Firebreather 'A' bellows and topples to the ground, shaking the bunker with its proximity.
Likewise, beetle 'C' takes Furbal's hit hard and slows dramatically, the entire insect form shuddering.
RA-JR takes careful aim at beetle 'D'. The reptilian axe-wielder had clearly overstepped its capability and would require assistance.
RA-JR aims and fires a weakening shot at beetle 'D': 1d20(10)+12+2+2=26. This hits, dealing 4d10(23)+5=28-5=23 points of damage. It does not beat the damage threshold, but it does impose a -5 penalty to melee attacks and damage.
Chiss 'Adam' and 'Baker' make missile attacks on beetle 'A':
Adam rolls 1d20(9)+10 +1 (BL)= 20 which hits the beetle but misses the squad; Damage 6d6(19)+5=24
Squad A uses MC 1d20(6)+17=23. Succeeds and beetle takes half damage (12)-5=7
Baker rolls 1d20(19)+10 = 29; Damage 6d6(13)+2d6(12)+5; This hits both with SER taking 13 and squad taking 30/2=15.
Adam moves away from the bunker (2 diagonals).
Chiss 'Chad' and 'Dave' make missile attacks on beetle 'B':
Chad rolls 1d20(2)+10 = 12; Damage 6d6(28)+5 =33; Does hit for half on SER which would take 11.
Dave rolls 1d20(15)+10 = 25; Damage 6d6(25)+2d6( 8 )+5; Would hit SER for 25 and also hits the dex-denied squad which could take 38/2=19
Squad B uses MC 1d20(16)+17=33 to reduce the damage to the beetle. Succeeds and beetle instead takes half damage (15)=5=10