Author Topic: Gamemasters' Sandbox: Assault on the Trenches  (Read 2800 times)

StevenO

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #30 on: November 15, 2018, 05:40:44 pm »
Spoiler: Minor Rebuttal (hover to show)

As much as the Furbal doesn't want to give up his position Aiming his shot is just too important to save a move action at this time to stay hidden.  Figures he better try taking out the ends to avoid possible flanking.
Spoiler: Attack Rolls (hover to show)
A shot rings comes out from the direction of the cannon and lets the YV know this may not be the pushover they were expecting.

Tyro shouts out "Adam, Baker aim a missile into the highest concentration of Vong on the left; Chad and Dave, do the same for the right side" while lining up his blaster at the outlier to the far left just tagged by his ally.
Spoiler: Attack Rolls (hover to show)
And a line of fire spits forth from the central strong point tagging the YV reeling from the previous attack
Spoiler (hover to show)
Let's teach them a lesson.
« Last Edit: November 15, 2018, 06:57:44 pm by StevenO »
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FakDendor

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #31 on: November 15, 2018, 07:36:41 pm »
Both E and A use their 'delay damage' abilities on the first attack to strike them. That would leave E at full health until the end of their turn, and A will get a turn but is facing death from delayed damage at the end of their turn.

Chiss 'Chad' and 'Dave' acknowledge your order, Tyro, you with Chiss precision aim their shoulder-mounted launchers at the encroaching force and let loose. (GM note: Check my calculations, I had to do a lot here)

'Adam' rolls 1d20+10=26. Dmg: 6d6+5=28

The missile detonates precisely on target. 'D' and 'E' are caught squarely in the blast, denied their full cover bonus. 'C' and 'F' have +10 ref from cover and take no damage. 'D' uses their delay damage ability.

'Baker' rolls 1d20+10=18. Dmg: 6d6+5=30

The missile is not quite as effective. A moment behind, the shockwave from the first explosion deforms the flight of the second. 'D' and 'E' are denied their cover bonus, but take only half damage. 'C' and 'F' again take no damage. 'E' is now in danger of death from delayed damage after their turn.

'Chad' rolls 1d20+10=28. Dmg: 6d6+5=24

Another precise hit, the missile detonates with a somewhat muted explosion. 'I', 'J', and 'K' are denied their cover bonus and take full damage. 'H' and 'L' still have their cover bonus and take no damage. 'I', 'J', and 'K' use their delay damage ability to delay the effects of the attack.

'Dave' rolls 1d20+10=19. Dmg: 6d6+5=30

The fourth and final missile strikes a tree, which absorbs half of the blast. 'I', 'J', and 'K' take half damage. 'H' and 'L' again take no damage.

Each of the Chiss has now expended 1 of their 4 missiles in a magazine with 2 magazines remaining.


RA-JR is satisfied with the flood of effective damage lancing out to meet the invaders, but notes the remarkable durability and conviction keeping the warriors up. Not a single had fallen yet.

RA-JR aims towards the previously-damaged 'J' and fires. 1d20+12+5-5(PB)=25. Dmg: 4d10+5+5(PB)=33

With devastating attack this carries -2 condition movement.

(Steven, if you can confirm i carried out the missile attack as you would have, I will then post the Yuuzhan Vong round.)
« Last Edit: November 16, 2018, 06:39:32 am by FakDendor »

StevenO

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #32 on: November 15, 2018, 08:55:55 pm »
Spoiler: Potential Ruling checks (hover to show)

FRACK these guys are hard to kill!


Spoiler: Likely status of YV after their round is over (hover to show)
« Last Edit: November 16, 2018, 12:15:30 am by StevenO »
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FakDendor

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #33 on: November 16, 2018, 06:31:15 am »
Spoiler: 'Reply to Steven' (hover to show)

FakDendor

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #34 on: November 16, 2018, 07:47:06 am »


'B', 'C', 'D','F', 'G', 'H', 'I', 'K', and 'L' take a full-round action to run. Their movement through the burnt brush is halved, so they don't get far. Additionally, they lose their dex bonus to defense while running.

'A', 'E,' and 'J' do not run, as they spend a swift action to catch a second wind. They take two move actions to make a full move but do not run. Those of you with keen perception notice them yelling back towards the forest. More opponents may be arriving soon. As their turn completes, the delayed damage takes hold.

"Several of the Vong stagger and fall behind as their fellow warriors break into a charge directly towards you.. They hold their amphistaffs before them in spear form, and as one release a battle cry that chills you to the bone.


Spoiler: 'Turn 2' (hover to show)
« Last Edit: November 18, 2018, 04:36:06 pm by FakDendor »

Ghondar

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #35 on: November 16, 2018, 08:29:12 am »
Spoiler (hover to show)
As enemies come closer, Torkad foregoes the aiming and quickly fires two shots at G
Spoiler: attacks (hover to show)
The first shot misses, but the second hits the mark, having, however, only minimal effect on the attacking alien.

StevenO

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #36 on: November 16, 2018, 11:08:32 am »
Spoiler: YV Defense note important to Torkad (hover to show)
« Last Edit: November 16, 2018, 11:11:42 am by StevenO »
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FakDendor

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #37 on: November 16, 2018, 02:10:18 pm »
Steven is correct. 'G' will take damage.

Osten and Krusseck are up next.

sienn_sconn

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #38 on: November 16, 2018, 04:06:10 pm »
Osten squares up with his turrets and starts popping shots off, hoping to get a few lucky hits in to slow down the approaching troops.

Spoiler: Attack Rolls (hover to show)

The turrets score some minor hits, but Osten's shot is ineffective.


Krusseck squeezes off another short burst.

Spoiler: Attack Roll (hover to show)
 

Krusseck snarls in frustration as another shot misses.  He drops his rifle on the lip of the trench and clamors out of the trench while unseathing his vibro-axe.  He roars again in answer to the Yuuzhan Vong battle cry.

Spoiler: Movement (hover to show)
You Make the... Contest #9

You Build the Character:  #33, #37, #44

Ultimate Dream Builds: #1, #11, #16

http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg

StevenO

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #39 on: November 16, 2018, 05:11:20 pm »
Any big reason to wait?

The Furbal is a bit surprised to still see A staggering after those bit hits but right now the more pressing matter is the mass of YV warriors that seem to be heading straight to poor Osten who seems so out of place on this battlefield.  Guess it's time to take out the next guy down the line.
Spoiler: Actions/Attacks (hover to show)
Another shot flies out and connects in a good spot.  Doesn't yet seem to phase the YV although Furbal knows he's going to feel it.

While having some concerns about the left Tyro sees an opportunity to the right while pointing out targets for the Chiss.
Spoiler: Actions/Attack (hover to show)
LET'S SEE IF ANY OF THESE GUYS WILL FALL!
« Last Edit: November 16, 2018, 06:18:52 pm by StevenO »
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Ghondar

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #40 on: November 16, 2018, 11:26:35 pm »
Spoiler (hover to show)

FakDendor

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #41 on: November 17, 2018, 06:55:30 am »

With impressive skill and unshakable Chiss calm, the Chiss heavy weapons specialists fire their rockets into the clusters of charging warriors.

'Adam' rolls 1d20+10=23. Dmg: 6d6+5=28.

'B' takes 28 damage and drops one condition. 'C' uses 'delay damage' to stave off 28 dmg and -1 condition. 'D' is blown to shreds by the explosion. The first Yuuzhan Vong casualty.

'Baker' rolls 1d20+10=25. Dmg: 6d6+5=26.

'C' and 'F' both take 26 dmg and move -1 condition. 'F' delays the effect.

'Chad' rolls 1d20+10=26. Dmg: 6d6+5=27.

'I' and 'K' go down hard, unconscious. 'H' takes 27 damage and moves -1 on the condition track. 'L' delays the 27 damage and the condition movement.

(12-28-18 edit: 'I' and 'K' are actually unconscious, as they took only 27 damage, less than their DT of 28)

'Dave' rolls 1d20+10=25. Dmg: 6d6+5=23.

'H' and 'L' both take 23 damage and move -1 on the condition track.



RA-JR aims as a swift action at 'L' and fires off a carefully aimed shot. JR calculates absolute certainty of a hit. 1d20+12+4=33. Dmg: 4d10+5+1=30.

'L' catches the shot squarely in the chest, but to JR's surprise does not go down. 'L' takes 32 damage and moves -2 on the condition track due to dastardly strike.

If there are no corrections I will move to the YV turn.
« Last Edit: December 28, 2018, 08:31:49 am by FakDendor »

StevenO

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #42 on: November 17, 2018, 11:15:56 am »
Spoiler: Status of YV-G? (hover to show)

Spoiler: Expect status of YV after their turn (hover to show)
Spoiler: RA-JR's attack & Damage? (hover to show)
« Last Edit: November 17, 2018, 07:35:10 pm by StevenO »
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FakDendor

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #43 on: November 18, 2018, 04:35:27 pm »
Yuuzhan Vong warriors 'B', 'C', 'G', and 'H' catch second winds as a swift action.

'L' uses three swift actions to move itself up the condition track.

'A', 'E', 'F', and 'J' continue charging forward using the run action. They will be denied their dex and dodge bonus to their reflex defense.

'B', 'C', 'G', and 'H' takes two actions to double move but do not run.

'B', 'C', and 'F' take delayed damage and condition track movement. 'G', 'H', and 'L' take delayed damage and drop to 0, failing their endurance checks to remain at 1.


"Their charge seemingly broken against the rocky shore of your defense, your satisfaction is cut short. From the woods streams a torrent of foes - less disciplined, but just as brutal. Countless reptilian forms, armed with primitive weapons and driven by primitive fury, burst from the treeline towards you. It seems you have so far only engaged the vanguard of this force.



Spoiler: 'Chazrach' (hover to show)

Chazrach roll into the initative order at 1d20+4=16. This ties RA-JR, who wins a roll-off. The initiative is now:

Torkad: 30
Osten: 24
Krusseck: 20
Furbal: 19
Tyro: 17 (1)
Chiss: 17 (2)
RA-JR: 16 (1)
Chazrach: 16 (2)
Opponents: 7


Spoiler: 'Turn 3' (hover to show)
Note Chazrach are represented in green, while warriors in red. Each huge swarm occupies a 3x3 area centered on their letter. A bit confusing (sorry), so make sure to clarify which 'A' is being targeted, for instance.
« Last Edit: November 23, 2018, 08:08:22 am by FakDendor »

StevenO

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Re: Gamemasters' Sandbox: Assault on the Trenches
« Reply #44 on: November 18, 2018, 07:01:27 pm »
Spoiler: Corrections? (hover to show)
Spoiler: VY-Status (hover to show)
Spoiler: Squad Squads (hover to show)
That's only HALF of the initial wave boys and I see a huge next wave just breaking the trees.  Maybe should take out the survivors from the first wave before they get any closer but that mob looks very threatening.
« Last Edit: November 18, 2018, 07:43:17 pm by StevenO »
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