Author Topic: Do you play your games within canon (new or old) or AU?  (Read 627 times)

fairytalejedi

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There are already several threads devoted to the mixed bag of Mouse Wars.

As the for the sequel trilogy itself, I can sum up my view succinctly.

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sienn_sconn

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Some might define that at anything relating to something that be from something looking like three interlocking rings.

I must've missed that reference?


Luke's Jedi Academy in the EU used a style of lightsaber training known as the Three Rings of Defense.  That might be the reference here, although I might be wrong.
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MERC_1

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How do you define everything that sucks?

Some might define that at anything relating to something that be from something looking like three interlocking rings.

So anything relating to the New Jedi Order?
If that is what you are saying, it was a pretty obscure reference...

I'm thinking more like a head and two big round ears.

At least certain groups seem to have an aversion to many of the things put out but the current overmasters.

OK


StevenO

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Some might define that at anything relating to something that be from something looking like three interlocking rings.

I must've missed that reference?


Luke's Jedi Academy in the EU used a style of lightsaber training known as the Three Rings of Defense.  That might be the reference here, although I might be wrong.

...

OK



Merc is demonstrating what the reference was regarding.

Can't say I've heard of the "Three Rings of Defense" before although I can imagine what the actual principles involved are.
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ZehnWaters

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I've made revised timelines for both the Old Canon and the New.  I'll be honest, the new canon feels empty and hollow, maybe that'll change as they fill it in but for now it feels as empty as the new movies (anyone else notice how they feel unoccupied?).
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Tytalus

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I almost always make some kind of AU for my games.

Game 1: The 2 PC's were sons of Obi-Wan and Padme - hence Anakin's hatred of him and his kids. Due to PC actions the Deathstar attacked Chandrila, not Alderaan, where the PC's destroyed it. I had a whole plotline where the PCs investigated ancient Sith and Jedi ruins to uncover an ancient plot to genetically engineer a super force sensitives and clone them en mass by an ancient Sith Lord who discovered cloning technology.

Game 2: The PC's were taught by a Jedi Holocron and worked for the Rebellion. That game didn't get far.

Game 3: The (solo) PC is a KotoR era Jedi who stops a Sith Lord from building a time machine and is flung forward to the Rebellion Era... Only to discover this Sith Lord arrived as well.

PaddyValdyr

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I personally prefer a mix. Typically I run things on a smaller scale, so that the players are usually witnesses to larger events but don't tend to have the power or advance knowledge to alter them. Instead, they generally have much more local concerns.

When I'm a player, I generally prefer it the same way. I like to run my own factions and manage my own assets like an NPC boss but I don't kill Skywalker or save the deathstar or anything. I feel like avoiding those big metaplot events helps the galaxy feel much larger. So, in other words, there's rare a need to alter much about the universe from canon, beyond the local scale.