So, to maintain Anakin's destiny of destroying the Sith (to bring Balance to the Force) I decided to have Maul lurking in the background. Maul continues his criminal empire while his apprentice, Darth Castiga, works his way up through the Imperial Senate, with the eventual goal of replacing Emperor Tarkin. So, here are my stats for the two Sith:
Darth Maul CL 18
Medium Zabrak Jedi 7/Sith apprentice 7/scoundrel 1/crime lord 3
Dark Side 15
Init +18; Senses heightened awareness, Improved Sense Surroundings; Perception +11
Languages Basic, Huttese, Mando'a, Sith, Zabrak
Defenses Ref 37 (flat-footed 31), Fort 34, Will 35; Block
hp 179; second wind +44/89; Threshold 34
Speed 6 squares
Melee double-bladed lightsaber +21 (2d8+16) or
Melee double-bladed lightsaber +21 (2d8+19) with both hands or
Melee double-bladed lightsaber +21 (2d8+19) and double-bladed lightsaber +21 (2d8+19)
Ranged by weapon +20
Base Atk +16; Grp +20
Atk Options Dastardly Strike, Dual Weapon Mastery, Melee Defense
Special Actions Juyo, Power of the Dark Side, Riposte
Force Powers Known (Use The Force +13) dark rage, Force grip, Force slam, mind trick, move object, surge
Force Techniques Improved Dark Rage, Improved Force Slam, Improved Sense Surroundings
Abilities Str 17, Dex 19, Con 16, Int 16, Wis 15, Cha 13
Special Qualities build lightsaber, command cover +1
Talents Block, Dastardly Strike, Force Deception, Greater Weapon Focus (lightsabers), Greater Weapon Specialization (lightsabers), Inspire Fear I, Inspire Fear II, Inspire Fear III, Juyo, Power of the Dark Side, Riposte, Stolen Form, Weapon Specialization (lightsabers)
Feats Dual Weapon Mastery I, Dual Weapon Mastery II, Dual Weapon Mastery III, Force Sensitivity, Force Training (2), Martial Arts I, Martial Arts II, Melee Defense, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, simple weapons)
Skills Deception +10 (may Use the Force +13 instead), Endurance +17, Initiative +18, Mechanics +17, Perception +11 (may reroll but must keep the result of the reroll even if worse), Persuasion +15, Use the Force +13
Possessions 2 cybernetic prostheses, datapad, double-bladed lightsaber (jenraux crystal), electrobinoculars, encrypted long-range comlink with holo capability
* * * *
Darth Castiga/Shawstakovitch CL 12
Medium Elomin noble 4/Jedi 3/Sith apprentice 5
Dark Side 15
Init +12; Senses Perception +13
Languages Basic, Bocce, Elomin, High Galactic, Huttese, Mon Calamarian, Neimoidian, Ryl, Sith
Defenses Ref 27 (flat-footed 24), Fort 25, Will 26; Block, Deflect, Soresu
hp 91; Threshold 25
Immune +5 to Will Defense against mind-affecting effects
Speed 6 squares
Melee lightsaber +16 (2d8+7) or
Melee lightsaber +16 (2d8+8) with both hands
Ranged by weapon +12
Base Atk +11; Grp +12
Special Actions Adept Negotiator, Castigate, impose order, Intimidator, Silver Tongue
Force Powers Known (Use The Force +14) blind, cloak, corruption, fear, mind trick, move object
Force Techniques Dominate Mind, Improved Cloak
Abilities Str 13, Dex 12, Con 12, Int 16, Wis 15, Cha 16
Special Qualities build lightsaber, logical mind
Talents Adept Negotiator, Block, Castigate, Deflect, Greater Weapon Focus (lightsabers), Noble Fencing Style, Soresu, Stolen Form
Feats Force Sensitivity, Force Training (2), Intimidator, Linguist, Predictive Defense, Silver Tongue, Skill Focus (Persuasion), Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, simple weapons)
Skills Deception +14, Gather Information +14, Initiative +12, Knowledge (bureaucracy) +14, Knowledge (galactic lore) +14, Knowledge (social sciences) +14, Perception +13, Persuasion +19 (can intimidate or change attitude as a standard action), Use the Force +14 (may reroll to use Block or Deflect but must keep the result of the reroll even if worse)
Possessions blank datacards, datapad, encrypted long-range comlink, lightsaber