Author Topic: Gamemaster's Sandbox 4: Raid on the Settlement  (Read 4345 times)

sienn_sconn

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Re: Gamemaster's Sandbox 4: Raid on the Settlement
« Reply #105 on: October 13, 2019, 07:20:19 pm »
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You Make the... Contest #9

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Ghondar

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Re: Gamemaster's Sandbox 4: Raid on the Settlement
« Reply #106 on: October 14, 2019, 12:18:57 am »
"Two patrols would be definitely missed." says Torkad. "IŽd say we should let the two sentries past and then act. Ghost, are you ready to plant the charges?"

"And are we ready to take the prison? How do we go about it, then? asks Gialle "I assume Tallin, Pokko, and little me go in, while Torkad and Tar cover us. At least you offered this course of action, Talin, and I recall no objections."

FakDendor

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Re: Gamemaster's Sandbox 4: Raid on the Settlement
« Reply #107 on: October 14, 2019, 07:04:12 am »
"I am ready to follow you, fierce one." Pokko says, hefting his heavy repeating blaster."Though I am not as fleet of foot as you are. I may not keep pace.

"Once we are into the prison, I will locate Deja and free her. I will share my sidearm with her, but I do not know if we can arm the natives with anything more than fury and self-preservation."

Ghondar

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Re: Gamemaster's Sandbox 4: Raid on the Settlement
« Reply #108 on: October 14, 2019, 10:12:31 am »
"Don't worry, I'll give you some hints. You'll be like a hunting vornskr on a moonless night."

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"when we down the Vong, there will be plenty of their staffs. While not ideal, everyone can use them for jabbing and basing. It's better than nothing for the prisoners"
« Last Edit: October 14, 2019, 10:15:56 am by Ghondar »

StevenO

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Re: Gamemaster's Sandbox 4: Raid on the Settlement
« Reply #109 on: October 14, 2019, 11:04:53 am »
We'd better make sure that next patrol doesn't come knocking.  Then before we go it'll be a big time saver if we can set the detonators on those charges before we move out.  While I think I can take some heat I don't want to be sitting out there too long especially as setting those last charges will leave me exposed.  Pokko, I hear your something of an expert at setting explosives, do you think you talk me through it while I'm setting them up to get a bit more bang?

Good idea Ghost.  As for weapons someone can bring along the weapons of these two pointing to the fallen YV to arm our hoped for allies.  When we make entry any "cover fire" we have will have to be in the building with us.  I think Torkad could hold one entryway to keep anyone from leaving or YV reinforcements from arriving.  Tar, I know you can lay down a lot of fire but am I wrong thinking you'd rather try keeping something between you and potential melee if possible?  Pokko, I know you want to rescue your friend and hopefully you'll have the opportunity as your blaster is can lay down the most precise close range fire support.
« Last Edit: October 14, 2019, 07:49:57 pm by StevenO »
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sienn_sconn

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Re: Gamemaster's Sandbox 4: Raid on the Settlement
« Reply #110 on: October 14, 2019, 07:55:56 pm »
With pistols held loosely in his hands, Tar-No-Sha gestures aimlessly.  "Not sure if fire support is the best role for me.  I'm not exactly suited for long range.  I suppose I could hold off a patrol or take down a rooftop when the festivities start."
You Make the... Contest #9

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FakDendor

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Re: Gamemaster's Sandbox 4: Raid on the Settlement
« Reply #111 on: October 14, 2019, 08:46:14 pm »
"I can talk you through the finer details, my friend. It is as simple as stalking a creche of nalizards..."

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StevenO

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Re: Gamemaster's Sandbox 4: Raid on the Settlement
« Reply #112 on: October 14, 2019, 11:06:44 pm »
Talinn:  Hey Gialle, perhaps you can help Ghost focus through though coms as he is setting those charges.  Setting them for maximum effect isn't easy and he could use all the support we could send him.


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Ghondar

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Re: Gamemaster's Sandbox 4: Raid on the Settlement
« Reply #113 on: October 15, 2019, 12:44:52 am »
"Of course I can. IŽd even lend you my visor, but it doesnŽt go with your helmet."

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StevenO

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Re: Gamemaster's Sandbox 4: Raid on the Settlement
« Reply #114 on: October 15, 2019, 12:14:14 pm »
That'll be great Gialle.
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FakDendor

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Re: Gamemaster's Sandbox 4: Raid on the Settlement
« Reply #115 on: October 15, 2019, 12:17:48 pm »
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StevenO

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Re: Gamemaster's Sandbox 4: Raid on the Settlement
« Reply #116 on: October 15, 2019, 12:21:55 pm »
We'd want to let two patrols pass to get back to the hole we hopefully opened up and would be a bit more "on edge" as they come.
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FakDendor

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Re: Gamemaster's Sandbox 4: Raid on the Settlement
« Reply #117 on: October 15, 2019, 01:26:27 pm »
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« Last Edit: October 15, 2019, 01:28:51 pm by FakDendor »

StevenO

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Re: Gamemaster's Sandbox 4: Raid on the Settlement
« Reply #118 on: October 15, 2019, 04:45:58 pm »
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sienn_sconn

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Re: Gamemaster's Sandbox 4: Raid on the Settlement
« Reply #119 on: October 15, 2019, 05:11:01 pm »
Spoiler: Aside (hover to show)
You Make the... Contest #9

You Build the Character:  #33, #37, #44

Ultimate Dream Builds: #1, #11, #16

http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg