I hope you don't mind Fak but in case anyone is wondering I believe these are the stat blocks that were used for the YV:
Now for those further interested here are my revisionist notes:
I'll note the Intendant Revision isn't done and I haven't taking on the Voxyn yet although I think with the alterations already made to the Warmaster, warrior types, and Shaper the risk level of this group goes up substantially.
When played I do think the YV made a couple critical errors that didn't do them any favors.
1. In the Surprise Round the Warmaster should have just used Grand Leader to give all his allies 13 bonus hit points instead of sharing that talent so others would have to use it.
1.5. Overall I think the Warmaster's Shared Talents were not used to their fullest. The first talent he should have shared was Indomitable followed up by Grand Leader. If they'd had the chance I think both Intendant and Warrior would have benefited for being able to use a Swift action to move back to the top of the CT. Grand Leader
2. Also in the Surprise Round and tied to the first the Warrior should have CHARGED Krusseck instead of spending his turn using the Grand Leader given to him by the Warmaster; this would have actually had him attacking, would have prevented Krusseck from charging later, and would have put him in Furbal's much larger than expected "blind spot." Although tied more to setup if the Warrior and Hunter had traded positions this could be more terrifying.
3. Warrior should not have used Delay Damage when struck by Furbal's Shot. Delaying 30 damage and two steps down the CT may have seemed prudent but they weren't lethal. Now from there the Shaper healing 60 points of damage put him back over 2nd wind numbers while incidentally the first roll would have healed the Warrior but not prevented its own Second Wind (one of THREE) for 35 healing ant +1 CT; this second situation would have had the Warrior at 95 hp and three steps down the CT after a swift action on its turn instead of starting a recover while being at 78 hp and four steps down. As it was being four steps down is what does in the Warrior as he should have used two swifts to move up the CT (At least I believe he had Shake It Off). He could have then soaked Torkad's Critical and not fallen unconscious and hopefully made it to his next round with Delay Damage still in his pocket (granted Delaying that much damage when he only needs to suffer 8 to use Second Wind may make sense) and the ability to use Second Wind.
4. Although small and maybe not as important toward the end when we had the Warmaster "cornered" before he climbed out of it he should have used his standard action to attack Furbal before doing anything else. Admittedly if the same roll that was made against Krusseck later was directed at Furbal it would have missed as well but Furbal was still a much softer target than Krusseck especially when the Warmaster couldn't apply his STR bonus to the attack against Krusseck. He'd hit Furbal every time and had a better chance at scoring a critical hit because of it and an extra standard action could have its uses especially since the whole "Second Wind to charge" was already planned.