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Gamemasters' Sandbox: Assault on the Trenches
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Message #29616
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Topic: Gamemasters' Sandbox: Assault on the Trenches (Read 2795 times)
StevenO
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Grandmaster of the Jedi Order
Posts: 4939
Dark or Light? Why choose when neither is right?
Re: Gamemasters' Sandbox: Assault on the Trenches
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Reply #75
on:
December 03, 2018, 12:51:42 pm »
Spoiler: Thoughts
(hover to show)
Just a reminder that Dastardly Strike would still kick in even when Knockdown Strike is used; that would still put it -2 steps down of Tyro's attack and make it possible Furbal could finish it off with one more shot. It's Weakening Strike which would replace the CT movement of Dastardly Strike against the flat footed target. I guess I am still wondering what all of RA-JR's attack bonuses are.
I guess I figure that with Mounted Combat you could negate the "DIRECT HIT" part of an area attack (ie full damage) but then you'd still be subject to the AoE part of damage. If only hit with the AoE part then MC could negate the rest of it. I do see we agree on DR works with "half damage" effects.
Let's get done with turn 6 on on to Turn 7. How are critical ammo supplies? With his reload Torkad's packs (extra power source) he's back to 25/30 shots although autofire depletes that quickly (especially with double attack) but can be very effective now. Tyro as thrown out plenty of "shots" but that's why he's using a repeating blaster and carries a generator. RA-JR could be processing a future reload as that Sniper Blaster Rifle (S&V 50) only gets 10 shot/pack which is another reason it's not all that popular of a weapon. We've already covered the Chiss and their missiles and everyone else should be more than good unless this goes another 50+ rounds.
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Last Edit: December 04, 2018, 12:33:16 pm by StevenO
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Message #29616