Author Topic: Gamemasters' Sandbox: Assault on the Trenches  (Read 2773 times)

FakDendor

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #60 on: November 22, 2018, 06:20:30 pm »
Agreed, Krusseck is further up, I can add to map if needed.

Squad 'E' loses cohesion on the weight of Torkad's autofire assault. After a few moments of brilliantly colored barrage, the last few Chazrach in squad 'E' fall dead to the ground.

sienn_sconn

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #61 on: November 22, 2018, 08:52:04 pm »
Osten tries to focus his fire on the last Yuuzhan Vong as his comrades suggest.

Spoiler: Attack Rolls (hover to show)

Osten and his turrets pelt the warrior with repeated blaster bolts.


Krusseck charges forward, eager to bathe his axe in the blood of his enemies.

Spoiler: Actions (hover to show)
You Make the... Contest #9

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StevenO

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #62 on: November 22, 2018, 11:28:50 pm »
He's too close so please go down, please, please go down!
Spoiler (hover to show)

Furbal decides those big creatures just emerging from the forest in appear most threatening.  "Hey RA-JR, let's see if we can take out the big creature on your side."
Spoiler: Attack (hover to show)
Furbal's shot flies across the field striking a small but apparently very critical piece of the beast's anatomy.

Seeing one group of massed units fall orders "Adam, drop a missile in front of the far left group.  I'll take the next. Baker, hit group C. Chad land one in a space in to get D and Dave send one to hit into F.  Then get to reloading those missiles as we may need them yet.
Spoiler (hover to show)
Blaster fire rips from Tyro's blaster falling and wounding many Chazrach.  Calling into base: "How is the evacuation coming?"
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FakDendor

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #63 on: November 23, 2018, 07:42:46 am »
Despite the small arms fire, warrior 'F' seems to have finally hit his limit. He rolls a 2 on his endurance check to activate never surrender and falls.

Firebreather 'C' is struck just under the nozzle-like protrusion. It bellows deeply and the sound reverberates across the battlefield.


RA-JR notes Furbal's request and takes aim at the injured firebreather 'C'. The creature seems to be slowed, so it takes aim and prioritizes damage to ensure a complete kill.
RA-JR rolls 1d20+12+2+2-9=25. A hit with dmg: 4d10+5+9=32 damage with dastardly strike. This moves the creature -2 on the condition track which takes it to unconscious.


The firebreather bellows again, the sound echoing across the field as it topples to the ground in a heap.

Chiss troopers 'Adam' and 'Baker' fire missiles towards squad 'B'

'Adam' rolls 1d20+10=23. Dmg: 10d6+5=41 and moves it -1 on the condition track, destroying it.

'Baker rolls a natural 20. Dmg: 10d6+5=33.

Spoiler: 'Firing simultaneously' (hover to show)


Chiss troopers 'Chad' and 'Dave' fire missiles towards squad 'C'

'Chad' rolls 1d20+10=17. Dmg: 10d6+5= 37 and moves it -1 on the condition track.
'Dave' rolls 1d20+10=27. Dmg: 10d6+5= 40 and moves it -1 on the condition track.

Yet your opponents are undeterred.

Chazrach squads 'D' and 'F' take single move actions as they react to the charging Trandoshan. Both let fly a swarm of heavy beetles that careen towards Krusseck, pelting him with hard chitin exoskeletons.

Both squads target Krusseck's square directly.
'D' rolls 1d20+13=16. Dmg: 2d8+2=8
'F' rolls 1d20+13=26. Dmg: 2d8+2=14

I note Krusseck has DR so subtract 1 from each roll and then halve it for misses, rounding down (3 and 6 dmg, respectively).

Squad 'A' takes a double move action.

Squad 'C' charges forward in a run action.

The two remaining firebreathers trundle forward in a double move action. On their spindly legs, you realize they seem to be unimpeded by the rough terrain. They quickly close towards you.


Spoiler: 'Map Turn 5' (hover to show)

If there are no objections, Torkad is up first.
« Last Edit: November 29, 2018, 03:50:20 pm by FakDendor »

StevenO

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #64 on: November 23, 2018, 11:47:51 am »
Spoiler (hover to show)
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Ghondar

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #65 on: November 23, 2018, 11:10:46 pm »
Spoiler (hover to show)

FakDendor

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #66 on: November 24, 2018, 06:51:05 am »
Spoiler: 'Squad Status' (hover to show)

Ghondar

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #67 on: November 24, 2018, 04:17:30 pm »
Torkad holds the trigger and pumps the Chazrach swarm D full of blaster fire
Spoiler: attack (hover to show)

"Hey, Krusseck! Can you count my kills? You´re closer, and they´re too mingled together from my point of view!"
« Last Edit: November 27, 2018, 01:50:45 am by Ghondar »

FakDendor

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #68 on: November 26, 2018, 06:36:41 am »
Under the withering blaster fire, the Chazrach in squad 'D' are blasted to bits, with not even a full corpse remaining.

sienn_sconn

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #69 on: November 27, 2018, 12:47:15 pm »
Osten sees the mass of reptoid warriors almost at the bunker, and he swivels his turrets to cut down the remaining aliens.

Spoiler: Attack Rolls (hover to show)

Osten and his turrets pelt the small reptoids with repeated blaster bolts.


Krusseck shrugs off the beetles that swarm around him.  What good are squashing bugs when the true test is the horde of reptoids before him?  He rushes forward, plowing right into the middle of the stocky aliens.

Spoiler: Actions (hover to show)
« Last Edit: November 27, 2018, 01:37:44 pm by sienn_sconn »
You Make the... Contest #9

You Build the Character:  #33, #37, #44

Ultimate Dream Builds: #1, #11, #16

http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg

FakDendor

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #70 on: November 27, 2018, 01:17:08 pm »
Squad 'C' goes down easily after only turret 1's attack. I see no reason to not allow turret 2 and Osten himself to choose a different target with the same attack and damage rolls.

Squad F takes an attack of opportunity with their coufees and roll 1d20+14-1=31. I believe this beats Krusseck's REF by 1, but correct me if I've missed something. The attack counts as a melee area attack that deals 1d6+2=7 points of damage to Krusseck.

"As Krusseck approaches, the Chazrach snarl and hiss. They lash out in a frenzy, but their primitive knives seem to barely faze the Trandoshan.

StevenO

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #71 on: November 27, 2018, 01:29:34 pm »
Spoiler: notes (hover to show)
No AoO for moving Next To an opponent and Krusseck didn't move once in contact.  Now if the squad has REACH, which I don't believe it does and being a Squad doesn't give it any, then it could have had the AoO.
« Last Edit: November 27, 2018, 01:33:29 pm by StevenO »
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sienn_sconn

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #72 on: November 27, 2018, 01:36:57 pm »
Spoiler: Whoops (hover to show)
« Last Edit: November 27, 2018, 01:39:43 pm by sienn_sconn »
You Make the... Contest #9

You Build the Character:  #33, #37, #44

Ultimate Dream Builds: #1, #11, #16

http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg

StevenO

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #73 on: November 27, 2018, 01:50:29 pm »
In any event whatever might happen isn't going to alter my actions

Furbal howls seeing so many enemies fall especially the "tank" back at the forest line.  "RA-JR let's see if we can take out the next one over as well!" - translated.
Spoiler: Attack (hover to show)

Tyro sees the marksman making good work on those large creatures and the squads falling however both the remaining have cover.
Spoiler: Attack (hover to show)
Blaster fire rips into the unengaged squad tearing things up but not hindering its ability to act.

Expect the Chiss to be reloading Missile Launchers, which is a full-round action for that weapon system, having directed them to prepare for it the past two rounds.
« Last Edit: November 27, 2018, 05:49:38 pm by StevenO »
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FakDendor

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #74 on: November 29, 2018, 07:57:49 am »
All four Chiss troopers reload their magazines as a FRA. Each now have 4 missiles in the clip and 4 remaining.


RA-JR swings its blaster rifle to face the next lumbering spider-like entity. With careful precision, it takes the shot at 'B': 1d20(5)+12+2+2-9=12. A miss, even with the -5 condition (damn).

JR adjusts expectation and priority targeting scripts. The need for a damaging shot decreased attack accuracy, negating effectiveness. Unacceptable.

Squad 'A' charges forward recklessly, directly towards the bunker. It triggers a mine as part of its movement, which deals 12d6=42 points of damage to A, which destroys it! The carefully placed explosives detonate perfectly, shredding reptoid armor and hide alike in a visceral display.



The two remaining firebreathers continue to lumber forward. 'B' spends a swift action to move up the condition track (1|3)

Squad F makes a grapple attack against Krusseck: 1d20+15-1=27. Despite the grasping of a half dozen reptoids, Krusseck is unhindered.

Yet, even as you stand over the corpses of your enemies, your foes are not finished. From the treeline emerge huge, six-legged beetles. Their thick chitinous elytra are folded back, shielding small teams of Yuuzhan Vong who seem adept at riding the creatures.


Spoiler: 'Sal-Eth-Rut and Riders' (hover to show)

Spoiler: 'Turn 6' (hover to show)
« Last Edit: December 05, 2018, 12:46:38 pm by FakDendor »