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Star Wars: Loose Ends
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Topic: Star Wars: Loose Ends (Read 2723 times)
sienn_sconn
Global Moderator
Grandmaster of the Jedi Order
Posts: 2856
Star Wars: Loose Ends
«
on:
January 20, 2014, 05:34:05 pm »
Star Wars: Loose Ends
It is a time of celebration in the galaxy. The Battle of Ruusan has seen the end of the Sith and one thousand years of conflict. The Republic stands on the brink of an unprecedented peace.
With the destruction of the Brotherhood of Darkness, many dark-side Force-users formerly under the thrall of the Sith have scattered into the galaxy. As the Jedi push to reclaim worlds formerly held by the New Sith Empire, encounters between Jedi and these dark-siders become increasingly more frequent.
Having tracked such a dark-sider to the desert planet of Qi Lozar and to ensure the safety of the inhabitants, a group of Jedi Knights makes preperations to locate and confront their foe . . .
Spoiler: Campaign/Character Info
(hover to show)
--This is a heroic encounter (ie. no dark-side PCs) that focuses on four Jedi hunting a dark-sider on a desert planet circa 1000 BBY.
--I have access to all the official Saga books, so you may use era-appropriate material from any of them. The only restriction is on species. The following species are not allowed: Celegian, Ebruchi, Gen’dai, Lugubraa, Mantellian Savrip, Rakata, Republic Clone, Sorceror of Rhand, Ssi-ruuk, Vagaari, Yevetha, Yuuzhan Vong.
--Point buy of 32 points.
--Make your character 10th level.
--Hp after 1st level will be Max-2 (so d10 gets 8, d8 gets 6, d6 gets 4), then add Con bonus.
--I will be using a modified Destiny Point/Force Point system. Each character will start with 11 Force Points (14 if they take the Force Boon feat) and no Destiny Points. A character may use 3 Force points to activate any aspect of the Destiny Point mechanic (with the critical hit feature being treated as a natural 20 rather than requiring no attack roll).
--As this is intended to be a one-shot encounter, I won’t feel bad if one or more of the heroes perish during this mission. Consider that your hero may be called upon to make the ultimate sacrifice for the greater good.
--If a hero is the subject of an attack, Force power, or hazard that would deal enough damage to kill the hero and he does not have a Force Point available to either save their life or 3 Force Points to avoid the attack, the hero may sacrifice a body part instead to remain alive. This works exactly as if the Severing Strike talent had been used against the hero by an opponent, except the body part lost is determined by the GM, is not restricted to limbs, and the penalties for the loss of non-limb organs are determined by the GM.
--The feat Force Training may only be taken a total of 3 times.
--Changes have been made to the following Jedi Knight talents: Niman - Provides a +1 bonus to Reflex, Will, and Fortitude Defenses. Jar’Kai - No longer has Niman as a prerequisite. Trakata - No longer has +12 Base Attack Bonus as a prerequisite.
--Certain Force powers are not allowed. This includes the following: Phase and Fold Space.
--Force Grip is a [dark side] power.
-- Credits/Possesions: Each character receives one lightsaber hilt, one lightsaber accessory, and one lightsaber crystal of their choice upon character creation. No crystals from the Extremely Rare Crystals section may be selected, and the Build DC modifier of the lightsaber hilt plus the crystal may not exceed 25. In addition, each character receives a utility belt and survival kit for free. Finally, each character has 10000 credits to purchase other equipment (including additional lightsabers and/or crystals if desired) or modify existing equipment. Purchase prices for a second lightsaber can be found on page 52 of the JATM. The price of a second lightsaber crystal is determined as follows: 1000 credits for a crystal without a listed Build DC Modifer and 5000 credits for any crystal with a +5 Build Modifier.
Logged
You Make the... Contest #9
You Build the Character: #33, #37, #44
Ultimate Dream Builds: #1, #11, #16
http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg
sienn_sconn
Global Moderator
Grandmaster of the Jedi Order
Posts: 2856
Re: Star Wars: Loose Ends
«
Reply #1
on:
January 20, 2014, 05:40:09 pm »
Characters
Spoiler: KORIF TAU (played by tomcat)
(hover to show)
Medium Human Jedi 7/Jedi Knight 3
Force
11, Strong in the Force [Roll d8’s instead of d6’s - Core p.88];
Destiny
Init
+19;
Senses
normal;
Perception
+11
Languages
Basic, Kel Dor
------------------------------------------------------
Defenses
Ref 26 (flat-footed 22), Fort 22, Will 23; Block [as reaction, may block a melee attack with an opposed Use the Force, -5 penalty for each successive block in a turn - Core p.41]
♦
Deflect [as reaction, may deflect a ranged attack with an opposed Use the Force, -5 penalty for each successive deflect in a turn - Core p.41]
hp
102;
second wind
+25/51;
Current
0/102
;
Threshold
22
Condition
normal (no penalty)
------------------------------------------------------
Speed
6 squares, Running Attack [may move before and after an attack as long as distance moved is not greater than your speed - Core p.88]
Melee
lightsaber +15 (2d8+8) or
Melee
lightsaber +15 (2d8+9) with both hands or
Ranged
lightsaber +14 (2d8+8) when thrown; within 6 squares, DC 20 Use the Force check as a Swift action to draw the saber back
Ranged
by weapon +14
base Atk
+10;
Grp
+14
Atk Options
none
Special Actions
Lightsaber throw [standard action, may hurl lightsaber as a thrown weapon all range penalties apply; targets within 6-squares, DC 20 Use the Force check as a Swift action to draw the saber back - Core p.41]
♦
Redirect Shot [once per round when you successfully deflect a blaster bolt, you make an immediate ranged attack against a target in your line of sight, apply normal range penalties, and if successful it deals normal damage - Core p.41]
♦
Riposte [as reaction once per encounter, may make a free melee attack against a being whose attack has been negated by the Block talent - KOTOR p.25]
♦
Telekinetic Savant [once per encounter as a Swift action, you may return one of the following Force Powers to your suite without having to spend a Force Point:
Force Disarm, Force Grip, Force Slam, Force Thrust, Move Object
- Core p.100]
------------------------------------------------------
Abilities
Str 13 (+1), Dex 18 (+4), Con 10 (+0), Int 12 (+1), Wis 13 (+1), Cha 14 (+2)
Special Qualities
Build lightsaber
Talents
Block [as reaction, may block a melee attack with an opposed Use the Force, -5 penalty for each successive block in a turn - Core p.41]
♦
Deflect [as reaction, may deflect a ranged attack with an opposed Use the Force, -5 penalty for each successive deflect in a turn - Core p.41]
♦
Lightsaber throw [standard action, may hurl lightsaber as a thrown weapon all range penalties apply; targets within 6-squares, DC 20 Use the Force check as a Swift action to draw the saber back - Core p.41]
♦
Redirect Shot [once per round when you successfully deflect a blaster bolt, you make an immediate ranged attack against a target in your line of sight, apply normal range penalties, and if successful it deals normal damage - Core p.41]
♦
Riposte [as reaction once per encounter, may make a free melee attack against a being whose attack has been negated by the Block talent - KOTOR p.25]
♦
Telekinetic Savant [once per encounter as a Swift action, you may return one of the following Force Powers to your suite without having to spend a Force Point:
Force Disarm, Force Grip, Force Slam, Force Thrust, Move Object
- Core p.100]
Feats
Force Sensitivity [you can make Use the Force checks and it is considered a class skill; also you can choose from Force Talents - Core p.85]
♦
Force Training (3) [gain a number of Force powers in your suite equal to 1 + Wisdom modifier (always at least 1) - Core p.85]
♦
Running Attack [may move before and after an attack as long as distance moved is not greater than your speed - Core p.88]
♦
Skill Focus (Initiative, Use the Force) [Core p.88]
♦
Strong in the Force [Roll d8’s instead of d6’s - Core p.88]
♦
Weapon Finesse [when using melee weapons may use Dexterity mod to attacks instead of Strength - Core p.89]
♦
Weapon Proficiency (lightsabers, simple weapons) [Core p.89]
Force Powers
battle strike (1) [Core p.96]
(swift; self) • n/a
DC 15: +17 Use the Force, gain a +1 Force bonus on next attack roll and +1d6 to damage if successful
DC 20: as DC 15, except you gain a +2d6 damage
DC 25: as DC 15, except you gain a +2d6 damage
Spend a Force Point to deal an additional 2d6 points of damage
force blast (1) [TFU p.86]
(standard; one target within 12 squares and line of sight) • n/a
DC 15: +17 vs. Reflex, 2d6 damage
DC 20: +17 vs. Reflex 3d6 damage
DC 25: +17 vs. Reflex 4d6 damage
DC 30: +17 vs. Reflex 5d6 damage
Spend a Force Point to add a bonus of 5 damage
move object (1) [Core p.98]
(standard; one character or object within 18 squares and line of sight) • Telekinetic
+17 vs Will if target resists, hurl or drop object vs. target's Reflex, both take damage according to DC below
DC 15: Move up to medium object, 2d6 damage
DC 20: Move up to large object, 4d6 damage
DC 25: Move up to huge object, 6d6 damage
DC 30: Move up to gargantuan object, 8d6 damage
DC 35: Move up to colossal object, 10d6 damage
Moving or hovering target opposes Use the Force with a grapple check
Spend a Force Point to increase max size of object one category and +2d6 damage (max 12d6)
Spend a Destiny Point to increase max size three categories and +6d6 damage (max 16d6)
rebuke (1) [Core p.100]
(reaction; force power used against you) • n/a
+17 Use the Force; if roll equals or exceeds the check result of the power directed at you, it is harmlessly redirected; it your roll exceeds the check result of the power directed at you by 5 or more, you may choose to direct it back on your attacker; special – originator may attempt to rebuke their own power directed back at them once more towards you
Spend a Force Point to eliminate all effects of a force power that has been rebuked twice – once by you and once by originator
vital transfer (1) [Core p.100]
(standard; one creature touched) • light side
DC 15: +17 Use the Force; target heals hit points equal to 2x its character level
DC 20: +17 Use the Force; target heals hit points equal to 3x its character level
DC 25: +17 Use the Force; target heals hit points equal to 4x its character level
Each time you use Vital Transfer, you take half as much damage as you heal (round down)
Spend a Force Point to avoid taking any damage from your vital transfer
Spend a Destiny Point to move the target +5 on the condition track as well as healing it normally
draw closer (1) [JATM p.30]
(standard; one creature enemy within 6 squares and line of sight) • lightsaber form, telekinetic
DC 15: +17 Use the Force; target must be medium or smaller in size and not grabbed or grappled, draw it into the nearest unoccupied space near you and make a single melee lightsaber attack (if no space is available, power fails)
DC 20: same as DC 15, but target may be Large or smaller
DC 25: same as DC 15, but target may be Huge or smaller
DC 30: same as DC 15, but target may be Gargantuan or smaller
Spend a Force Point to pull the target into any adjacent space
Force Techniques:
Extended Move Object [may use Move Object up to 18 squares away - JATM p.36]
Primary Skills
Acrobatics +14,
Initiative +19, Perception +11, Use the Force +17
Secondary Skills
Climb +6, Deception +7,
Endurance +10,
Gather Information +7, Jump +6, Knowledge (bureaucracy) +6, Knowledge (galactic lore) +6, Knowledge (life sciences) +6, Knowledge (physical sciences) +6, Knowledge (social sciences) +6, Knowledge (tactics) +6, Knowledge (technology) +6, Mechanics +6, Persuasion +7, Pilot +9, Ride +9, Stealth +9, Survival +6, Swim +6, Treat Injury +6, Use Computer +6
Possessions
5,000 credits, lightsaber (tech specialist mod; +2 damage), utility belt (3 day food supply, 3 medpacs, tool kit, power pack, energy cell, 3 glow rods, comlink, liquid cable dispenser), all-temperature cloak [+5 to Fortitude Defense against extreme heat and cold effects], aquata breather, 2 FastFlesh medpacs, long-range comlink
Spoiler: Leda Boreas (played by Jarveiyan)
(hover to show)
Medium female Human Soldier 3 / Jedi 4 / JediKnight 3
Force
11(2d6)
Init
+10;
Senses
Perception +13
Languages
Basic, High Galactic
Defenses
Ref 24(flat-footed 22), Fort 26, Will 25; Deflect
hp
112;
Threshold
26
Speed
6 squares
Melee
lightsaber +13 (2d8+10[13]/x2)
Melee
unarmed strike +13 (1d8+3/x2)
Ranged
by weapon +10
Base Atk
+10;
Grp
+13
Special Actions
Draw Fire, Redirect Shot, Second Wind (28 hp) 1/day
Force Powers Known
(Use the Force +18): circle of shelter, farseeing, fluid riposte, force light(2), makashi riposte, mind trick, negate energy, rebuke, surge, vital transfer(2)
Force Techniques
Improved Force Light
Abilities
Str 16 Dex 10 Con 12 Int 12 Wis 16 Cha 16
Special Qualities
Build Lightsaber
Talents
Armored Defense, Deflect, Draw Fire, Force Treatment, Healing Boost, Redirect Shot
Feats
Armor Proficiency (light, medium), Force Sensitivity, Force Training (3)<human>, Martial Arts I<soldier 2>-II<jedi 4>, Skill Focus (Use the Force)<jedi 2>, Surgical Expertise, Weapon Proficiency (lightsabers, pistols, rifles, simple weapons)
Skills
Endurance +11, Initiative +10, Mechanics +11, Perception +13, Use the Force +18 (use in place of treat injury)
Possessions
lightsaber w/fiber cord(green - sigil crystal, self built), jedi robes, light jedi battle armor, utility belt, field kit, MDS-50 medisensor, medical kit(5 fast flesh med pacs), surgery kit, 325cr
Leda was born on Naboo, found to be have the potential to use the force she was sent t the temple on coruscant. Even as a "cub" she has always wanted to help those people who were hurt. Having high marks in healing, Leda has had to train especially hard to round herself out with her combat training. Although not being one who enjoys inflicting pain she evntually realized that there would come a time when she would have defend either herself or another creature.
It took her 4 times before she was picked as a padawan. Her time as a padawan was difficult. Her need to help would sometimes override her sense in situations. Leda learned her lessons the hard way...but she learned them. Master Melark held her back from some of the trials not thinking her ready yet. She eventualy completed her trials and made the rank of jedi knight. Then came the battle of Ruusan. While on a assignment her master was called back to help in the conflict. Leda was left to finish the assignment by herself. Leda was shocked at the sheer devastation caused and it saddened her to have lost her Master. She couldn't let it keep her from her duties though.
Now she finds herself assigned to a task with other knights tracking down a dark-sider on Qi Lozar.
25 yrs-old 1.6m 50kg Green eyes Brown hair Fair skin
Leda keeps her long brown hair braided back so it stays out of her field of vision. She keeps her armor, lightsaber, and robes in a clean and pristine condition when possible. The battle scars are beginning to show through however. Her green eyes show a keen sharpness even though their kind. She stays well groomed and clean.
Spoiler: LIAN CELI (played by CCCXLII)
(hover to show)
Medium Umbaran (Clone Wars p.160) Scoundrel 1/Jedi 8/Jedi Knight 1
Force
11
Init
+9;
Senses
low-light vision, Use the Force +15;
Perception
+11
Languages
Basic, Sith, Umbarese
------------------------------------------------------
Defenses
Ref 26 (flat-footed 22), Fort 22, Will 23; Dodge (+1 Dodge bonus); Mobility (+5 Dodge bonus to AoO when moving in/out of threatened area)
hp
90/90;
second wind
+22/45
Threshold
22
Condition
normal
Vulnerable
light sensitivity (blinded for 1 round when exposed to bright light)
------------------------------------------------------
Speed
6 squares
Melee
Unarmed +9 (1d4+5) or
Melee
Unarmed [target flat-footed] +9 (1d4+5, -1 Condition) or
Melee
Unarmed [target ff, charging] +13 (1d4+10, -1 Condition)
Melee
Lightsaber +14 (2d8+9) or
Melee
Lightsaber [two-handed grip] +14 (2d8+13) or
Melee
Lightsaber [two-handed grip, target flat-footed] +14 (2d8+4d6+13, -1 Condition) or
Melee
Lightsaber [two-handed grip, target ff, charging] +18 (2d8+4d6+18, -1 Condition)
Ranged
Pulse-wave pistol +13 (2d6+5, S, Energy, 0/100 shots [power pack])
Ranged
Pulse-wave pistol [point blank] +14 (2d6+10)
Base Atk
+9;
Grp
+13
Atk Options
Ataru (CORE p.218), Weapon Finesse (CORE p.89), Dastardly Strike (CORE p.26), Sentinel Strike +4d6 (KOTOR p.25)
Special Actions
Maniacal Charge (Unknown Regions p.27)
Force Powers Known
(Use the Force +15)
:
battle strike, dark rage
------------------------------------------------------
Abilities
Str 10 (+0) Dex 18 (+4) Con 10 (+0) Int 12 (+1) Wis 12 (+1) Cha 20 (+5)
Special Qualities
Build Lightsaber, low-light vision
Talents
Ataru (CORE p.218), Dastardly Strike (CORE p.46), Sentinel Strike [x4](KOTOR p.25)
Feats
Dodge (CORE p.84) <jedi 4>, designate an opponent and receive +1 dodge bonus to Reflex Defense;
Force Training <level 3>, gain 1+Wis force powers;
Force Sensitivity <level 1>, Use the Force is class skill and can make UtF checks, can take Force Talents;
Improved Charge (CORE p.85) <jedi 6>, you can make a charge without having to move in a straight line;
Mobility <level 6> (CORE p.86), +5 dodge bonus to Reflex Defense against AoO when moving through threat. area;
Maniacal Charge (Unknown Regions p.27) <level 9>, when charging you can make a Persuasion check as a free action to intimidate your target and each enemy you pass within 1 square of. When your check succeeds against an enemy you pass, it cannot make an AoO against you. When your check succeeds against your target, it loses its Dex bonus and is considered flat-footed until the start of your next turn;
Point Blank Shot (CORE p.87) <scoundrel 1>, you gain a +1 attack and damage bonus with ranged weapons at point blank range;
Powerful Charge (CORE p.87) <jedi 8>, when charging you gain an additional +2 bonus to your attack roll, and if your melee attack hits, you deal additional damage equal to one-half your level;
Skill Focus [persuasion] (CORE p.88) <umbaran>, +5 competenece bonus to Persuasion checks;
Weapon Finesse (CORE p.89) <jedi 2>, when using a light melee weapon/lightsaber you can use Dex instead of Str for attack rolls
Weapon Proficiency [lightsabers <jedi 1>, pistols <scoundrel 1>, simple weapons <scoundrel 1>]
Trained Skills
Deception +15, Gather Information +15, Perception +11, Persuasion +20 (can reroll, but must keep the second result), Stealth +19, Use the Force +15
Possessions
Lightsaber (self-built) with Yellow Mephite Crystal (+1 Attack Bonus) and Pressure Grip in hip holster [25 credits (holster), 1.5 kg], Utility Belt (belt: includes 3-day supply of food capsules, medpac, tool kit, spare power pack, spare energy cell, glow rod, comlink, liquid cable dispenser with grappling hook, binder cuffs [50 credits, 0.5 kg, CORE p.139]) [4.5 kg], Field Kit (backpack: includes 2 condensing canteens with built-in water purification systems, a sunshield roll, 2 glow rods, 2 breath masks, 24 filters, 12 atmosphere canisters, all-temperature cloak, and datapad [1,000 credits, 0.5 kg, CORE p.136]) [10.5 kg], Modified Shadowcloak worn over a modest civilian outfit [Camouflage Poncho, +5 Stealth, 125 credits, 1.5 kg] (Equipped, GaW p.46), Pulse-wave pistol in concealed holster on right shoulder [200+50 credits, 1.5 kg] (KOTOR p.69), MerenData S6-Series Security/Maintenance Droid [2,000 credits] (KOTOR p.88), Czerka Corporation GE3 Protocol Droid [2,500 credits] (KOTOR p.83), 4,050 credits.
An acolyte of the Brotherhood of Darkness during what would later be called the "Light and Darkness War", Lian turned from the Dark Side after a brief engagement with a Jedi Consular on Dromund Kaas, and was hastily recruited into the Army of Light. She would go on to participate in every major battle of the war, including the Battle of Ruusan, honing her skill with a lightsaber through years of conflict instead of formal training, and becoming a renowned Ataru practitioner in time. Leaving Ruusan as one of its few survivors, and having certainly passed a number of great trials during the war, Lian was made a Jedi Knight.
As a veteran of the war, Lian openly laments that most of her life has been spent learning "death arts", and deeply wishes to broaden her skill set. But unfortunately for the newly knighted Umbaran, the war is not yet over, the remaining Jedi council members appointing her as a Jedi Shadow, tasking her to use her knowledge as a former Brotherhood member to hunt down and eliminate any darksiders that may have survived the initial conflict.
Spoiler: Lian's Droids
(hover to show)
MerenData S6-Series Security/Maintenance Droid
Diminuitive droid (5th-degree) nonheroic 2
Init
+6;
Senses
low-light vision, Perception +15
Languages
Basic (understand only), Binary
------------------------------------------------------
Defenses
Ref 20 (flat-footed 15), Fort 7, Will 12
hp
5;
Threshold
7
Immune
droid traits
------------------------------------------------------
Speed
9 squares (fly)
Base Atk
+1;
Grp
-9
------------------------------------------------------
Abilities
Str 4, Dex 20, Con -, Int 13, Wis 15, Cha 6
Feats
Skill Focus (Mechanics), Skill Focus (Perception), Skill Focus (Use Computer), Skill Training (Mechanics)
Skills
Mechanics +12, Perception +15, Use Computer +12
Systems
flying locomotion, basic processor, 2 tool appendages, improved sensor package, internal comlink
Possessions
security camera, tool kit
Availability
Licensed
Cost
2,000
Czerka Corporation GE3 Protocol Droid
Medium droid (3rd-degree) nonheroic 2
Init
+0;
Senses
Perception +2
Languages
Basic, Binary, Umbarese; translator unit (DC 5)
------------------------------------------------------
Defenses
Ref 10 (flat-footed 9), Fort 10, Will 11
hp
5;
Threshold
9
Immune
droid traits
------------------------------------------------------
Speed
6 squared (walking)
Melee
unarmed +0 (1d3-1)
Base Atk
+1;
Grp
+0
------------------------------------------------------
Abilities
Str 8, Dex 8, Con -, Int 13, Wis 12, Cha 15
Feats
Skill Focus (Knowledge [bureaucracy]), Skill Focus (Knowledge [galactic lore]), Skill Training (Knowledge [social sciences]), Skill Training (Persuasion)
Skills
Knowledge (bureaucracy) +12, Knowledge (galactic lore) +12, Knowledge (social sciences) +7, Persuasion +8
Systems
walking locomotion, basic processor, translator unit (DC 10), 2 hand appendages, vocabulator
Possessions
audio recorder, comlink
Availability
Licensed;
Cost
2,500
Spoiler: Arkk (played by MasterArkaine)
(hover to show)
"Before you stands a tall man, almost two meters tall. Dark robes flowing in the harsh wind, dark face you can barely make out. He is still, focused. In a flash to see his red eyes flame into life. Then his dark green lightsabers ignited in an instant, moving in a brilliant array of deadly light. Another moment later, another Sith Lord has fallen, never knowing what fate the dark man had been there to deliver..."
Arkk, a rare Chiss Jedi Knight is a man of few words. Little is known of his background, and the little know details are this: He was child of a Chiss Sith Imperial officer before being rescued by an unknown Jedi Master and had a very strong connection to the Force.
Showing from an early age his great ability with a lightsaber and other martial weapons, Arkk was trained to be a focused weapon. As a Padawan, he single-handledly dueled and defeated two Sith Lords in personal combat after his master was wounded and unable to fight, saving the lives of the said Master and their Commando team. He was promoted to a full Jedi Knight the next afternoon.
Outside of combat, Arkk is very quiet and soft spoken. He loves to joke around, but never the life of the party. He spends most of his free time mastering new combat abilities and/or teaching others techniques he was already mastered. Arkk is considered to have mastered Jar'Kai combat to the highest levels, and recently added Form IV (Ataru) into his combat techniques. He is a living weapon, a razor-sharp blade of the Light side. Most underestimate him, only when they are beated do they know his true strength.
Medium Chiss Jedi 7/Jedi Knight 3
Destiny
0;
Force
11
Init
+14;
Senses
low-light vision, Perception +13
Languages
Basic, Cheunh, Huttese
Defenses
Ref 26 (flat-footed 22; Lightsaber Defense 28), Fort 23, Will 25; Block, Deflect, Jar'Kai, Lightsaber Defense
hp
112;
Threshold
23
Speed
6 squares
Melee
dueling lightsaber +15 (2d8+11)
Melee
dueling lightsaber +13 (3d8+11) with Rapid Strike
Melee
dueling lightsaber +13 (2d8+11) and dueling lightsaber +13 (2d8+11) with Dual Weapon Mastery II
Melee
dueling lightsaber +11 (3d8+11) and dueling lightsaber +11 (3d8+11) with Dual Weapon Mastery II and Rapid Strike
Ranged
by weapon +14
Base Atk
+10
;
Grp
+11
Atk Options
Dual Weapon Mastery II, Rapid Strike
Special Actions
Equilibrium
Force Powers Known
(Use the Force +17)
:
battle strike, Force slam, hawk-bat swoop, rebuke (2), rising whirlwind, saber swarm, twin strike
Force Techniques
Force Point Mastery
Abilities
Str 12, Dex 18, Con 12, Int 12, Wis 16, Cha 14
Talents
Ataru, Block, Deflect, Equilibrium, Jar'Kai, Lightsaber Defense
Feats
Dual Weapon Mastery (I, II), Force Sensitivity, Force Training (2), Skill Focus (Use the Force), Rapid Strike, Weapon Finesse, Weapon Proficiency
(lightsabers, simple weapons)
Skills
Acrobatics +14, Initiative +14, Perception +13, Use the Force +17
Possessions
two modified dueling lightsabers (+1 equip. bonus to Attack; dark green Sigil crystals, Waterproff castings), black jedi robes, utility belt, 5000 credits on cred-chip
«
Last Edit: February 11, 2014, 05:43:26 pm by sienn_sconn
»
Logged
You Make the... Contest #9
You Build the Character: #33, #37, #44
Ultimate Dream Builds: #1, #11, #16
http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg
sienn_sconn
Global Moderator
Grandmaster of the Jedi Order
Posts: 2856
Re: Star Wars: Loose Ends
«
Reply #2
on:
January 20, 2014, 05:40:35 pm »
As your small ship approaches Qi Lozar, the engines continue to sputter. It’s lingering damage from the last encounter with the dark-sider’s small starfighter, which managed to give him nearly a three day headstart. But there was no other place for him to run. The damage he had sustained in return made Qi Lozar the only possible place he could have gone. A quick scan of the area reveals an ion drive trail leading down to a community on the surface.
Once you break the atmosphere, the community comes into view: a few dozen adobe buildings of various sizes grouped together, with a single small building each situated in the several open landing fields on the outskirts. The dark-sider’s small fighter can be seen in one of the landing fields next to its attendant building, with a small freighter sitting in another field nearby. No one hails you during the approach to an empty field, and no one appears when you touch down.
Once the ramp is lowered, you are blasted by a hot breeze. The sun blazes unmercifully overhead and sporadic dust devils form, swirl, and dissipate within seconds. As you stare out across the desolate expanse, your mind reverts to the task ahead of you. Somewhere on this barren world is death, and you shouldn’t keep him waiting.
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You Make the... Contest #9
You Build the Character: #33, #37, #44
Ultimate Dream Builds: #1, #11, #16
http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg
Jarveiyan
Jedi Master
Posts: 443
Location: San Antonio
Re: Star Wars: Loose Ends
«
Reply #3
on:
January 20, 2014, 11:14:27 pm »
As they approach Qi Lozar Leda looks around at the others; Knight Tau, Knight Celi and droid, Knight Arkk. This is one of the very few times she's been in a group this big. During the war time the jedi were spread across the galaxy helping the republic deal with Sith incursions as needed. She was used to it being just her and Master Melark; or her, her Master, and one other. She struggles to draw any memories or conversations she has about these three to the forefront of her mind as they enter the influence of the planets gravity.
After landing Leda snaps her belt off and exits her seat to collect her gear. She rechecks her equipment; making sure the med kit and surgery kit are at the top of her pack, that her armor is secure and sitting correctly, the medi sensor is in the utility belt, and her lightsaber is in a readily accessible spot. She puts the all-temperature cloak on over her armor, then straps the field kit pack to her back. Looking out at the barren atmosphere and environment she turns to the other three.
Let's get to it my fellow knights. Looks like this one is going to get a little rough.
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MasterArkaine
The OG of OGs
Global Moderator
Grandmaster of the Jedi Order
Posts: 3771
Location: Redmond, OR
Re: Star Wars: Loose Ends
«
Reply #4
on:
January 21, 2014, 12:44:52 am »
Arkk is quietly meditating as they come in to the landing zone from orbit. This type of assignment isn't anything new to him. He been chosen to hunt down Sith Lord since he was Knighted a few years back. When the ship lands, Arkk come put of his trance and puts on his heavy cloak. His senses turn outward as he looks down the ramp, as though Arkk can almost taste the power of the Sith. It's a dark feeling, but very faint. Arkk checks his lightsabers; his only treasured objects he ever owned. The hilt were a gift from his Master; the only person Arkk ever considered family.
He puts those thoughts away and puts his full focus into the mission as hand. Number 20 was going to be his toughest hunt yet.
"Is everyone ready? This hunt will be intense. Let's get on with it"
and walks down the ramp into the hot sun.
«
Last Edit: January 22, 2014, 02:59:13 am by MasterArkaine
»
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CCCXLII
Jedi Knight
Posts: 249
Re: Star Wars: Loose Ends
«
Reply #5
on:
January 21, 2014, 07:46:40 pm »
((
To GM:
Could we see any sign of life in the community as we touched down? Also, does our ship have any pilots or crew, or did one of our own fly the ship?))
As the others made their way around the ship, Lian remains on the bridge, staring out one of the transparisteel viewports and off into the distance. She was "reaching out", trying to sense the darksider through the Force, something she had constantly been trying to do since the beginning of their journey, bordering almost on obesssion, and it was only getting worse after their encounter in space.
Lian was the newest knight of the group, though hardly the least experienced. There were stories, rumours that she had participated heavily in the war, even in the Battle of Ruusan. Some said that her mastery of Ataru was incredible, and that she had gained a massive body count over the course of the war. Others however, were suspicious, as there was not only no record of Lian's training prior to becoming a Jedi Knight, but also no record of her in the Jedi archives, except for her name as one of those formerly enlisted in the Army of Light.
[Sense Force (Dark Side 1 or higher only)]
Despite taking the time for this 'search', the Umbaran is soon behind the others, wearing her field kit and a
high-collared garment made up of numerous strands of light blue material
that looked more befitting of a bureaucrat than a Jedi. She is the first down the boarding ramp, seeming almost at home in this desolate landscape.
For now, Lian does not say anything, merely nodding at the others to show that she is ready to move on. She looks back up the ramp expectantly, waiting for her two droids to come down after here.
The first droid, which could easily be described as a "eye droid", was called Six (short for S6-R3). Installed with a security camera and a basic toolkit, Lian would often use Six to scout ahead or to access computers for her. It was her personal droid, the Umbaran having kept it for several years.
The second droid was a more recent purchase, a Czerka Corporation protocol droid that Lian planned to use as a guide and translator on her journeys, especially this one.
((Leaving droid control to the GM, as well as the designation for the protocol droid~))
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sienn_sconn
Global Moderator
Grandmaster of the Jedi Order
Posts: 2856
Re: Star Wars: Loose Ends
«
Reply #6
on:
January 21, 2014, 09:36:23 pm »
Leda is able to recall only a few things about her companions: Arkk is a combination of solemn and somber. He speaks little but has a reputation as an accomplished Sith hunter. Of Lian, she can think of almost nothing except as a reference in Lord Hoth's Army of Light. Her memory fails recalling anything of Korif at the moment, either.
As Arkk stretches out with his senses, his Force perception detects a faint dark-side signature at the extreme edge of his scan, nearly 90 kilometers to the north-east.
As Lian looks out the viewport of the ship, she detects Arkk's probe through the Force and also locates the dark-side signature to the north-east. As she debarks the ship,
faint traces of life in the town can at last be seen, with a couple of distant faces glancing towards the newly landed ship before resuming their own business. H
er droids follow a short distance behind, high-pitched squeals sounding between them as they exchange information in Binary.
Spoiler: OOC @ CCCXLII
(hover to show)
I can't follow your skill check link. Did you link it correctly? In any event, I've allowed the check to succeed. Let me know if you have any other trouble with your links.
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You Make the... Contest #9
You Build the Character: #33, #37, #44
Ultimate Dream Builds: #1, #11, #16
http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg
Jarveiyan
Jedi Master
Posts: 443
Location: San Antonio
Re: Star Wars: Loose Ends
«
Reply #7
on:
January 21, 2014, 10:00:45 pm »
Leda follows Arkk off the ship as she notices the faces of a few inhabitants she smiles to show no hostile intent and put them at ease. She's about to check for signs of the darksider when she notices the others heading off in a certain direction with a determined gait. Leda follows instead figuring they have already picked up the trail. She keeps her senses alert for any danger on their treck.
OOC
Spoiler
(hover to show)
invisible castle is on the firtz right now or I'd make a perception check
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sienn_sconn
Global Moderator
Grandmaster of the Jedi Order
Posts: 2856
Re: Star Wars: Loose Ends
«
Reply #8
on:
January 21, 2014, 10:19:43 pm »
The few faces that are visible to Leda flicker only slightly at her smile before turning away. As her gaze takes in the surrounding arid landscape, the desert pavement stretches for kilometers in all directions, mixed with some boulders and some scrub brush. That, undoubtedly, will be the biggest challenge. No animals are visible outside the settlement as far as the eye can see.
Desert pavement, aka The Reg
Spoiler: Non-functioning online dice roller
(hover to show)
As Jarveiyan pointed out, Invisible Castle is on the fritz right now. From previous experience, I know that this will happen occasionally. If you desire to roll dice when this is the case, you can use a link from another online dice roller, or you can just roll real dice and post the result (I trust you guys
).
«
Last Edit: January 21, 2014, 10:41:59 pm by sienn_sconn
»
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You Make the... Contest #9
You Build the Character: #33, #37, #44
Ultimate Dream Builds: #1, #11, #16
http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg
Jarveiyan
Jedi Master
Posts: 443
Location: San Antonio
Re: Star Wars: Loose Ends
«
Reply #9
on:
January 21, 2014, 11:39:59 pm »
Perception 28 to stay alert for any dangerous surprises, or notice other pertinent information about the surroundings.
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MasterArkaine
The OG of OGs
Global Moderator
Grandmaster of the Jedi Order
Posts: 3771
Location: Redmond, OR
Re: Star Wars: Loose Ends
«
Reply #10
on:
January 22, 2014, 03:13:52 am »
Perception check to avoid surprises +13 mod, result of a 23 (I hate not being able to show it)
As the group walks down the desert path, Arkk keeps his sense attuned as much as possible. The presence he felt was strong enough to be felt also (by his own estimates) about 80-90 kms away. This means this fight will not be one he can do alone.
Alone; something Arkk is used to feeling for a long time now. His strength was trusted most of the time to be able to overwhelm most Sith, but something is different here. The presence seem almost ancient; a "deeper" Dark then he felt before. Some how though he knew he was ready. The team the Council put together was strong in its own way. He trusts that.
«
Last Edit: January 22, 2014, 07:03:42 am by MasterArkaine
»
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CCCXLII
Jedi Knight
Posts: 249
Re: Star Wars: Loose Ends
«
Reply #11
on:
January 22, 2014, 09:50:42 am »
((We're still in the community, correct? I'm going to assume we totally didn't just bypass it xD))
[Perception check: 18! (12+6)]
Stopping suddenly, Lian does her best to gather the team around herself and the droids, so that everyone is at least within earshot, before moving off to the side of the road, so that they're not in anyone's way.
She turns to the protocol droid,
"Please tell us your designation, and more about this planet."
((Also, we should probably wait for tomcat~))
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sienn_sconn
Global Moderator
Grandmaster of the Jedi Order
Posts: 2856
Re: Star Wars: Loose Ends
«
Reply #12
on:
January 22, 2014, 02:56:34 pm »
Spoiler: OOC
(hover to show)
Correct, CCCXLII, you are still near the town, although the choice to bypass belongs to the group.
Also, everybody, feel free to select a color for your character's spoken text. I've got orange for the NPCs, as well as other colors you don't use.
With almost no cover in this area, it's easy to see that no one is lying in wait for you to pass by. Rather the opposite. One thing that you all notice is the lack of attention given to the group. It feels like only a few people have even cared to look your way. It doesn't feel sinister, it's just unusual.
Leda notices that the ground seems mostly flat out west, with only a few hills and other raised areas before rising sharply into mountains towards the east. The plant life is mostly stunted and small, and upon closer examination, a small colony of insects is seen scouring the area near a large rock, foraging for food amongst the few flowers and cacti nearby.
At Lian's request, the protocol droid draws itself upright and speaks with a pleasnat masculine voice.
"I am R3-T8-GE3, but you may call me Tate. According to my databanks, Qi Lozar is a desert planet in the Grumani Sector, a short distance from the Hydian Way, galactic grid coordinates M-17. The proximity of Qi Lozar to it's sun means that the day temperature is greater than average compared to other desert planets. The night temperatures can seem very cold by contrast. Qi Lozar has a reputation for being the last stop of many hermits and individuals of ill repute who desire to retire in peace. In recent years, however, there has been an increase of refugees displaced by the most recent Republic-Sith conflict that have settled here as well. Despite the heat, Qi Lozar has several native flora and fauna that are well adapted to the dry climate, and many settlers have brought other species with them."
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You Make the... Contest #9
You Build the Character: #33, #37, #44
Ultimate Dream Builds: #1, #11, #16
http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg
tomcat
Jedi Knight
Posts: 136
Location: Ohio
Re: Star Wars: Loose Ends
«
Reply #13
on:
January 22, 2014, 03:40:18 pm »
:ooc: Sorry guys! I was not in front of a PC, unless it had to do with work, for the last two days! I am here. Going to open with my PC's background, so sorry for the long lead in.
He sat in his meditative position while waiting for the ship to reach its destination. It was as his master had taught him - peace and rest allowed the Force to move through him. By so doing, the calm heightened his awareness and prepared his physical form for the upcoming mission.
Korf Tau was a human male that had been abandoned as a youth by his mother in the shadowy sub-levels of Coruscant. Left to perish, he instead was taken in by a family and raised among the other children as one of their own - but it was for a dark purpose. The man and woman he would call his mother and father had taken many children with the ultimate goal of creating a band of pick-pockets and thieves. His earliest memories were of running, ducking, dodging and jumping through the infrastructure of the city sub-levels. He was good at it, too. His body was thin and dexterous which made him a favorite to his 'father' and always granted him the task of cutting purses from unsuspecting commuters. There was something else about Korif that separated him from his 'siblings' - he had a knack for foresight and extreme luck. What he nor his family knew was that the Force moved through him, and so destined him for something better.
When he turned six his world changed. Korif returned home in the early evening (yes, even at his early age he was put on the streets to 'work') to find his house full of city police; his parents in binders outside the house and his brothers and sisters gathered near. When he was seen, he tried to run but he was bested by a young woman, not of the city officials, but a padawan from the Jedi Temple. Her name was Breya and she had been made part of the City Criminal Division, by the Temple, to help in rooting out the sub-level crime and children bondage.
The fact that she had countered his every move made Korif marvel and he instinctively opened his mind to learn more, only to find that she was aware of him within the Force and responded, "You cannot get away, little one. Stop. You have potential beyond this place. Come to me."
Korif did as she said.
His life after that had been a whirlwind of training and adventure, as he was inducted into the Jedi Temple as a padawan. His assigned master was a Kel Dorr, named Val Orn, and Korif spent the next sixteen years under his tutelage. It was Val Orn who gave Korif Tau his name from the Kel Dorr language, which meant unchained one, describing his early life in bondage. Korif worked diligently to meet his master's expectations and to exceed them. He trained his body into a fit, athletic build, and his mind in the ways of the Force. He learned his master's speech. He learned the ways of the Jedi.
The lightsaber became his passion and he displayed exceptional skill with the weapon. When he finished his search for his crystal, Korif introduced a new design that allowed his cycling field energizers to amplify the blade and increase its cutting capacity. He was held out as an example to his fellow padawans for his creative thought. Val Orn quickly taught him lessons to quell any personal pride that could stem from Korif's achievement and the young man took the teaching well - speaking no further of it.
In his restive state, Korif smiled to himself as the memories moved through his mind. These were the things that gave him strength. They were the things that eased the pain. They were the thoughts that staved off the bitter anger he felt at the Sith and Lord Kaan. It was on Ruusan that Korif's master had been slain. It was due to the new Sith Wars that Korif Tau had attained Jedi Knight, but the loss was grievous. Save for Breya who had taken him out of his dark youth, Val Orn was the only true family Korif knew and he had been killed at the hands of the Sith.
When the mission orders had come up for a team of Jedi Knights to travel to Qi Lozar to eradicate any Sith presence, Korif had quickly volunteered. He was not here for revenge, he told himself. He was here to honor his Master.
Korif Tau heard his fellow Jedi as they prepared. The ship had arrived. He stood from his meditative sitting position and began to grab his few articles. He donned his all-temp cloak over his loose fitting outfit. Korif did not wear the traditional robes of his mentor, but instead wore a loose fitting tunic and pants that allowed for agile movement. The cloak fastened about his neck, he hooked his utility belt around his waist where hung his lightsaber. He then walked from the ship's inner chamber to the airlock where his companions waited.
"Is everyone ready? This hunt will be intense. Let's get on with it", he heard Arkk ask, and Korif gave a silent nod.
They moved out and down the street of the rustic desert town.
"Not a very warm place here and I am not talking about the environment,"
he said to no one in particular. Korif had not spent a great deal of study on Qi Lozar, but he ran through the information he did know.
DC ?
Knowledge (galactic lore) +6
Roll(1d20)+6: 6,+6 Total:12
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Last Edit: January 22, 2014, 03:57:39 pm by tomcat
»
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tomcat
Jedi Knight
Posts: 136
Location: Ohio
Re: Star Wars: Loose Ends
«
Reply #14
on:
January 22, 2014, 04:00:36 pm »
:ooc: Tate just removed my need for a failed Knowledge roll.
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