lightsaber Form POWER would allow you to spend a standard action to use the power; the power then has you make a MELEE attack with your lightsaber and if that attack hits then you have a chance to Disarm the target.  If you also have the Shi-Cho talent it seems you could activate the power as a Reaction to being attacked (I'd restrict targeting to the person making the attack) in melee instead of needing a standard action which could take away the attackers weapon although it would prevent other reactions (such as Block) from being used against that attack.
Yeah, you basically got the gist. I liked the idea of it, and I wasn't sure if anyone had come up with a build for Lightsaber throwing, so if there was I was hoping to put that in somewhere.

Thanks for the part on the disk-blades...I will look into it...sadly though, I am probably going to abandon the idea for my character. My GM doesn't want to be lenient on which feats go to which classes and such, and I don't want to multiclass so early and get hurt to much for a niche roleplay. He is new to these games, and doesn't want to change rules up.
Thanks though!

StevenO

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Re: Lightsaber Throwing Jedi Build Ideas?
« Reply #3 on: May 22, 2017, 05:52:38 pm »
...

Thanks for the part on the disk-blades...I will look into it...sadly though, I am probably going to abandon the idea for my character. My GM doesn't want to be lenient on which feats go to which classes and such, and I don't want to multiclass so early and get hurt to much for a niche roleplay. He is new to these games, and doesn't want to change rules up.
Thanks though!

I take that to mean the GM doesn't want to mess with starting feats as I may have suggested.  That does make the Discblade a bit harder as you need to spend a feat on it and in some ways it means not always starting in Jedi.  My HR substitutions are somewhat harsh according to some and I don't think there are many gains to be made in power although they may help concept.  If you don't want to look them up they are:
Advanced Melee Weapons may replace Rifle.
WP-lightsaber may be replaced by Advanced Melee, WP-pistol, specific GM approved Exotic Weapon, or (perhaps most controversial) Martial Arts I.
Rifle AND Pistol (both) may be replaced by WP-Lightsaber
Rifle AND Armor Proficiencies Light & Medium may be replaced by WP-Lightsaber.
Those last two can then feed into the WP-Lightsaber replacement so trading multiple feats for one.  These options are also "first level ONLY".

As for not wanting to Multiclassing THAT is something everyone really should "get over" as it is an integral part of SAGA and its design.  When building a character IGNORE the names of any class, feat, or talent unless something in the game is specifically asking for it (almost always as a requirement for something else) and just look at what ever WHATEVER does for the character.
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doomblade10

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Re: Lightsaber Throwing Jedi Build Ideas?
« Reply #4 on: May 24, 2017, 06:56:10 pm »
...

Thanks for the part on the disk-blades...I will look into it...sadly though, I am probably going to abandon the idea for my character. My GM doesn't want to be lenient on which feats go to which classes and such, and I don't want to multiclass so early and get hurt to much for a niche roleplay. He is new to these games, and doesn't want to change rules up.
Thanks though!

I take that to mean the GM doesn't want to mess with starting feats as I may have suggested.  That does make the Discblade a bit harder as you need to spend a feat on it and in some ways it means not always starting in Jedi.  My HR substitutions are somewhat harsh according to some and I don't think there are many gains to be made in power although they may help concept.  If you don't want to look them up they are:
Advanced Melee Weapons may replace Rifle.


WP-lightsaber may be replaced by Advanced Melee, WP-pistol, specific GM approved Exotic Weapon, or (perhaps most controversial) Martial Arts I.
Rifle AND Pistol (both) may be replaced by WP-Lightsaber
Rifle AND Armor Proficiencies Light & Medium may be replaced by WP-Lightsaber.
Those last two can then feed into the WP-Lightsaber replacement so trading multiple feats for one.  These options are also "first level ONLY".

As for not wanting to Multiclassing THAT is something everyone really should "get over" as it is an integral part of SAGA and its design.  When building a character IGNORE the names of any class, feat, or talent unless something in the game is specifically asking for it (almost always as a requirement for something else) and just look at what ever WHATEVER does for the character.
Yeah he doesn't want to mess with anything to make his own HRs, he isn't confident enough yet, which I understand. I know that multiclassing is needed in the SAGA, the only worry I have is doing it before level 7 where jedi seem to start to get most of their good stuff. Multiclassing too early is my worry, not multiclassing in general.

StevenO

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Re: Lightsaber Throwing Jedi Build Ideas?
« Reply #5 on: May 24, 2017, 08:11:51 pm »
Multiclassing should never really be a concern especially if you stick to full BAB classes.  When it comes to multiclassing the Jedi already has a full BAB and d10 HD so it's not like it usually makes any gains in those areas.  If you start in Jedi and then level in Soldier the "new" Soldier class would give you a +2 class bonus to FORT to use INSTEAD of the +1 that Jedi has and it would also have you pick one of the Soldier's starting feats.  Now most classes go talent/feat-special/talent/feat-special/.... so a one level dip can get you a talent when you may have been on the bonus class feat/class special ability cycle but it doesn't change that much.

A Jedi 7 has 3 general feats (1,3,6), 3 bonus feats (2,4,6), and 4 talents.
A Jedi3/Soldier4 has the same 3 general feats, 3 bonus feats (from Jedi2 and Soldier2&4), and 4 talents (2 Jedi and 2 Soldier) but has a +1 FORT Defense and a soldier starting feat which may, or may not, be important to the character.

Here's a little something to know:  If you are a 5th-level character who is going to to 6th level if you are gaining Jedi2 after starting Jedi1/Soldier4 that level is just like gaining Jedi 6 as both levels are just giving you a Jedi Bonus Feat which you need to meet the prereqs for.  You may see "Build Lightsaber" on the Jedi table but that is ONLY there as a reminder as ANY 7th-level Force Sensitive character with WP-lightsaber can attempt to make one.  A Noble 7 with the right feats could make a lightsaber just as well as a Jedi 7 could.
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