Sith minion 1 moves 6 squares to g33 actvates hawk bat swoop 1d20+22=23 good for 4 squares move and an attack move to D22 and attack Joro 1d20+17=28 damage 2d8+6=9
9 damage to joro
Sith minion 2 moves 6 squares to H33 activates hawk bat swoop 1d20+22=34 good for 8 squares and an attack moves to d29 and attacks valkin 1d20+17=34 2d8+6=22 damage reduced to 0 by valkins shields
sith minion 3 moves 6 squares to I33 activates hawk bat swoop 1d20+22=31 good for 8 squares and an attack moves to e 29 and attacks valkin 1d20=17=30 2d8+6=15 damaged reduced to 0 by valkins shields
sith minion 4 moves 6 squares to m30 activates hawk bat swoop 1d20+22=40 good for 1 attack and 8 squares movement moves to n23 and attacks korr 1d20+17=30 2d8+6=13 damage
sith minion 5 moves 6 squares to m31 activates hawk bat swoop 1d20+22=34 good for 8 squares movement and attack moves to m24 and attacks korr 1d20+17=31 2d8+6=15 damage
sith minion 6 moves 6 squares to p31 aactivates hawk bat swoop 1d20+22=25 good for 6 squares movement and attack moves to u31 and attacks nabrina
1d0+17=36 2d8+6=9 damage reduced by 5 for shield 4 damage shield reduced to 0
sith minion 7 moves 6 squares to s33 and ctivates voreskners ferocity 1d20+22=36 good for +4 dice of damage 6d8+6=38 damage
brings us to Korr's turn