Author Topic: Gamemasters' Sandbox: Assault on the Trenches  (Read 2783 times)

FakDendor

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #90 on: December 12, 2018, 05:42:56 pm »
Firebreather 'A' bellows and topples to the ground, shaking the bunker with its proximity.

Likewise, beetle 'C' takes Furbal's hit hard and slows dramatically, the entire insect form shuddering.


RA-JR takes careful aim at beetle 'D'. The reptilian axe-wielder had clearly overstepped its capability and would require assistance.

RA-JR aims and fires a weakening shot at beetle 'D': 1d20(10)+12+2+2=26. This hits, dealing 4d10(23)+5=28-5=23 points of damage. It does not beat the damage threshold, but it does impose a -5 penalty to melee attacks and damage.


Chiss 'Adam' and 'Baker' make missile attacks on beetle 'A':
Adam rolls 1d20(9)+10 +1 (BL)= 20 which hits the beetle but misses the squad;  Damage 6d6(19)+5=24
Squad A uses MC 1d20(6)+17=23. Succeeds and beetle takes half damage (12)-5=7


Baker rolls 1d20(19)+10 = 29; Damage 6d6(13)+2d6(12)+5; This hits both with SER taking 13 and squad taking 30/2=15.

Adam moves away from the bunker (2 diagonals).


Chiss 'Chad' and 'Dave' make missile attacks on beetle 'B':

Chad rolls 1d20(2)+10 = 12; Damage 6d6(28)+5 =33; Does hit for half on SER which would take 11.

Dave rolls 1d20(15)+10 = 25; Damage 6d6(25)+2d6( 8 )+5; Would hit SER for 25 and also hits the dex-denied squad which could take 38/2=19

Squad B uses MC 1d20(16)+17=33 to reduce the damage to the beetle. Succeeds and beetle instead takes half damage (15)=5=10


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