Because he started his turn without cover from an enemy that can see him, Krusseck gains 10 temporary hp from Luck Favors the Bold and a +1 morale bonus on attacks rolls from Face the Foe.
Swift action to take a second wind and using the Regenerative Healing feat, allowing Krusseck to gain 5 hp at the end of his turn.
Swift action to take another second wind, gaining 34 hp. Krusseck's hp is now 100/135.
Krusseck is going to jump up onto Beetle C.
Jump check: 1d20+10=
23. I rolled twice and took the higher roll due to my Jump Servos. Yeah, even with a Force point, he's not making into that saddle in a single bound.
Jump check: 1d20+10=20. Krusseck will take 10 from his Jump Servos.
At the end of his turn, Krusseck gains 5 hp from Regenerative Healing, bringing his total to 105/135, plus his 10 temporary hp.